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I tested this out by having 100% hit chance, and 100% bleed chance. Once with the belly on (About half of the monsters would explode). Then with the belly off and all of the monsters would explode. I really want to use a belly of the beast but I didn't find any way to turn off extra gore. Is anyone else having trouble with this? Am I missing something or is this just a bug?

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almost 6 years ago - /u/RhysGGG - Direct link

Originally posted by paralyticbeast

extra gore isn't just a visual????

Extra Gore is just a visual. The server (in charge of deciding hits and misses) literally doesn't care about Extra Gore at all. I checked again in response to this thread, and the only thing that checks for Extra Gore is the game client, when adding on-hit effects, which by definition happens after hits and misses have already been determined.

If OP is getting less bleed explosions with Belly of the Beast, then something else must be the culprit. Like maybe he actually needed some other stat(s) from his previous body armor, for example.

almost 6 years ago - /u/RhysGGG - Direct link

(reposting as a top-level comment)

Extra Gore is just a visual. The server (in charge of deciding hits and misses) literally doesn't care about Extra Gore at all. I checked again in response to this thread, and the only thing that checks for Extra Gore is the game client, when adding on-hit effects, which by definition happens after hits and misses have already been determined.

If OP is getting less bleed explosions with Belly of the Beast, then something else must be the culprit. Like maybe he actually needed some other stat(s) from his previous body armor, for example.

almost 6 years ago - /u/RhysGGG - Direct link

Originally posted by Rawce2021

I don't think you understand. I literally took off belly of the beast and had NO chest piece at all having 100% hit and 100% chance to bleed on a white map. If there are any "stat(s)" on chest pieces that I should be aware of that would cause bleed explosions not to happen, I would like you to list them please. When I tested with the belly on, the ONLY time the bleed explosions would work correctly would be on Golem monsters which cannot be affected by extra gore (This was on a white map and changing nothing else). This needs to be looked into further and not just pushed aside by user error. Others are having the same issues with extra gore pieces. Please don't write this off as misleading.

Can you link me your character? I'll take a look and see if I can replicate it with your setup.

almost 6 years ago - /u/RhysGGG - Direct link

Originally posted by Rawce2021

Of course. https://www.pathofexile.com/account/view-profile/bobkelso/characters

PowerOutageTooStrong is the character name. Using Lacerate. Have no chest piece atm due to testing. Feel free to test with the belly and with any other chest piece though. Only support gem I used to test was chance to bleed to make sure it was over 100%. Its late here in America so I will have to sleep now. I hope this is enough information to hold you over. Thank you for looking into this further.

I have tried your character "PowerOutageTooStrong". I used normal rarity Dunes maps with no mods to test. I did not use any flasks (they were all purely defensive).

But I did not see any appreciable difference with/without Belly of the Beast. Other than the Extra Gore, of course. I could still explode entire packs either way, most of the time. However I noticed a few things that might be causing confusion...?

  • Your main hand chance to bleed is 95% (as seen on your character sheet) so you occasionally fail to apply bleeds to some monsters.

  • You are using the Vulnerability aura, but the radius of the Aura is smaller than the distance of your Lacerates, so you are sometimes getting the benefit of it, sometimes not, depending on your distance from the monsters.

  • Auras don't update every frame, so if you are moving and attacking fast enough, it is possible to hit nearby monsters before the Aura has updated to affect them.

  • You have two Lacerate skill gems equipped. I used the one in your main hand (supported by Chance to Bleed) and removed the other one, but there is potential for confusion here.

  • You have Herald of Purity active, and the minions will sometimes wound or kill monsters before you get a chance to apply bleed to them (also, nearby ones are buffed by Dread Banner, for additional damage/randomness).

  • You were in Sand stance, rather than Blood stance, at the time of testing. Not sure if relevant, just mentioning for clarity.

  • You have a Tabula Rasa corrupted for extra damage sitting in that character's inventory. If your "non-Belly" testing used this, then that would've affecting your damage also.

  • You have Ryslatha's Coil equipped, which increases the random range of your physical damage (which is most of your damage).

To clarify, you won't trigger bleed explosions if:

  • You miss the bleed proc with your main-hand (on enemies outside of Vulnerability) then kill them with the offhand hit.

  • Your minions kill enemies before you can apply any bleed.

  • You "one-shot" enemies already wounded by your minions.

  • You legit one-shot enemies.

Note that "one-shotting" can be a bit random due to damage rolls, but especially so with Ryslatha's Coil.

Additionally, it is worth mentioning that pack clustering is another important factor. A densely clustered monster pack will "pop" much more easily due to overlapping bleed explosions finishing off monsters that were bleeding but not killed from the initial hit(s).

Overall I didn't have much trouble blowing up monster packs with your build, with or without Belly of the Beast equipped. It wasn't always 100% consistent but generally seemed to work well.

Let me know if I've missed anything. E.g. I'm not sure what maps you were running and I didn't really use your Leap Slam or Double Strike much, just ran around using Lacerate in various ways... But basically I could not see any bug here.

almost 6 years ago - /u/RhysGGG - Direct link

Originally posted by Rawce2021

I was wrong. And it's something that I said could be possible in the initial post itself. I apologize and i'm sure I was taking time away from you working on other real bugs but appreciate you taking the time to test this as I was not the only one curious about some issues I was having. Im not sure why reddit is obsessed with humiliating someone that already feels bad but I guess that's just reddit. Path of exile is an extremely complex game and the same is true with the damage system within it. Bugs have been happening more frequently this league than others and I thought I had a real possibility on my hands. Turns out not so much. Thank you again for properly testing something that I couldn't and educating me on more mechanics in the process. I deleted the post because i still didnt want people thinking that there is a bug even though it says misleading in the title. Path is my favorite game of all time and I dont want to do anything to try and tarnish a mechanic or effect that is working properly. I hope you can understand and forgive my ignorance.

It's OK. I actually think your build is pretty fun and has good damage even on a 2 link. Sorry if that wasn't clear.

The game is pretty complex, yeah, which can make it hard to test things sometimes. I appreciate you taking some time and effort to simplify the situation (e.g. removing extraneous support gems) and provide a (relatively) simple test case. It makes our lives a lot easier. So thanks!