Original Post — Direct link
over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by 2slow4flo

Exactly, /u/Bex_GGG or /u/Community_Team why do duplicate buffs not refresh the duration?

Especially if buffs last a minute and there is more variety, if you encounter a duplicate rare mod while having just a few seconds of duration left, you won't get a refresh.

They do. Anytime you steal a mod, it discards any existing stolen mod effect on you that is the same mod, then adds the new one for the full duration.

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by Damachine69

Nice. And thanks for the communication.

BTW is there any way to do something about echoist and shroudwalker? I'm excited for the new changes but those 2 mods are a real downer.

That's not my call to make and I have no idea what plans there might be on that front.

My entirely personal opinion, not reflecting any official GGG position, is that as the person who originally came up with and implemented Headhunter, I hope those continue to occur and cause issues for some players. The fact that some mods could be negative for the player was one of the core things that was cool and interesting about the item, and Headhunter has already moved really far towards being just pure power over being deeply weird and letting weird things happen, even if you have to be prepared for some of that weirdness to mess with you. Shroudwalker isn't even new; it was one of the original nemesis mods, and the first time that was stolen during testing was absolutely a highlight - that interaction has always been a part of the item, and that's a feature, not a bug.

The core identity of the item as giving you the mods of the monster is much stronger if it stays uncompromising on doing exactly that, than if it decides to keep some of them from you to coddle you (particularly since for some builds those mods still might not be downsides).

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by iamshepard

Does that apply to soul eater as well?

Yes, any mod. I believe eaten souls are always tied to a specific instance of soul eater, so this would mean stealing a new instance of soul eater would remove all souls you ate with the previous one, but I don't have time to specifically test that and it's been a while since I had to code anything related to soul eater, so my memory may not be completely accurate on that interaction.

Effectively each instance of Soul Eater has a separate soul stomach, and souls can only be put in one of them.

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by Antipocalypse

I find your take on shroudwalker really informative, and I appreciate the design and similarly think it’s cool. For how echoist interacts with movement skills, however, I personally think that’s just bad programming.

From an “in-universe” perspective, the echoist mod lets spells and skills be cast twice in quick succession, and for a movement skill that would make the most sense if you would just dash twice, covering twice as much distance. This would keep the spirit of the mod and still force the player to be careful given the change in movement distance, but wouldn’t completely brick certain movement skills. It’d both feel awesome to dash twice the distance and also still make the player keep the mod in mind. In contrast, trying to dash and simply dashing back to your original position both doesn’t make sense from a mechanical point of view (the player didn’t aim their mouse back at their original position) nor from an in-universe point of view. Therefore, I still feel like how stolen echoist mods interact with certain movement skills should be changed.

Just my two cents, though.

In contrast, trying to dash and simply dashing back to your original position both doesn’t make sense from a mechanical point of view

What's actually happening in these is the target location didn't change, and it was close enough that you've moved past it, so targeting the same location with the repeat causes you to go backwards. However, while it's not how skills actually work, I think there is merit to trying to treat this as though targeting a direction rather than a location, and maintaining that - I've raised this with a designer for further consideration in future.