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over 3 years ago - /u/Mark_GGG - Direct link

Originally posted by madeoneforporn

that is 100% false and was demonstrated in the Forbidden Taste build, and the Gluttony of Elements build before that

instant recovery when damage is taken happens simultaneously and the difference is applied

instant recovery when damage is taken happens simultaneously and the difference is applied

That is not universally true in the way you imply. That happens for Gluttony of Elements because the result of taking elemental damage causes you to gain life instead of lose it (negative loss). The total changes to life as a result of taking a hit of damage are indeed applied together, so taking physical damage that lowers your life by 100 in the same hit as elemental damage that raises it by 100 results in 0 change, but this isn't that. This recovery is not happening at the same time. You are still taking the damage, and then healing afterwards, which you can't do if you're dead.

over 3 years ago - /u/Mark_GGG - Direct link

Originally posted by Cinara

Yup, it's the same way Ghost Shrouds have always worked, in that they can prevent what would have been a oneshot if the healing is enough.

They don't do that. You recover ES from ghost shrouds after taking damage. If the damage killed you, you're dead and can't recover.

over 3 years ago - /u/Mark_GGG - Direct link

Originally posted by madeoneforporn

What about for the Forbidden Taste setup that I mentioned?

It uses the flask enchantment "Use when you take a savage hit" to mitigate or even heal beyond the damage you "take". Or am I misunderstanding and you are saying that that is how that works?

That is not changing the fact you take the damage, which causes you to lose life. The gain you get from the flask is separate from that loss, and does not "cancel it out". If the hit kills you, you die.

It's possible that flask use happens before the life loss from the hit is applied, rather than after, in which case if not on full life it could recover enough to prevent the hit killing you? I'm not sure off the top of my head when that one specifically happens.

EDIT: No, determining a savage hit happens after life is modified from taking damage (which makes sense). The flask recovery will happen after you lose life to the hit, as long as you're still alive.

over 3 years ago - /u/Mark_GGG - Direct link

Originally posted by madeoneforporn

So the build/setup doesn't work, in that taking the Savage Hit kills you before the enchantment uses the flask to heal you?

There was a pretty deep video explaining and demonstrating the concept about a month ago, was the creator mistaken and he was somehow dying without it and surviving with it for some other reason?

E: Just saw your edit.

Presumably so. You can't recover life when you're dead, and all the life loss to damage of a hit has been removed from your life before it checks for using flasks that way.

over 3 years ago - /u/Mark_GGG - Direct link

Originally posted by kroxywuff

Speaking of life and flasks. Could you say if poison concoc uses the life on the flask (with flask mods only) for scaling or the life you'd gain if you used it (flask nodes and item buffs to it etc).

It uses the "Flask's Recovery Amount". This is the value on the item, like spellsinger/battlemage for weapon values, or the shield skills for shield values.

over 3 years ago - /u/Mark_GGG - Direct link

Originally posted by mercurial_magpie

Is this also the case with recovery on block like the one on Testudo or Bone Offering? I previously tested that taking Glancing Blows, having max block, and leaving myself with only 1 life I actually survive blocked hits from Act 1 The Coast enemies even though I should've died from Glancing Blows damage. So it seems like in this case the recovery happens before or at the same time as the damage, but I'd like to make sure.

On Block stuff happens before damage from the hit