In the Affliction expansion, we've made changes to many existing Skill, Support, and Vaal Skill gems. Today's post includes the gem data at level 20 with 20% quality for all the changed gems. We'll also be posting the Transfigured gems in batches this week!
Below are all the new versions of existing gems in Path of Exile: Affliction.
Updated Gems
Show All Differences
Absolution
Added
- Minions have 40% increased Cooldown Recovery Rate
Removed
- Minions deal 20% increased Damage
New: Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Old: Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Ancestral Cry
Modified
Ancestral Protector
Removed
- 20% increased Totem Damage
Modified
Ancestral Warchief
Added
- 30% increased Activation range
Removed
- 20% increased Totem Damage
Animate Guardian
Added
- 40% increased Minion Movement Speed
- Minions have 38% more Maximum Life
- Minion deals 38% more Damage
Removed
- 76% increased Minion Maximum Life
- Minions' Attacks deal 126 to 184 additional Physical Damage
- Minions deal 76% increased Physical Damage with Melee Attacks
- Minions have 40% increased Movement Speed
Modified
Battlemage's Cry
Added
- 40% increased Cooldown Recovery Rate
Removed
- 20% increased Area of Effect
Berserk
Added
- 10% increased Cooldown Recovery Rate
Removed
- 20% increased Attack Damage
Bladestorm
Removed
- 20% increased Skill Effect Duration
Modified
Boneshatter
Removed
- 20% increased Stun Duration on enemies
Modified
Chain Hook
Removed
- 10% increased Area of Effect
Modified
Cleave
Added
- +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Removed
- 10% increased Attack Speed
Consecrated Path
Removed
- 10% increased Area of Effect
Modified
Decoy Totem
Added
- 20% more Totem Life
Modified
Devouring Totem
Added
- 20% more Totem Life
Modified
Dominating Blow
Added
- Minions have 40% increased Cooldown Recovery Rate
Removed
- Minions deal 20% increased Damage
Earthquake
Removed
- 20% increased Damage
Modified
New: Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Old: Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Earthshatter
Removed
- 10% increased Area of Effect
Modified
Enduring Cry
Added
- 40% increased Cooldown Recovery Rate
Removed
- 20% increased Skill Effect Duration
Exsanguinate
Removed
- 20% increased Skill Effect Duration
Modified
Flame Link
Removed
- 20% increased Skill Effect Duration
Modified
Frozen Legion
Added
- 20% increased Cooldown Recovery Rate
Removed
- 10% increased Area of Effect
General's Cry
Added
- Maximum 6 Summoned Mirage Warriors
- Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Removed
- 20% increased Cooldown Recovery Rate
- Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Maximum 5 Summoned Mirage Warriors
Glacial Hammer
Modified
New: Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Old: Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Ground Slam
Removed
- 10% increased Area of Effect
- 20% increased Stun Duration on enemies
Modified
Heavy Strike
Removed
- 20% increased Stun Duration on enemies
- 20% increased Damage
Modified
Herald of Ash
Removed
- Buff grants 15% increased Fire Damage
Modified
Herald of Purity
Added
- Minions have 40% increased Cooldown Recovery Rate
Removed
- 20% increased Minion Movement Speed
Holy Flame Totem
Added
- Fires 3 Projectiles
Removed
- Fires 2 additional Projectiles
Modified
Ice Crash
Added
- Gain 15% of Physical Damage as Extra Cold Damage
- Base radius is 1.1 metres
- Base secondary radius is 2.1 metres
- Base tertiary radius is 3.1 metres
Removed
- 20% increased Damage
Immortal Call
Added
- 20% increased Cooldown Recovery Rate
Removed
- 20% increased Skill Effect Duration
Infernal Blow
Added
- Base radius is 2.4 metres
- Base explosion radius is 1.8 metres
Removed
- 10% increased Area of Effect
Modified
Infernal Cry
Added
- 40% increased Cooldown Recovery Rate
Removed
- 20% increased Area of Effect
Intimidating Cry
Modified
Leap Slam
Added
- Base radius is 1.5 metres
Removed
- 20% increased Stun Duration on enemies
Modified
Molten Strike
Added
- Fires 4 Projectiles
Removed
- Fires 3 additional Projectiles
- 20% increased Fire Damage
Modified
Perforate
Removed
- Creates 2 additional Spikes if you've changed Stance Recently
- 10% increased Area of Effect
Modified
Protective Link
Removed
- 20% increased Skill Effect Duration
Modified
Punishment
Removed
- 10% increased Effect of Curse
Modified
Purity of Fire
Removed
- 40% increased Area of Effect
Modified
Rage Vortex
Added
- Base radius is 1.8 metres
Removed
- 10% increased Area of Effect
Modified
Rallying Cry
Added
- 40% increased Cooldown Recovery Rate
Removed
- 20% increased Area of Effect
Reap
Removed
- 10% increased Area of Effect
Modified
Reckoning
Added
- 40% increased Cooldown Recovery Rate
Removed
- 10% increased Area of Effect
Rejuvenation Totem
Added
- 20% more Totem Life
Removed
- 60% increased Aura Area of Effect
Searing Bond
Removed
- Supported Skills have 20% increased Totem Life
Modified
Seismic Cry
Modified
Shield Crush
Added
- Deals up to 10% more Damage with Hits to closer targets
Removed
- 10% increased Area of Effect
Shockwave Totem
Added
- +0.2 metres to radius
Removed
- Supported Skills have 20% increased Totem Life
Smite
Removed
- 10% increased Area of Effect
Modified
Static Strike
Added
- 20% increased Beam frequency
Removed
- 20% increased Skill Effect Duration
Summon Flame Golem
Added
- 20% increased Buff Effect
Removed
- Minions deal 20% increased Damage
- 38% increased Minion Maximum Life
Summon Stone Golem
Added
- 20% increased Buff Effect
Removed
- Minions deal 20% increased Damage
- 38% increased Minion Maximum Life
Sunder
Removed
- 10% increased Area of Effect
Modified
Sweep
Removed
- 10% increased Area of Effect
Modified
Tectonic Slam
Removed
- 10% increased Area of Effect
Modified
Vengeance
Modified
Vigilant Strike
Added
- 4% more Attack Damage per Endurance Charge
Removed
- 20% increased Damage
Volcanic Fissure
Added
- Fires 7 Projectiles
Removed
- Fires 4 additional Projectiles
- 20% increased Fire Damage
Vulnerability
Modified
Alchemist's Mark
Added
- 10% increased Effect of Mark
Removed
- 10% increased Area of Effect
Ambush
Removed
- 10% increased Cooldown Recovery Rate
Modified
Animate Weapon
Removed
- Minions have 20% increased Movement Speed
Modified
Artillery Ballista
Added
- Fires 7 Arrows
Removed
- Fires 5 additional Arrows
- 20% increased Fire Damage
Barrage
Added
- Fires 6 Projectiles
Removed
- Fires 4 additional Projectiles
- 10% increased Projectile Damage
New: After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Old: After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.
Bear Trap
Removed
- 20% increased Physical Damage
Modified
Blade Blast
Added
- Base radius is 1.5 metres
Removed
- 10% increased Area of Effect
- 80% more Area of Effect per Blade Vortex blade detonated
New: Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.
Old: Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.
Blade Flurry
Added
- Maximum 6 Stages
Removed
- 10% increased Attack Speed
Modified
Blade Trap
Added
- Base radius is 2.2 metres
Removed
- +0.6 metres to radius
- 30% increased Critical Strike Chance
Modified
New: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.
Old: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each repeatedly damaging enemies they spin through.
Blade Vortex
Removed
- 10% increased Area of Effect
- 10% increased Critical Strike Chance for each blade
Modified
Bladefall
Removed
- Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
- 10% increased Area of Effect
- 100% increased Critical Strike Chance
- 6% less Damage per Volley
- 20% reduced Critical Strike Chance per Volley
Modified
New: Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
Old: Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.
Blast Rain
Added
- Fires 7 Arrows
Removed
- Fires 5 additional Arrows
- 10% increased Area of Effect
Blink Arrow
Removed
- Minions deal 114% increased Damage
- 57% increased Minion Maximum Life
- This Attack and Minions have 30% increased Projectile Speed
Modified
Burning Arrow
Added
- 20% more Damage with Ignite
Removed
- 20% increased Fire Damage
Caustic Arrow
Removed
- 10% increased Area of Effect
Modified
Charged Dash
Removed
- 10% increased Attack Speed
Modified
Cobra Lash
Added
- 8% more Damage with Hits and Ailments for each remaining Chain
Removed
- 30% increased Critical Strike Chance
- Projectiles deal 5% more Damage with Hits for each remaining Chain
- +50% to Damage over Time Multiplier for Poison from Critical Strikes
Modified
Cremation
Added
- Fires 4 Projectiles
- Fires Projectiles 10% faster
Removed
- Fires 3 additional Projectiles
- 20% increased Fire Damage
New: A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Old: A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash exploding projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Cyclone
Removed
- 10% increased Area of Effect
- First Hit deals 50% less Damage
- Gains 1 Stage every 0.2 seconds while Channelling
- Maximum 6 Stages
- +0.1 metres to radius per Stage
- Lose 1 Stage every 0.3 seconds while not Channelling
Modified
New: Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
Old: Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
Detonate Dead
Added
- Base radius is 2.6 metres
- 15% chance to detonate an additional corpse
Removed
- 10% increased Cast Speed
- +0.4 metres to radius
Double Strike
Added
- 20% chance to deal Double Damage to Bleeding Enemies
Removed
- 10% increased Attack Speed
Dual Strike
Removed
- 127% increased Critical Strike Chance
- +10% to Critical Strike Multiplier
Modified
Elemental Hit
Removed
- 20% increased Elemental Damage
Modified
Ensnaring Arrow
Added
- 20% increased Debuff Effect
Removed
- 10% increased Attack Speed
Ethereal Knives
Added
- Fires 15 Projectiles
Removed
- Base duration is 6.00 seconds
- Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
- Leaves a Lingering Blade in the ground for every 3 Projectiles fired
- Fires 12 additional Projectiles
- 39% increased Projectile Speed
- Maximum 40 Lingering Blades can be left in the ground at a time
Modified
Explosive Arrow
Removed
- 20% increased Skill Effect Duration
- 20% chance to Ignite enemies
Modified
Explosive Concoction
Added
- Base radius is 1.8 metres
- 15% reduced Flask Charges used
Removed
- 10% increased Area of Effect
Explosive Trap
Added
- Base explosion radius is 1.8 metres
- Base secondary radius is 1.8 metres
- Base smaller explosion radius is 1.3 metres
- Causes 9 smaller explosions
Smaller explosions have between 30% reduced and 30% increased base radius at random
Removed
- +0.6 metres to radius
- 10% increased Area of Effect
- Causes 7 smaller explosions
New: Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
Old: Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.
Fire Trap
Added
- 80% increased Trap Trigger Area of Effect
Removed
- 20% increased Fire Damage
Flamethrower Trap
Added
- 20% increased Cooldown Recovery Rate
Removed
- 20% increased Fire Damage
Flicker Strike
Modified
Frenzy
Removed
- 10% increased Attack Speed
Modified
Frost Blades
Added
- Fires 10 Projectiles
Removed
- Fires 7 additional Projectiles
- 20% increased Projectile Speed
Galvanic Arrow
Added
- Fires 3 Arrows
Removed
- Fires 2 additional Arrows
Modified
Herald of Agony
Added
- 45 Maximum Virulence
Removed
- 20% increased Minion Movement Speed
- Maximum 40 Virulence
Herald of Ice
Added
- +0.2 metres to radius
Removed
- Buff grants 15% increased Cold Damage
Ice Shot
Added
- 60% increased Area of Effect angle
Removed
- 20% increased Cold Damage
- 19% increased Effect of Cold Ailments
Ice Trap
Added
- 15% Chance for Trap to Trigger an additional time
- Base radius is 1.8 metres
- Base secondary radius is 0.9 metres
- Base tertiary radius is 0.6 metres
Removed
- 10% increased Area of Effect
Intuitive Link
Removed
- 20% increased Skill Effect Duration
Modified
Lacerate
Added
- 20% increased Attack Speed if you've changed Stance Recently
Removed
- 10% increased Area of Effect
New: Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.
Old: Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.
Lancing Steel
Added
- Fires 5 Projectiles
Removed
- Fires 3 additional Projectiles
- 20% increased Impale Effect
Lightning Arrow
Removed
- 20% chance to Shock enemies
Modified
Lightning Strike
Added
- Fires 4 Projectiles
Removed
- Fires 2 additional Projectiles
- 20% increased Projectile Speed
Mirror Arrow
Removed
- Minions deal 114% increased Damage
- 57% increased Minion Maximum Life
- This Attack and Minions have 30% increased Projectile Speed
Modified
Pestilent Strike
Removed
- +10% to Damage over Time Multiplier for Poison
Modified
Plague Bearer
Removed
- 10% increased Area of Effect
Modified
Poisonous Concoction
Added
- 20% chance to inflict Withered for 2 seconds on Hit
Removed
- 10% increased Area of Effect
Puncture
Removed
- Bleeding inflicted by this Skill deals Damage 10% faster
Modified
Purity of Ice
Removed
- 40% increased Area of Effect
Modified
Rain of Arrows
Added
- Fires 26 Arrows
Removed
- Fires 21 additional Arrows
- 10% increased Area of Effect
Reave
Added
- 4 Maximum Stages
- +2 to maximum Stages
Removed
- 10% increased Attack Speed
Riposte
Added
- 40% increased Cooldown Recovery Rate
Removed
- 20% increased Damage
Scourge Arrow
Removed
- 20% increased Projectile Speed
Modified
Seismic Trap
Added
- Modifiers to Trap Throwing Speed also apply to wave release Frequency
Removed
- 20% increased Physical Damage
Modified
New: Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Old: Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves.
Shattering Steel
Removed
- Base duration is 5.00 seconds
- Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage - If you have no Steel Shards, only Fires 1 Projectile
- Projectiles deal up to 110% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
- Consumes up to 2 Steel Shards
Modified
New: Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.
Old: Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
Shrapnel Ballista
Added
- Fires 3 Arrows
Removed
- Fires 2 additional Arrows
Modified
Siege Ballista
Added
- 5% increased Attack Speed per maximum Totem
Removed
- 20% increased Projectile Damage
Smoke Mine
Removed
- 40% increased Area of Effect
Modified
Snipe
Removed
- 10% increased Attack Speed
Modified
Spectral Helix
Added
- Projectiles that have Pierced deal 10% more Damage
Removed
- 10% increased Attack Speed
Spectral Shield Throw
Removed
- 40% increased Projectile Speed
Modified
Spectral Throw
Added
- Projectiles that have Pierced deal 10% more Damage
Removed
- 10% increased Attack Speed
Split Arrow
Added
- Fires 13 Arrows
Removed
- Fires 8 additional Arrows
- 10% increased Attack Speed
Splitting Steel
Added
- Attack Speed 90% of base
- Base radius is 1 metre
Removed
- +0.4 metres to radius
- If you have no Steel Shards, Projectile counts as already having Split
- Projectiles which have Split deal 35% less Damage
- Consumes up to 1 Steel Shard
Modified
New: Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.
Old: Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Storm Rain
Removed
- 10% increased Area of Effect
Modified
Summon Ice Golem
Added
- 20% increased Buff Effect
Removed
- Minions deal 20% increased Damage
- 38% increased Minion Maximum Life
Temporal Rift
Added
- Buff causes Debuffs on you to expire 20% faster
Modified
Tornado
Modified
Tornado Shot
Removed
- 20% increased Projectile Damage
Modified
Toxic Rain
Added
- Fires 5 Arrows
Removed
- Fires 4 additional Arrows
- 10% increased Area of Effect
Modified
Unearth
Added
- Corpses Spawned have 30% increased Maximum Life
Removed
- 10% increased Cast Speed
Vampiric Link
Removed
- 20% increased Skill Effect Duration
Modified
Venom Gyre
Removed
- 20% increased Poison Duration
Modified
Viper Strike
Removed
- 10% increased Attack Speed
- 10% increased Poison Duration
Modified
Volatile Dead
Added
- Base radius is 2 metres
- Base explosion radius is 1.5 metres
- 40% increased Orb Movement Speed
Removed
- 10% increased Area of Effect
Wild Strike
Added
- Fires 3 Projectiles
- 20% chance to Freeze, Shock and Ignite
Removed
- 20% increased Elemental Damage
- Fires 2 additional Projectiles
Withering Step
Modified
Arc
Added
- 15% more Damage with Hits and Ailments for each remaining Chain
Removed
- 20% chance to Shock enemies
- 15% more Damage for each remaining Chain
- 29% increased Effect of Lightning Ailments
Modified
New: An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.
Old: An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.
Arcane Cloak
Added
- 20% increased Buff Effect
Removed
- 20% increased Skill Effect Duration
Arcanist Brand
Added
- Activates every second while Attached
Removed
- Activates every 1 second while Attached
Armageddon Brand
Added
- Base radius is 2.2 metres
Removed
- 10% increased Cast Speed
Modified
Ball Lightning
Added
- Base radius is 2 metres
Removed
- 20% increased Lightning Damage
New: Fires a slow-moving projectile that damages enemies in an area around it with bolts of lightning.
Old: Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Bane
Added
- Base radius is 2.4 metres
Removed
- +0.3 metres to radius
Modified
Blazing Salvo
Added
- Fires 7 Projectiles
- +0.2 metres to radius
Removed
- Fires 6 additional Projectiles
- 10% increased Area of Effect
Blight
Removed
- 10% increased Area of Effect
Modified
Bodyswap
Removed
- 10% increased Cast Speed
Modified
Bone Offering
Added
- 10% increased Effect of Offering
Removed
- Grants Minions 10% increased Cast Speed
Brand Recall
Modified
Cold Snap
Added
- 20% more Effect of Chill
- Burst Base radius is 1.5 metres
- Chilled Ground Base initial radius is 1.5 metres
- Chilled Ground Base final radius is 3 metres
Removed
- 10% increased Area of Effect
- 19% increased Effect of Chill
New: Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Old: Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Contagion
Added
- Base radius is 1.9 metres
- Spreads when affected Enemy dies
Removed
- 10% increased Area of Effect
New: Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.
Old: Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.
Conversion Trap
Removed
- 20% increased Skill Effect Duration
Modified
Crackling Lance
Removed
- 10% chance to Shock enemies
Modified
Creeping Frost
Added
- +0.2 metres to radius
Removed
- 10% increased Area of Effect
Dark Pact
Removed
- 10% increased Area of Effect
Modified
Destructive Link
Removed
- 20% increased Skill Effect Duration
Modified
Discharge
Added
- Base radius is 3 metres
- 15% more Area of Effect per Charge removed
- 10% chance to deal Damage without removing Charges
Removed
- 20% increased Elemental Damage
- 20% increased Area of Effect per charge consumed
Divine Ire
Added
- 20% increased beam width
- Beam deals 240% more Damage with Hits per Stage after the first
Beam deals 100% more Damage with Ailments per Stage after the first
Removed
- 10% increased Area of Effect
- Beam deals 30% more Damage with Ailments per Stage after the first
- 50% less Damage while Channelling
- Beam deals 110% more Damage with Hits per Stage after the first
- 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
- Gains an additional Stage when Hitting a Rare or Unique Enemy
New: Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
Old: Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.
Elemental Weakness
Added
- 20% increased Duration of Elemental Ailments on Cursed enemies
Removed
- 10% increased Effect of Curse
Energy Blade
Removed
- Energy Blades have 10% increased Critical Strike Chance
Modified
Essence Drain
Removed
- 20% increased Chaos Damage
Modified
Eye of Winter
Added
- Modifiers to number of Projectiles only apply to the final Spiral
- Fires 10 Shard Projectiles in a Spiral when Projectile ends
Removed
- Fires 8 Shard Projectiles in a Spiral when Projectile ends
Modifiers to number of Projectiles only apply to the final Spiral - 20% increased Cold Damage
Fireball
Added
- Base radius is 1.6 metres
Removed
- 20% increased Projectile Speed
- Projectiles gain radius as they travel farther, up to a maximum of +0.9 metres to radius
Firestorm
Added
- Base radius is 1.5 metres
Removed
- 20% increased Damage
Flame Dash
Added
- Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
New: Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
Old: Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Flame Surge
Removed
- 10% increased Cast Speed
Modified
Flame Wall
Added
- Wall length increased by +59 units
Removed
- 10% increased Area of Effect
- Wall will be 59 units long
Modified
Flameblast
Removed
- 20% increased Damage
Modified
New: Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.
Old: Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.
Flammability
Modified
Flesh Offering
Added
- 10% increased Effect of Offering
Removed
- 10% increased Skill Effect Duration
Forbidden Rite
Removed
- 20% increased Projectile Speed
Modified
Freezing Pulse
Modified
Frost Bomb
Added
- Base radius is 3.1 metres
- 20% increased Cooldown Recovery Rate
Removed
- 4% more Damage with Hits per 0.1 seconds Duration
- +0.7 metres to radius
- 20% increased Cold Damage
- 75% reduced Energy Shield Regeneration rate
New: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
Old: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
Frost Wall
Added
- Wall length increased by +56 units
- 40% increased Cooldown Recovery Rate
Removed
- 20% increased Skill Effect Duration
- Wall will be 56 units long
Frostblink
Removed
- 20% increased Effect of Cold Ailments
Modified
Galvanic Field
Removed
- Buff grants 30% increased Shock Duration
Modified
Glacial Cascade
Removed
- 20% increased Damage
Modified
Herald of Thunder
Added
- Herald of Thunder's Storms Hit Enemies with 20% increased Frequency
Removed
- Buff grants 15% increased Lightning Damage
Hexblast
Added
- Base radius is 2.8 metres
- 100% more Damage with Hits if Enemy is Hexed
- 90% chance to remove a Hex after Damaging
Removed
- 10% increased Area of Effect
- 100% more Damage with Hits if Enemy is Hexed
Removes a Hex after Damaging
Ice Nova
Added
- Base radius is 2.9 metres
Removed
- 10% increased Area of Effect
- 20% less Area of Effect when Cast on Frostbolt
- Can expand from up to 2 Frostbolt Projectiles
- Adds 118 to 172 Cold Damage against Chilled Enemies
Modified
New: A circle of ice expands from the caster.
Old: A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.
Ice Spear
Added
- Fires 2 Projectiles
Removed
- Fires an additional Projectile
- 40% increased Projectile Speed
Modified
Icicle Mine
Added
- Fires 7 Projectiles
Removed
- Fires 4 additional Projectiles
- 20% increased Projectile Speed
New: Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
Old: Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing
Incinerate
Added
- 10 maximum Stages
Removed
- 20% increased Fire Damage
- 8 maximum stages
Kinetic Blast
Removed
- 29% increased Area of Effect
Modified
Kinetic Bolt
Removed
- 20% increased Projectile Speed
Modified
Lightning Conduit
Added
- Base radius is 6 metres
Removed
- 20% increased Damage
Modified
Lightning Spire Trap
Added
- Modifiers to Trap Throwing Speed also apply to strike Frequency
Removed
- 20% chance to Shock enemies
Modified
New: Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
Old: Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.
Lightning Tendrils
Added
- +40% to Critical Strike Multiplier
- Base radius is 2.4 metres
Removed
- 20% increased Lightning Damage
Modified
Lightning Trap
Added
- Fires 9 Projectiles
- 15% Chance for Trap to Trigger an additional time
Removed
- 20% increased Lightning Damage
- Fires 8 additional Projectiles
- 10% increased Effect of Lightning Ailments
Manabond
Added
- Deals base Lightning Damage equal to 54% of missing Unreserved Mana
- +6 to length per 25% of Unreserved maximum Mana you have
Removed
- 10% increased Area of Effect
- Deals base Lightning Damage equal to 44% of missing Unreserved Mana
+6 to length per 25% of Unreserved maximum Mana you have
Orb of Storms
Added
- Beam Splits towards 5 additional targets
Removed
- 20% increased Lightning Damage
- Beams Split towards 3 additional targets
Penance Brand
Added
- 30% less Damage with Ailments
- Deals +10% more Damage with Hits against Branded Enemy
Removed
- 10% increased Area of Effect
- Explosions deal 90% more Damage with Ailments per Energy after the first
- Explosions deal 150% more Damage with Hits per Energy after the first
- +0.1 metres to Explosion radius per Energy
Pulse deals 50% more Damage with Hits and Ailments - Up to +0.9 metres to Energy spread radius, scaled by distance from Brand
- Can be Attached for a total Duration of 2.50 seconds
Modified
New: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed.
Old: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.
Power Siphon
Added
- Fires a Projectile at up to 7 targets
Modifiers to number of Projectiles instead apply to number of targets fired at - 10% more Critical Strike Chance per Power Charge
Removed
- Fires 7 additional Projectiles
- 20% increased Damage
- 20% increased Critical Strike Chance per Power Charge
Modified
New: Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
Old: Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.
Purifying Flame
Removed
- 10% increased Area of Effect
Modified
Purity of Elements
Removed
- 40% increased Area of Effect
Modified
Purity of Lightning
Removed
- 40% increased Area of Effect
Modified
Pyroclast Mine
Added
- Fires 4 Projectiles
Removed
- Fires 2 additional Projectiles
- 20% increased Area of Effect
Raise Spectre
Removed
- 20% increased Minion Movement Speed
Modified
Raise Zombie
Added
- Minions have 38% more Maximum Life
Removed
- 20% increased Minion Maximum Life
- Raised Zombies' Slam Attack has 76% increased Cooldown Recovery Rate
- Raised Zombies' Slam Attack has 76% increased Area of Effect
Modified
New: Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.
Old: Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Righteous Fire
Removed
- Deals 2447.9 Base Fire Damage per second
- 20% increased Burning Damage
Modified
Rolling Magma
Removed
- 20% increased Damage
Modified
Scorching Ray
Removed
- 10% increased beam length
Modified
Shock Nova
Removed
- 40% increased Shock Duration on enemies
Modified
Sigil of Power
Removed
- 10% increased Area of Effect
Modified
Siphoning Trap
Removed
- 20% increased Effect of Cold Ailments
Modified
Soul Link
Removed
- 20% increased Skill Effect Duration
Modified
Soulrend
Removed
- 20% increased Chaos Damage
Modified
Spark
Added
- Fires 10 Projectiles
Removed
- Fires 7 additional Projectiles
- 39% increased Projectile Speed
Spellslinger
Removed
- Supported Skills deal 20% increased Spell Damage
Modified
Spirit Offering
Added
- 10% increased Effect of Offering
Removed
- 10% increased Skill Effect Duration
Storm Brand
Removed
- 10% increased Cast Speed
Modified
Storm Burst
Removed
- 10% increased Area of Effect
Modified
Storm Call
Added
- 15% chance for Lightning to Strike the Marker when Cast
Removed
- 10% increased Area of Effect
- 29% increased Effect of Lightning Ailments
New: Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
Old: Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.
Stormbind
Removed
- 10% increased Cast Speed
Modified
Stormblast Mine
Removed
- 30% chance to Shock enemies
- 49% increased Effect of Lightning Ailments
Modified
Summon Carrion Golem
Added
- 20% increased Buff Effect
Removed
- Minions deal 20% increased Damage
- 38% increased Minion Maximum Life
Summon Chaos Golem
Added
- 20% increased Buff Effect
Removed
- Minions deal 20% increased Damage
- 38% increased Minion Maximum Life
Summon Holy Relic
Added
- 40% increased Buff Effect
Removed
- Minions have 10% increased Area of Effect
Summon Lightning Golem
Added
- 20% increased Buff Effect
Removed
- Minions deal 20% increased Damage
- 38% increased Minion Maximum Life
Summon Raging Spirit
Added
- 30% chance to summon an extra Minion
Removed
- 20% increased Minion Movement Speed
- Minions deal 38% more Damage
Summon Reaper
Removed
- 20% increased Minion Movement Speed
- 39% increased Minion Maximum Life
Modified
Summon Skeletons
Removed
- Minions deal 20% increased Damage
Modified
Tempest Shield
Modified
Void Sphere
Added
- Base radius is 3.8 metres
- 20% increased Cooldown Recovery Rate
Removed
- 10% increased Area of Effect
Modified
Voltaxic Burst
Removed
- 10% increased Area of Effect
Modified
Vortex
Added
- +0.2 metres to radius
Removed
- Cooldown Time 1.80 sec
- 10% increased Area of Effect
- 20% less Area of Effect when Cast on Frostbolt
- 76% increased Cooldown Recovery Rate
- Can explode from up to 5 Frostbolt Projectiles
Modified
New: An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.
Old: An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.
Wave of Conviction
Added
- Damage Penetrates 15% of Enemy Elemental Resistances
Removed
- 38% increased Skill Effect Duration
- 20% increased Elemental Damage
Modified
Winter Orb
Removed
- 10% increased Cast Speed
Modified
Wintertide Brand
Removed
- +10% to Cold Damage over Time Multiplier
Modified
Vaal Absolution
Added
- Minions have 40% increased Cooldown Recovery Rate
Vaal Cleave
Added
- +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Removed
- 10% increased Attack Speed
Vaal Domination
Added
- Minions have 40% increased Cooldown Recovery Rate
Vaal Earthquake
Removed
- 20% increased Damage
Modified
Vaal Ground Slam
Removed
- 10% increased Area of Effect
Modified
Vaal Molten Strike
Added
- Fires 9 Projectiles
- Projectiles deal 10% more Damage with Hits and Ailments
Removed
- Fires 8 additional Projectiles
- 20% increased Fire Damage
Vaal Reap
Added
- Deals +5% more Damage per Blood Charge
Removed
- 10% increased Area of Effect
Vaal Rejuvenation Totem
Added
- 20% more Totem Life
Removed
- 60% increased Aura Area of Effect
Vaal Smite
Added
- 10% more Area Damage
Removed
- 10% increased Area of Effect
Vaal Volcanic Fissure
Added
- Fires 11 Projectiles
- Fissure erupts 5 additional times
Removed
- Fires 8 additional Projectiles
- 20% increased Fire Damage
- Fissure erupts 5 times
Vaal Animate Weapon
Removed
- Minions have 20% increased Movement Speed
Modified
Vaal Blade Flurry
Added
- +5% more Damage with Hits and Ailments for each stage
Removed
- 10% increased Attack Speed
Vaal Blade Vortex
Added
- +5% increased Hit Rate for each blade
Removed
- 10% increased Area of Effect
Vaal Burning Arrow
Added
- 20% more Damage with Ignite
Removed
- +10% to Fire Damage over Time Multiplier
Vaal Caustic Arrow
Added
- +0.2 metres to radius
Removed
- 10% increased Area of Effect
Vaal Cyclone
Modified
Vaal Detonate Dead
Added
- Base radius is 2.8 metres
- 30% chance to detonate an additional corpse
Removed
- 20% increased Area Damage
- +0.4 metres to radius
Vaal Double Strike
Added
- 20% chance to deal Double Damage to Bleeding Enemies
Removed
- 10% increased Attack Speed
Vaal Flicker Strike
Modified
Vaal Ice Shot
Added
- 60% increased Area of Effect angle
Removed
- 20% increased Cold Damage
Vaal Lightning Arrow
Added
- Fires 5 Arrows
Removed
- Fires 4 additional Arrows
- 20% chance to Shock enemies
Modified
Vaal Lightning Strike
Added
- Fires 10 Projectiles
Removed
- Fires 8 additional Projectiles
- 20% increased Projectile Speed
Vaal Rain of Arrows
Added
- Fires 38 Arrows
Removed
- Fires 33 additional Arrows
- 10% increased Area of Effect
Vaal Reave
Removed
- 10% increased Attack Speed
Modified
Vaal Spectral Throw
Added
- Projectiles that have Pierced deal 10% more Damage
Removed
- 10% increased Attack Speed
Vaal Arc
Added
- 15% more Damage with Hits and Ailments for each remaining Chain
Removed
- 15% more Damage for each remaining Chain
Modified
New: A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.
Old: A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.
Vaal Blight
Removed
- 10% increased Area of Effect
Modified
Vaal Cold Snap
Added
- 20% more Effect of Chill
- Base radius is 3.2 metres
- Base secondary radius is 2 metres
- Base tertiary radius is 3.6 metres
Removed
- 10% increased Area of Effect
- 19% increased Effect of Chill
Vaal Fireball
Added
- Base radius is 1.6 metres
Removed
- 20% increased Projectile Speed
- Projectiles gain radius as they travel farther, up to a maximum of +0.9 metres to radius
Vaal Firestorm
Added
- Base radius is 1.5 metres
Removed
- 20% increased Damage
Vaal Ice Nova
Added
- Base radius is 2.9 metres
Removed
- 10% increased Area of Effect
Vaal Lightning Trap
Added
- Fires 9 Projectiles
Removed
- Fires 8 additional Projectiles
Vaal Power Siphon
Added
- 20% more Critical Strike Chance per Power Charge
Removed
- 20% increased Damage
- 50% increased Critical Strike Chance per Power Charge
Modified
Vaal Righteous Fire
Added
- +0.3 metres to radius
Removed
- 20% increased Burning Damage
Vaal Spark
Added
- Fires +2 Projectiles
Removed
- 39% increased Projectile Speed
Vaal Storm Call
Removed
- 29% increased Effect of Lightning Ailments
Vaal Summon Skeletons
Removed
- Minions deal 20% increased Damage
Modified
Ancestral Call Support
Added
- Extra Targets for Supported Skills can be found 15% further away
Removed
- Supported Skills deal 10% increased Melee Damage
Ballista Totem Support
Modified
Behead Support
Added
- Supported Skills deal 20% increased Damage with Hits against Enemies that are on Low Life
Modified
Cast when Damage Taken Support
Added
- Supported Skills require 10% reduced amount of Damage taken to Trigger
Removed
- Supported Skills deal 10% increased Damage
Cold to Fire Support
Removed
- Supported Skills deal 10% increased Fire Damage
Corrupting Cry Support
New: Supports warcry skills. Cannot modify the skills of minions.
Old: Supports warcry skills.
Flamewood Support
Added
- Supported Skills have 10% increased Totem Life
Added
- Base radius is 1.8 metres
Removed
- 20% increased Fire Damage
- Base radius is 1.8 metre
Fortify Support
Added
- Supported Skills have 20% increased Fortification Duration
Removed
- Supported Skills deal 10% increased Attack Damage
Inspiration Support
Removed
- Supported Skills have 20% increased Inspiration Charge Duration
Modified
Lifetap Support
Removed
- Supported Skills deal 10% increased Damage
Modified
Maim Support
Added
- Supported Skills have 20% increased Effect of Maim
Removed
- Supported Skills deal 10% increased Physical Damage
Melee Splash Support
Added
- Supported Skills deal 40% less Splash Damage to surrounding targets
Removed
- Supported Skills deal 40% less Damage to surrounding targets
Multiple Totems Support
Modified
Multistrike Support
Added
- Supported Skills deal 10% increased Melee Damage
Removed
- Supported Skills deal 10% increased Melee Physical Damage
Pulverise Support
Removed
- Supported Skills deal 10% increased Area Damage
Modified
Spell Totem Support
Modified
Stun Support
Added
- Supported Skills have 10% chance to double Stun Duration
Removed
- Supported Skills have 30% increased Stun Duration on Enemies
Blind Support
Added
- 10% increased Blind Effect
Modified
Close Combat Support
Added
- 10% increased Damage with Hits to Close Range Enemies
Removed
- Supported Skills deal 10% increased Melee Damage
Cluster Traps Support
Added
- Supported Skills have 20% increased Trap Trigger Area of Effect
Removed
- Supported Skills deal 10% increased Trap Damage
Culling Strike Support
Added
- Recover 2% of Life when Supported Skills Cull an Enemy
Modified
Hypothermia Support
Removed
- Supported Skills have 30% increased Chill Duration on Enemies
Modified
Ice Bite Support
Added
- Supported Skills deal 2% increased Damage per Frenzy Charge
Removed
- Supported Skills deal 20% increased Damage with Hits against Frozen Enemies
Returning Projectiles Support
Added
- Projectiles from Supported Skills deal 61% less Damage with Hits and Ailments while Returning
Removed
- Projectiles from Supported Skills deal 61% less Damage while Returning
Swift Assembly Support
Modified
Trap Support
Added
- Supported Skills deal 10% increased Trap Damage
Modified
Vile Toxins Support
Modified
Volley Support
Modified
Blastchain Mine Support
Added
- 10% increased Mine Damage
Removed
- Supported Skills have 10% increased Mine Throwing Speed
Bonechill Support
Added
- Supported Skills deal 10% increased Cold Damage
Removed
- Supported Skills have 20% increased Chill Duration on Enemies
Cursed Ground Support
Added
- 10% increased Area of Effect of Supported Curse Skills
Removed
- Supported Skills have 10% increased Skill Effect Duration
Devour Support
Added
- Supported Skills deal 80% increased Damage if you have Consumed a corpse Recently
Removed
- Supported Skills deal 40% increased Damage with Hits against Enemies that are on Low Life
Feeding Frenzy Support
Added
- Supported Skills have 10% increased Minion Movement Speed
Modified
Frigid Bond Support
Removed
- 10% increased Effect of Chill inflicted with Supported Skills
Modified
Hex Bloom Support
Removed
- Supported Skills have 10% increased Curse Duration
Modified
High-Impact Mine Support
Added
- 10% increased Mine Damage
Removed
- Supported Skills have 10% increased Mine Throwing Speed
Infernal Legion Support
Added
- Minions from Supported Skills deal 10% increased Damage
Removed
- Minions from Supported Skills take 20% reduced Fire Damage
Infused Channelling Support
New: Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.
Old: Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.
Innervate Support
Removed
- Supported Skills have 30% increased Shock Duration on Enemies
Modified
Meat Shield Support
Removed
- Minions from Supported Skills have 5% additional Physical Damage Reduction
Modified
Minefield Support
Modified
Minion Life Support
Modified
Overcharge Support
Modified
Physical to Lightning Support
Removed
- Supported Skills deal 10% increased Lightning Damage
Power Charge On Critical Support
Removed
- Supported Skills have 20% increased Critical Strike Chance
Modified
Spell Echo Support
New: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.
Old: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Swiftbrand Support
Removed
- Supported Skills have 5% increased Activation frequency
Modified
Awakened Ancestral Call Support
Added
- Extra Targets for Supported Skills can be found 15% further away
Removed
- Supported Skills deal 10% increased Melee Damage
Awakened Melee Splash Support
Added
- Supported Skills deal 37% less Splash Damage to surrounding targets
Removed
- Supported Skills deal 37% less Damage to surrounding targets
Awakened Spell Echo Support
New: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.
Old: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
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