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Basically title, based on what the gems say i m not able to tell if the 25 hits are merged together to count as 1 big hit on single target or if it does count as 25 separated hit.

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over 1 year ago - /u/Mark_GGG - Direct link

Originally posted by Skull_of_Diamond

I really hope that it works this way but i doubt it.
If it does work this way then it will be incredibly overpowered for ailments, basically a 2500% more damage compared to normal flicker strike.

Calculating the damage of a hit inherently also calculates the damage of the ailments it will inflict. This combines damage from multiple calculated hits in the exact same way as Dual Strike, Cleave, and (most similarly) Explosive Arrow.

You hit each enemy once each time you wound them, calculating the damage of the hit (including damaging ailments) but not applying that damage. You are still hitting, so do get all on-hit effects that don't require damage.

At the end, for each enemy, you hit them an additional time, causing on-hit effects again, and dealing the combined damage of all the wounds applied to that enemy as a single hit. If those hits calculated damaging ailments, the damage of those ailments is merged the same way. If some of those hits were crits, then the critical multiplier will have applied to those specific hits when they calcualted, and will not apply to others, but if any of the combined hits was a crit, the combined hit counts as dealing a critical strike for things that care about that.

over 1 year ago - /u/Mark_GGG - Direct link

Originally posted by Highcradle

So does that mean that the said final hit will result in a single ignite/bleed/poison that deals the damage of all the component hits that successfully caused an ailment?

Just like the hit damage is combined into one hit, the associated damaging ailments from those hits are combined into one ailment of each damaging ailment type - if multiple of the wounding hits calculate an ignite, the total ignite fire damage per second from all such hits will be combined into a single ignite applied by the final damaging hit. The same is true of other damaging ailments.

over 1 year ago - /u/Mark_GGG - Direct link

Originally posted by Abdiel_Kavash

Just to confirm, does this mean that if I link Vaal Flicker Strike to Curse on Hit Hextouch, then the initial hits causing wounds will apply the curse to all enemies hit, and the final hit that deals damage can benefit from the effects of this curse?

Just to confirm, does this mean that if I link Vaal Flicker Strike to Curse on Hit Hextouch, then the initial hits causing wounds will apply the curse to all enemies hit

Yes

and the final hit that deals damage can benefit from the effects of this curse?

That depends what you mean by "benefit from". The damage was already calculated, so anything the curse does to affect damage calculation, such as resistance penalties, can't apply unless the enemy already has the curse when wounding hit occurs. As noted above, this includes damaging ailments, which are part of damage calculation, but also notably includes stun.

But curses adding on-hit effects, including non-damaging ailments, such as Frostbite's chance to freeze, will affect what happens when actually dealing the combined damage.

over 1 year ago - /u/Mark_GGG - Direct link

Originally posted by Erreconerre

Would impale be calculated in the same way, calculated for each non-damaging hit and combined into a single stack on the final hit?

No. Impale is an on-hit effect, not part of damage calculation.

Damage calculation determines:

  • The amount of hit damage of each type for the hit.
  • The damage per second of each damaging ailment applied by the hit.
  • Any stun caused by the hit.

Anything else that happens as a result of being hit, including non-damaging ailments, is part of applying damage, not calculating it, so only happens when the damage is dealt.

over 1 year ago - /u/Mark_GGG - Direct link

Originally posted by kingdweeb1

How does vaal flicker strike interact with the action rate limit? With enough attack speed and a good enough source of souls (or lack of soul cost) can I initiate 33 vaal flickers per second? Or does it cap out at 1.32 vaal flickers per second?

Any use of a skill is a single action, no matter how long that use takes or how many times it repeats.

over 1 year ago - /u/Mark_GGG - Direct link

Originally posted by Highcradle

While you’re in this thread… does this mean that with enough crit chance, that if you were to play a Deadeye using this, that you would get at least two ruptures on each enemy the attack targeted?

No, only the final hit actually inflicts bleeding on the target, so only the final hit inflicts Rupture.