Original Post — Direct link

How does trinity work with even damage splits. For example, if I play Divine Ire with 50% phys -> fire, so the spell does 50/50 fire/lightning, which of these are true:

Scenario 1 -

Fire is the highest damage, so you get Cold and Lightning resonance

Lightning is ALSO the highest damage, so you get Cold and Fire resonance

= All three resonance from 1 cast.

Scenario 2 -

Fire AND Lightning are the highest damage, so you get only Cold resonance.

Previous items like Wise Oak appear to follow scenario 1, but it is very unclear how Trinity will work. GGG help! u/Community_Team

External link →
about 4 years ago - /u/Mark_GGG - Direct link

Trinity gives resonance of all elemental types that are not the highest in the hit. In the (extremely uncommon) occurance of managing to roll exactly equal damage of two types, both those types are highest, and resonance is only gained for the third type, which is not highest.

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by OrcOfDoom

Just for clarity -

Trinity only compares the elemental damage, correct? If all elemental damage types were not the highest hit because it was physical, or chaos, then it would just compare the damage from the elemental?

Trinity only does anything at all if the highest damage type of the hit is elemental.

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Vet_Leeber

Out of curiosity, in the extremely unlikely event that you managed to roll the exact same damage for all 3 elemental types, what would happen? Would it not trigger at all since they're all the highest type?

If no elemental types are not the highest damage type for the hit, then none of them can gain resonance.

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Cronax42

To confirm, Trinity Support will not work with ele hit, because ele hit only deals 1 damage type at a time, therefore there is no 'highest' damage type but only a 'single' damage type right? Or does it consider the other elements to be 0 for the purpose of this interaction?

It doesn't need to "consider" them to be zero, they are zero. The amount of fire damage dealt by a hit that doesn't deal fire damage is zero.

over 3 years ago - /u/Mark_GGG - Direct link

Originally posted by hfok

So If I have a pure physical damage skill and have 50% phys to cold as well as 50% phys to fire and nothing else, trinity will do nothing for this hit?

EDIT: Another question on the same line is, if I am using Doomfletch's Prism, I will not proc trinity at all if I have no other extra/conversion going on as the game rolled how much I do make it as an extra to each element base on that roll?

So If I have a pure physical damage skill and have 50% phys to cold as well as 50% phys to fire and nothing else, trinity will do nothing for this hit?

That is a possible but unlikely result. Each damage type will still roll within its min and max damage values, and unless the skill in question has no damage variance at all, it is unlikely that both damage types will roll the same value for a given hit.