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I was doing a t16 map, jumped into a pack consisting of several rares and other mobs, and immidiately died. Now my first thought was "ok, so these mobs are very strong. I should be more careful", and died twice trying to carefully pick away mobs on the edge of this convergence of mobs. I got annoyed, and tried to read mods on a 3mod rare i thought could have killed me, but (because mousing over a moving enemy for long enough to comprehend their modifiers btw [especially when you also have to use the mouse to move and attack] ) he moved and i accidentally saw mods on a different mob. And it had effigy. Which the giant mass of mobs taunted on while i tried to carefully approach them, and i wouldn't have realised and used up all the portals thinking it was just too rippy. What even is that mod ggg? I thought you wanted slower, more tactical gameplay, and instead you add a mod that says "kill me/everyone in 2 seconds or you dead lol", while just identifying it is there takes several attempts(deaths). You ramp up the difficulty of the game while punishing not immidiately killing everything on the screen. Now imagine this effigy mob was super tanky, and was accompanied by some other super tanky mods. Then it's not just "it's not worth the reward" but a "i need to get out of their sight asap". It's not fun.

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about 2 months ago - /u/Mark_GGG - Direct link

Originally posted by Ulfgardleo

the block does not apply here, i fear. so i think your "only" layers of defense were armour,res and hp/es. I do think that effigy reflects too much damage, though.

//Edit. Lets ask the boss a question.

Hey /u/Mark_GGG. Could you answer a question how reflect reduction interacts with armour and other sources of physical damage against physical reflected damage? is reduced reflected physical damage applied before armour, or after? Is the physical reflect damage reduction added to other sources of reduced physical damage or are they two different layers?

All "reduced" (and "increased") modifiers to damage taken stack additively with each other. They apply specifically to damage taken, which is post-mitigation.

the block does not apply here

Also, this is wrong.

about 2 months ago - /u/Mark_GGG - Direct link

Originally posted by Ulfgardleo

Thanks Mark!

I am curious about the block. Reflected damage is neither attack/spell so for that part block should not apply. Does the effigy block/dodge/evade using the player stats? I ask because I personally find it hard to evade anything while being strapped to a cross :-).

Reflected attack/spell damage can in general be blocked with the appropriate block chance, or evaded/dodged with the appropriate chance. That's been the case for ages.

EDIT: Checking the code, looks like reflected spell damage can be suppressed as well, which makes sense.

about 1 month ago - /u/Mark_GGG - Direct link

Originally posted by Xhibbi1

u/Mark_GGG

I'll jump in here too.

I'm not sure that it has been clarified but can the player also damage the effigy 'totem' and take their own reflected damage?

And if this is the case, what is the reasoning behind adding non-optional reflect back into the game when it was removed for a very good reason in the first place?

I'm not sure that it has been clarified but can the player also damage the effigy 'totem' and take their own reflected damage?

No. The Effigy is on the player's team, only enemies can damage it.

about 1 month ago - /u/Mark_GGG - Direct link

Originally posted by MayTheMemesGuideThee

I've seen many people state their minions swarm over the doll, attack it and the damage reflects to players so they die. Are they wrong?

Yes.