almost 6 years ago - /u/Mark_GGG - Direct link

Originally posted by Vesuvius079

Won’t it stop if you’re full on ES?

Recharge is only interrupted by things that actually interrupt it - previously this was any loss of ES or of the status (life/mana) protected by ES. As of 3.5.0, interruption is limited only to loss of ES, or the status protected by ES, due to damage.

Reaching full ES does not make you lose ES or the status it's protecting, and thus does not interrupt recharge (and there would be very little point in going to the trouble of making it do so, given it would be entirely possible for the recharge to start again after that interuption without ES having been lost).

almost 6 years ago - /u/Mark_GGG - Direct link

Originally posted by [deleted]

[deleted]

Pretty sure you're actually thinking of CI, which has significant problems making any form of it you can easily gain and lose at will abusable. There's never been any problem with EB on items that I'm aware of.

almost 6 years ago - /u/Mark_GGG - Direct link

Originally posted by [deleted]

[deleted]

Ah, fair enough. That's old enough that that'd be talking about the original version of EB (converted all ES into Mana), and there might have been a similar abuse case with that version, although I don't remember it off the top of my head.

almost 6 years ago - /u/Mark_GGG - Direct link

Originally posted by Mountebank

Does that mean Berserker's rage no longer interrupts ES recharge? CI or otherwise?

Rage does not deal any damage, so yes.

almost 6 years ago - /u/Mark_GGG - Direct link

Originally posted by jaeh42

and there would be very little point in going to the trouble of making it do so

Not very little point, Trickster 40% attack/cast speed if ES recharge started recently.

This is big nerf to my league starter. :(

That part isn't a change - ES recharge has never been interrupted by reaching full ES, only by losing ES or the thing it's protecting.

almost 6 years ago - /u/Mark_GGG - Direct link

Originally posted by ArmaMalum

That makes me realize that EB is one of of the few ways to remove ES without actually taking damage, so we've never actually had to ask whether capping out stopped recharge because any situation where that happened was either damage or old EB. huh.

Vaal Righteous Fire would be the other one. It also technically matters for things which track whether it started recently, since if it was interrupted upon reaching full ES, it would then have start (and presumably immediately stop) again after the delay, and trigger those effects.

almost 6 years ago - /u/Mark_GGG - Direct link

Originally posted by Nickoladze

Would activating "chance for ES recharge to start" (for instance on the new unique helmet or Xirgil's Crank) proc "if ES recharge has started recently" even if it's recharging already?

ES recharge can't start if it's already happening. Effects which would start it instead do nothing.