about 1 year ago - Community_Team - Direct link




In the Affliction expansion, we've made changes to many existing Skill, Support, and Vaal Skill gems. Today's post includes the gem data at level 20 with 20% quality for all the changed gems. We'll also be posting the Transfigured gems in batches this week!

Below are all the new versions of existing gems in Path of Exile: Affliction.







Updated Gems


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Absolution




Added

  • Minions have 40% increased Cooldown Recovery Rate



Removed

  • Minions deal 20% increased Damage




New: Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.


Old: Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.



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Ancestral Cry




Modified



  • New: 40% increased Cooldown Recovery Rate

  • Old: 20% increased Cooldown Recovery Rate


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Ancestral Protector




Removed

  • 20% increased Totem Damage



Modified



  • New: +2.2 metres to Melee Strike Range

  • Old: +1.8 metres to Melee Strike Range


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Ancestral Warchief




Added

  • 30% increased Activation range



Removed

  • 20% increased Totem Damage










Animate Guardian




Added


  • 40% increased Minion Movement Speed

  • Minions have 38% more Maximum Life

  • Minion deals 38% more Damage




Removed


  • 76% increased Minion Maximum Life

  • Minions' Attacks deal 126 to 184 additional Physical Damage

  • Minions deal 76% increased Physical Damage with Melee Attacks

  • Minions have 40% increased Movement Speed




Modified



  • New: Spell, Minion

  • Old: Spell, Minion, Physical


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Battlemage's Cry




Added

  • 40% increased Cooldown Recovery Rate



Removed

  • 20% increased Area of Effect










Berserk




Added

  • 10% increased Cooldown Recovery Rate



Removed

  • 20% increased Attack Damage










Bladestorm




Removed

  • 20% increased Skill Effect Duration



Modified



  • New: Maximum of 4 Bladestorms at a time

  • Old: Maximum of 3 Bladestorms at a time


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Boneshatter




Removed

  • 20% increased Stun Duration on enemies



Modified



  • New: 5% more Damage per Trauma

  • Old: 4% more Damage per Trauma


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Chain Hook




Removed

  • 10% increased Area of Effect



Modified



  • New: Gain 2 Rage if this Skill Hits any Enemies

  • Old: Gain 1 Rage if this Skill Hits any Enemies


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Cleave




Added

  • +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre



Removed

  • 10% increased Attack Speed










Consecrated Path




Removed

  • 10% increased Area of Effect



Modified



  • New: Deals up to 30% more Damage with Hits to closer targets

  • Old: Deals up to 20% more Damage with Hits to closer targets


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Decoy Totem




Added

  • 20% more Totem Life



Modified



  • New: Supported Skills have 76% increased Totem Life

  • Old: Supported Skills have 96% increased Totem Life


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Devouring Totem




Added

  • 20% more Totem Life



Modified



  • New: Supported Skills have 76% increased Totem Life

  • Old: Supported Skills have 96% increased Totem Life


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Dominating Blow




Added

  • Minions have 40% increased Cooldown Recovery Rate



Removed

  • Minions deal 20% increased Damage










Earthquake




Removed

  • 20% increased Damage



Modified



  • New: Aftershock deals 180% more Damage with Hits and Ailments

  • Old: Aftershock deals 150% more Damage with Hits and Ailments


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New: Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.


Old: Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.



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Earthshatter




Removed

  • 10% increased Area of Effect



Modified



  • New: Maximum 18 Spikes

  • Old: Maximum 15 Spikes


  • New: Creates 6 fissures

  • Old: Creates 5 fissures


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Enduring Cry




Added

  • 40% increased Cooldown Recovery Rate



Removed

  • 20% increased Skill Effect Duration










Exsanguinate




Removed

  • 20% increased Skill Effect Duration



Modified



  • New: Base duration is 2.50 seconds

  • Old: Base duration is 1.00 seconds


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Flame Link




Removed

  • 20% increased Skill Effect Duration



Modified



  • New: Base duration is 11.40 seconds

  • Old: Base duration is 9.90 seconds


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Frozen Legion




Added

  • 20% increased Cooldown Recovery Rate



Removed

  • 10% increased Area of Effect










General's Cry




Added


  • Maximum 6 Summoned Mirage Warriors

  • Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse




Removed


  • 20% increased Cooldown Recovery Rate

  • Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
    Maximum 5 Summoned Mirage Warriors











Glacial Hammer




Modified



  • New: Every third successive strike Freezes enemies as though dealing 490% more Damage

  • Old: Every third successive strike Freezes enemies as though dealing 390% more Damage


  • New: 35% increased Duration of Cold Ailments

  • Old: 75% increased Duration of Cold Ailments


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New: Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.


Old: Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.



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Ground Slam




Removed


  • 10% increased Area of Effect

  • 20% increased Stun Duration on enemies




Modified



  • New: Deals up to 69% more Damage with Hits to closer targets

  • Old: Deals up to 49% more Damage with Hits to closer targets


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Heavy Strike




Removed


  • 20% increased Stun Duration on enemies

  • 20% increased Damage




Modified



  • New: 59% chance to deal Double Damage

  • Old: 39% chance to deal Double Damage


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Herald of Ash




Removed

  • Buff grants 15% increased Fire Damage



Modified



  • New: Base Burning Damage is 30% of Overkill Damage

  • Old: Base Burning Damage is 25% of Overkill Damage


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Herald of Purity




Added

  • Minions have 40% increased Cooldown Recovery Rate



Removed

  • 20% increased Minion Movement Speed










Holy Flame Totem




Added

  • Fires 3 Projectiles



Removed

  • Fires 2 additional Projectiles



Modified



  • New: 40% increased Projectile Speed

  • Old: 20% increased Projectile Speed


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Ice Crash




Added


  • Gain 15% of Physical Damage as Extra Cold Damage

  • Base radius is 1.1 metres

  • Base secondary radius is 2.1 metres

  • Base tertiary radius is 3.1 metres




Removed

  • 20% increased Damage










Immortal Call




Added

  • 20% increased Cooldown Recovery Rate



Removed

  • 20% increased Skill Effect Duration










Infernal Blow




Added


  • Base radius is 2.4 metres

  • Base explosion radius is 1.8 metres




Removed

  • 10% increased Area of Effect



Modified



  • New: Debuff deals 76% of Damage per Charge

  • Old: Debuff deals 66% of Damage per Charge


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Infernal Cry




Added

  • 40% increased Cooldown Recovery Rate



Removed

  • 20% increased Area of Effect










Intimidating Cry




Modified



  • New: 40% increased Cooldown Recovery Rate

  • Old: 20% increased Cooldown Recovery Rate


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Leap Slam




Added

  • Base radius is 1.5 metres



Removed

  • 20% increased Stun Duration on enemies



Modified



  • New: 79% increased Stun Duration against Enemies that are on Full Life

  • Old: 39% increased Stun Duration against Enemies that are on Full Life


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Molten Strike




Added

  • Fires 4 Projectiles



Removed


  • Fires 3 additional Projectiles

  • 20% increased Fire Damage




Modified



  • New: Projectiles deal 40% less Damage with Hits and Ailments

  • Old: Projectiles deal 50% less Damage with Hits and Ailments


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Perforate




Removed


  • Creates 2 additional Spikes if you've changed Stance Recently

  • 10% increased Area of Effect




Modified



  • New: Attack Damage 265% of base

  • Old: Attack Damage 213% of base


  • New: Effectiveness of Added Damage 265%

  • Old: Effectiveness of Added Damage 213%


  • New: Creates 9 Spikes

  • Old: Creates 7 Spikes


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Protective Link




Removed

  • 20% increased Skill Effect Duration



Modified



  • New: Base duration is 11.40 seconds

  • Old: Base duration is 9.90 seconds


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Punishment




Removed

  • 10% increased Effect of Curse



Modified



  • New: Cursed Enemies are Debilitated for 3.00 Seconds when they Hit

  • Old: Cursed Enemies are Debilitated for 2.00 Seconds when they Hit


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Purity of Fire




Removed

  • 40% increased Area of Effect



Modified



  • New: You and nearby allies gain 51% additional Fire Resistance

  • Old: You and nearby allies gain 41% additional Fire Resistance


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Rage Vortex




Added

  • Base radius is 1.8 metres



Removed

  • 10% increased Area of Effect



Modified



  • New: Sacrifices 25% of Rage to create a Ragestorm, if you have at least 10 Rage

  • Old: Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage


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Rallying Cry




Added

  • 40% increased Cooldown Recovery Rate



Removed

  • 20% increased Area of Effect










Reap




Removed

  • 10% increased Area of Effect



Modified



  • New: Deals 20% more Damage per Blood Charge

  • Old: Deals 15% more Damage per Blood Charge


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Reckoning




Added

  • 40% increased Cooldown Recovery Rate



Removed

  • 10% increased Area of Effect










Rejuvenation Totem




Added

  • 20% more Totem Life



Removed

  • 60% increased Aura Area of Effect










Searing Bond




Removed

  • Supported Skills have 20% increased Totem Life



Modified



  • New: +3 to maximum number of Summoned Totems

  • Old: +1 to maximum number of Summoned Totems


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Seismic Cry




Modified



  • New: 40% increased Cooldown Recovery Rate

  • Old: 20% increased Cooldown Recovery Rate


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Shield Crush




Added

  • Deals up to 10% more Damage with Hits to closer targets



Removed

  • 10% increased Area of Effect










Shockwave Totem




Added

  • +0.2 metres to radius



Removed

  • Supported Skills have 20% increased Totem Life










Smite




Removed

  • 10% increased Area of Effect



Modified



  • New: 10% less Area Damage

  • Old: 20% less Area Damage


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Static Strike




Added

  • 20% increased Beam frequency



Removed

  • 20% increased Skill Effect Duration










Summon Flame Golem




Added

  • 20% increased Buff Effect



Removed


  • Minions deal 20% increased Damage

  • 38% increased Minion Maximum Life











Summon Stone Golem




Added

  • 20% increased Buff Effect



Removed


  • Minions deal 20% increased Damage

  • 38% increased Minion Maximum Life











Sunder




Removed

  • 10% increased Area of Effect



Modified



  • New: Wave gains +0.3 metres to radius with each Area in the Sequence

  • Old: Wave gains +0.2 metres to radius with each Area in the Sequence


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Sweep




Removed

  • 10% increased Area of Effect



Modified



  • New: +0.8 metres to radius

  • Old: +0.4 metres to radius


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Tectonic Slam




Removed

  • 10% increased Area of Effect



Modified



  • New: 60% fissure branching chance

  • Old: 30% fissure branching chance


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Vengeance




Modified



  • New: 50% chance to Trigger this Skill when Hit

  • Old: 40% chance to Trigger this Skill when Hit


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Vigilant Strike




Added

  • 4% more Attack Damage per Endurance Charge



Removed

  • 20% increased Damage










Volcanic Fissure




Added

  • Fires 7 Projectiles



Removed


  • Fires 4 additional Projectiles

  • 20% increased Fire Damage











Vulnerability




Modified



  • New: 20% increased Duration of Bleeding on Cursed Enemies

  • Old: 10% increased Duration of Bleeding on Cursed Enemies


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Alchemist's Mark




Added

  • 10% increased Effect of Mark



Removed

  • 10% increased Area of Effect










Ambush




Removed

  • 10% increased Cooldown Recovery Rate



Modified



  • New: Exerted Attacks have +35% to Critical Strike Chance

  • Old: Exerted Attacks have +25% to Critical Strike Chance


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Animate Weapon




Removed

  • Minions have 20% increased Movement Speed



Modified



  • New: Maximum 16 Animated Weapons

  • Old: Maximum 14 Animated Weapons


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Artillery Ballista




Added

  • Fires 7 Arrows



Removed


  • Fires 5 additional Arrows

  • 20% increased Fire Damage











Barrage




Added

  • Fires 6 Projectiles



Removed


  • Fires 4 additional Projectiles

  • 10% increased Projectile Damage





New: After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.


Old: After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.



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Bear Trap




Removed

  • 20% increased Physical Damage



Modified



  • New: Base duration is 4.00 seconds

  • Old: Base duration is 3.00 seconds


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Blade Blast




Added

  • Base radius is 1.5 metres



Removed


  • 10% increased Area of Effect

  • 80% more Area of Effect per Blade Vortex blade detonated





New: Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.


Old: Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.



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Blade Flurry




Added

  • Maximum 6 Stages



Removed

  • 10% increased Attack Speed



Modified



  • New: 25% more Damage with Hits and Ailments for each stage

  • Old: 20% more Damage with Hits and Ailments for each stage


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Blade Trap




Added

  • Base radius is 2.2 metres



Removed


  • +0.6 metres to radius

  • 30% increased Critical Strike Chance




Modified



  • New: Trap lasts 5 seconds

  • Old: Trap lasts 4 seconds


  • New: Rotates 5 times

  • Old: Rotates 4 times


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New: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.


Old: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each repeatedly damaging enemies they spin through.



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Blade Vortex




Removed


  • 10% increased Area of Effect

  • 10% increased Critical Strike Chance for each blade




Modified



  • New: Deals 140 to 211 Physical Damage

  • Old: Deals 128 to 191 Physical Damage


  • New: 40% increased Hit Rate for each blade

  • Old: 35% increased Hit Rate for each blade


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Bladefall




Removed


  • Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself

  • 10% increased Area of Effect

  • 100% increased Critical Strike Chance

  • 6% less Damage per Volley

  • 20% reduced Critical Strike Chance per Volley




Modified



  • New: Spell, AoE, Physical, Duration

  • Old: Critical, Spell, AoE, Physical, Duration


  • New: 6 Volleys

  • Old: 5 Volleys


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New: Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.


Old: Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.



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Blast Rain




Added

  • Fires 7 Arrows



Removed


  • Fires 5 additional Arrows

  • 10% increased Area of Effect











Blink Arrow




Removed


  • Minions deal 114% increased Damage

  • 57% increased Minion Maximum Life

  • This Attack and Minions have 30% increased Projectile Speed




Modified



  • New: 87% increased Cooldown Recovery Rate

  • Old: 47% increased Cooldown Recovery Rate


  • New: Minions deal 57% more Damage

  • Old: Minions deal 75% more Damage


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Burning Arrow




Added

  • 20% more Damage with Ignite



Removed

  • 20% increased Fire Damage










Caustic Arrow




Removed

  • 10% increased Area of Effect



Modified



  • New: +0.8 metres to radius

  • Old: +0.6 metres to radius


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Charged Dash




Removed

  • 10% increased Attack Speed



Modified



  • New: Illusion moves at 150% of your Movement Speed

  • Old: Illusion moves at 130% of your Movement Speed


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Cobra Lash




Added

  • 8% more Damage with Hits and Ailments for each remaining Chain



Removed


  • 30% increased Critical Strike Chance

  • Projectiles deal 5% more Damage with Hits for each remaining Chain

  • +50% to Damage over Time Multiplier for Poison from Critical Strikes




Modified



  • New: Chains +7 Times

  • Old: Chains +5 Times


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Cremation




Added


  • Fires 4 Projectiles

  • Fires Projectiles 10% faster




Removed


  • Fires 3 additional Projectiles

  • 20% increased Fire Damage





New: A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.


Old: A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash exploding projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.



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Cyclone




Removed


  • 10% increased Area of Effect

  • First Hit deals 50% less Damage

  • Gains 1 Stage every 0.2 seconds while Channelling

  • Maximum 6 Stages

  • +0.1 metres to radius per Stage

  • Lose 1 Stage every 0.3 seconds while not Channelling




Modified



  • New: 10% increased Area of Effect per 0.1 metre additional Melee Strike Range

  • Old: 8% increased Area of Effect per 0.1 metre additional Melee Strike Range


  • New: 20% less Movement Speed

  • Old: 30% less Movement Speed


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New: Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.


Old: Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.



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Detonate Dead




Added


  • Base radius is 2.6 metres

  • 15% chance to detonate an additional corpse




Removed


  • 10% increased Cast Speed

  • +0.4 metres to radius











Double Strike




Added

  • 20% chance to deal Double Damage to Bleeding Enemies



Removed

  • 10% increased Attack Speed










Dual Strike




Removed


  • 127% increased Critical Strike Chance

  • +10% to Critical Strike Multiplier




Modified



  • New: 90% more Damage with Hits and Ailments against Enemies that are on Full Life

  • Old: 30% more Damage with Hits and Ailments against Enemies that are on Full Life


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Elemental Hit




Removed

  • 20% increased Elemental Damage



Modified



  • New: 15% more Damage per Elemental Ailment on the Enemy

  • Old: 10% more Damage per Elemental Ailment on the Enemy


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Ensnaring Arrow




Added

  • 20% increased Debuff Effect



Removed

  • 10% increased Attack Speed










Ethereal Knives




Added

  • Fires 15 Projectiles



Removed


  • Base duration is 6.00 seconds

  • Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself

  • Leaves a Lingering Blade in the ground for every 3 Projectiles fired

  • Fires 12 additional Projectiles

  • 39% increased Projectile Speed

  • Maximum 40 Lingering Blades can be left in the ground at a time




Modified



  • New: Spell, Projectile, Physical

  • Old: Spell, Projectile, Physical, Duration


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Explosive Arrow




Removed


  • 20% increased Skill Effect Duration

  • 20% chance to Ignite enemies




Modified



  • New: Maximum 22 Explosive Arrows stuck in an Enemy

  • Old: Maximum 20 Explosive Arrows stuck in an Enemy


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Explosive Concoction




Added


  • Base radius is 1.8 metres

  • 15% reduced Flask Charges used




Removed

  • 10% increased Area of Effect










Explosive Trap




Added


  • Base explosion radius is 1.8 metres

  • Base secondary radius is 1.8 metres

  • Base smaller explosion radius is 1.3 metres

  • Causes 9 smaller explosions
    Smaller explosions have between 30% reduced and 30% increased base radius at random




Removed


  • +0.6 metres to radius

  • 10% increased Area of Effect

  • Causes 7 smaller explosions





New: Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.


Old: Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.



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Fire Trap




Added

  • 80% increased Trap Trigger Area of Effect



Removed

  • 20% increased Fire Damage










Flamethrower Trap




Added

  • 20% increased Cooldown Recovery Rate



Removed

  • 20% increased Fire Damage










Flicker Strike




Modified



  • New: 25% chance to gain a Frenzy Charge on Hit

  • Old: 20% chance to gain a Frenzy Charge on Hit


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Frenzy




Removed

  • 10% increased Attack Speed



Modified



  • New: 7% more Attack Damage per Frenzy Charge

  • Old: 5% more Attack Damage per Frenzy Charge


  • New: 7% more Attack Speed per Frenzy Charge

  • Old: 5% more Attack Speed per Frenzy Charge


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Frost Blades




Added

  • Fires 10 Projectiles



Removed


  • Fires 7 additional Projectiles

  • 20% increased Projectile Speed











Galvanic Arrow




Added

  • Fires 3 Arrows



Removed

  • Fires 2 additional Arrows



Modified



  • New: 40% increased Projectile Speed

  • Old: 20% increased Projectile Speed


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Herald of Agony




Added

  • 45 Maximum Virulence



Removed


  • 20% increased Minion Movement Speed

  • Maximum 40 Virulence











Herald of Ice




Added

  • +0.2 metres to radius



Removed

  • Buff grants 15% increased Cold Damage










Ice Shot




Added

  • 60% increased Area of Effect angle



Removed


  • 20% increased Cold Damage

  • 19% increased Effect of Cold Ailments











Ice Trap




Added


  • 15% Chance for Trap to Trigger an additional time

  • Base radius is 1.8 metres

  • Base secondary radius is 0.9 metres

  • Base tertiary radius is 0.6 metres




Removed

  • 10% increased Area of Effect










Intuitive Link




Removed

  • 20% increased Skill Effect Duration



Modified



  • New: Base duration is 11.40 seconds

  • Old: Base duration is 9.90 seconds


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Lacerate




Added

  • 20% increased Attack Speed if you've changed Stance Recently



Removed

  • 10% increased Area of Effect




New: Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.


Old: Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.



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Lancing Steel




Added

  • Fires 5 Projectiles



Removed


  • Fires 3 additional Projectiles

  • 20% increased Impale Effect











Lightning Arrow




Removed

  • 20% chance to Shock enemies



Modified



  • New: Hits up to 5 additional enemies near the target

  • Old: Hits up to 3 additional enemies near the target


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Lightning Strike




Added

  • Fires 4 Projectiles



Removed


  • Fires 2 additional Projectiles

  • 20% increased Projectile Speed











Mirror Arrow




Removed


  • Minions deal 114% increased Damage

  • 57% increased Minion Maximum Life

  • This Attack and Minions have 30% increased Projectile Speed




Modified



  • New: 87% increased Cooldown Recovery Rate

  • Old: 47% increased Cooldown Recovery Rate


  • New: Minions deal 57% more Damage

  • Old: Minions deal 75% more Damage


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Pestilent Strike




Removed

  • +10% to Damage over Time Multiplier for Poison



Modified



  • New: 50% more Poison Duration

  • Old: 30% more Poison Duration


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Plague Bearer




Removed

  • 10% increased Area of Effect



Modified



  • New: While Infecting, deals Chaos Damage per second equal to 16% of the Plague Value when Infecting began, and loses Plague Value at the same rate

  • Old: While Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rate


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Poisonous Concoction




Added

  • 20% chance to inflict Withered for 2 seconds on Hit



Removed

  • 10% increased Area of Effect










Puncture




Removed

  • Bleeding inflicted by this Skill deals Damage 10% faster



Modified



  • New: 69% more Damage with Bleeding

  • Old: 49% more Damage with Bleeding


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Purity of Ice




Removed

  • 40% increased Area of Effect



Modified



  • New: You and nearby allies gain 51% additional Cold Resistance

  • Old: You and nearby allies gain 41% additional Cold Resistance


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Rain of Arrows




Added

  • Fires 26 Arrows



Removed


  • Fires 21 additional Arrows

  • 10% increased Area of Effect











Reave




Added


  • 4 Maximum Stages

  • +2 to maximum Stages




Removed

  • 10% increased Attack Speed










Riposte




Added

  • 40% increased Cooldown Recovery Rate



Removed

  • 20% increased Damage










Scourge Arrow




Removed

  • 20% increased Projectile Speed



Modified



  • New: Each Spore Pod fires 11 Thorn Arrows

  • Old: Each Spore Pod fires 9 Thorn Arrows


Show DifferencesHide Differences








Seismic Trap




Added

  • Modifiers to Trap Throwing Speed also apply to wave release Frequency



Removed

  • 20% increased Physical Damage



Modified



  • New: Effectiveness of Added Damage 140%

  • Old: Effectiveness of Added Damage 190%


  • New: Deals 645 to 967 Physical Damage

  • Old: Deals 597 to 896 Physical Damage


  • New: Releases 6 waves

  • Old: Releases 5 waves


Show DifferencesHide Differences


New: Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.


Old: Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves.



Show DifferencesHide Differences








Shattering Steel




Removed


  • Base duration is 5.00 seconds

  • Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
    Each Steel Ward grants +4% Chance to Block Projectile Attack Damage

  • If you have no Steel Shards, only Fires 1 Projectile

  • Projectiles deal up to 110% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther

  • Consumes up to 2 Steel Shards




Modified



  • New: 40% increased Impale Effect

  • Old: 20% increased Impale Effect


Show DifferencesHide Differences


New: Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.


Old: Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.



Show DifferencesHide Differences








Shrapnel Ballista




Added

  • Fires 3 Arrows



Removed

  • Fires 2 additional Arrows



Modified



  • New: 40% increased Projectile Speed

  • Old: 20% increased Projectile Speed


Show DifferencesHide Differences








Siege Ballista




Added

  • 5% increased Attack Speed per maximum Totem



Removed

  • 20% increased Projectile Damage










Smoke Mine




Removed

  • 40% increased Area of Effect



Modified



  • New: Buff grants 49% increased Movement Speed

  • Old: Buff grants 29% increased Movement Speed


Show DifferencesHide Differences








Snipe




Removed

  • 10% increased Attack Speed



Modified



  • New: Maximum 7 Stages

  • Old: Maximum 6 Stages


Show DifferencesHide Differences








Spectral Helix




Added

  • Projectiles that have Pierced deal 10% more Damage



Removed

  • 10% increased Attack Speed










Spectral Shield Throw




Removed

  • 40% increased Projectile Speed



Modified



  • New: Fires 5 additional Projectiles

  • Old: Fires 3 additional Projectiles


Show DifferencesHide Differences








Spectral Throw




Added

  • Projectiles that have Pierced deal 10% more Damage



Removed

  • 10% increased Attack Speed










Split Arrow




Added

  • Fires 13 Arrows



Removed


  • Fires 8 additional Arrows

  • 10% increased Attack Speed











Splitting Steel




Added


  • Attack Speed 90% of base

  • Base radius is 1 metre




Removed


  • +0.4 metres to radius

  • If you have no Steel Shards, Projectile counts as already having Split

  • Projectiles which have Split deal 35% less Damage

  • Consumes up to 1 Steel Shard




Modified



  • New: 40% chance to Impale Enemies on Hit

  • Old: 60% chance to Impale Enemies on Hit


  • New: 40% increased Impale Effect

  • Old: 20% increased Impale Effect


Show DifferencesHide Differences


New: Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.


Old: Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.



Show DifferencesHide Differences








Storm Rain




Removed

  • 10% increased Area of Effect



Modified



  • New: Each Arrow can fire 5 Beams

  • Old: Each Arrow can fire 4 Beams


Show DifferencesHide Differences








Summon Ice Golem




Added

  • 20% increased Buff Effect



Removed


  • Minions deal 20% increased Damage

  • 38% increased Minion Maximum Life











Temporal Rift




Added

  • Buff causes Debuffs on you to expire 20% faster



Modified



  • New: 38% increased Cooldown Recovery Rate

  • Old: 48% increased Cooldown Recovery Rate


Show DifferencesHide Differences








Tornado




Modified



  • New: Tornado has 77% increased Movement Speed

  • Old: Tornado has 67% increased Movement Speed


Show DifferencesHide Differences








Tornado Shot




Removed

  • 20% increased Projectile Damage



Modified



  • New: Fires 4 secondary Projectiles

  • Old: Fires 3 secondary Projectiles


Show DifferencesHide Differences








Toxic Rain




Added

  • Fires 5 Arrows



Removed


  • Fires 4 additional Arrows

  • 10% increased Area of Effect




Modified



  • New: Base duration is 1.20 seconds

  • Old: Base duration is 1.00 seconds


Show DifferencesHide Differences








Unearth




Added

  • Corpses Spawned have 30% increased Maximum Life



Removed

  • 10% increased Cast Speed










Vampiric Link




Removed

  • 20% increased Skill Effect Duration



Modified



  • New: Base duration is 11.40 seconds

  • Old: Base duration is 9.90 seconds


Show DifferencesHide Differences








Venom Gyre




Removed

  • 20% increased Poison Duration



Modified



  • New: Maximum 40 caught Projectiles

  • Old: Maximum 30 caught Projectiles


Show DifferencesHide Differences








Viper Strike




Removed


  • 10% increased Attack Speed

  • 10% increased Poison Duration




Modified



  • New: Base duration is 5.00 seconds

  • Old: Base duration is 4.00 seconds


Show DifferencesHide Differences








Volatile Dead




Added


  • Base radius is 2 metres

  • Base explosion radius is 1.5 metres

  • 40% increased Orb Movement Speed




Removed

  • 10% increased Area of Effect










Wild Strike




Added


  • Fires 3 Projectiles

  • 20% chance to Freeze, Shock and Ignite




Removed


  • 20% increased Elemental Damage

  • Fires 2 additional Projectiles











Withering Step




Modified



  • New: 38% increased Effect of Elusive from this Skill

  • Old: 48% increased Effect of Elusive from this Skill


  • New: Inflicts 8 Withered Debuffs the first time each Enemy enters the Area

  • Old: Inflicts 6 Withered Debuffs the first time each Enemy enters the Area


Show DifferencesHide Differences











Arc




Added

  • 15% more Damage with Hits and Ailments for each remaining Chain



Removed


  • 20% chance to Shock enemies

  • 15% more Damage for each remaining Chain

  • 29% increased Effect of Lightning Ailments




Modified



  • New: Critical Strike Chance 6.00%

  • Old: Critical Strike Chance 5.00%


  • New: Chains +8 Times

  • Old: Chains +7 Times


Show DifferencesHide Differences


New: An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.


Old: An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.



Show DifferencesHide Differences








Arcane Cloak




Added

  • 20% increased Buff Effect



Removed

  • 20% increased Skill Effect Duration










Arcanist Brand




Added

  • Activates every second while Attached



Removed

  • Activates every 1 second while Attached










Armageddon Brand




Added

  • Base radius is 2.2 metres



Removed

  • 10% increased Cast Speed



Modified



  • New: Deals 39% more Damage with Hits against Branded Enemy

  • Old: Deals 29% more Damage with Hits against Branded Enemy


Show DifferencesHide Differences








Ball Lightning




Added

  • Base radius is 2 metres



Removed

  • 20% increased Lightning Damage




New: Fires a slow-moving projectile that damages enemies in an area around it with bolts of lightning.


Old: Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.



Show DifferencesHide Differences








Bane




Added

  • Base radius is 2.4 metres



Removed

  • +0.3 metres to radius



Modified



  • New: Applied Curses have 20% increased Effect

  • Old: Applied Curses have 10% increased Effect


Show DifferencesHide Differences








Blazing Salvo




Added


  • Fires 7 Projectiles

  • +0.2 metres to radius




Removed


  • Fires 6 additional Projectiles

  • 10% increased Area of Effect











Blight




Removed

  • 10% increased Area of Effect



Modified



  • New: Base duration is 2.80 seconds

  • Old: Base duration is 2.00 seconds


Show DifferencesHide Differences








Bodyswap




Removed

  • 10% increased Cast Speed



Modified



  • New: This Spell deals 210 to 315, plus 8% of your maximum Life, as base Fire Damage

  • Old: This Spell deals 210 to 315, plus 4% of your maximum Life, as base Fire Damage


Show DifferencesHide Differences








Bone Offering




Added

  • 10% increased Effect of Offering



Removed

  • Grants Minions 10% increased Cast Speed










Brand Recall




Modified



  • New: 60% increased Cooldown Recovery Rate

  • Old: 40% increased Cooldown Recovery Rate


  • New: Brands gain 45% increased Attachment Range

  • Old: Brands gain 65% increased Attachment Range


Show DifferencesHide Differences








Cold Snap




Added


  • 20% more Effect of Chill

  • Burst Base radius is 1.5 metres

  • Chilled Ground Base initial radius is 1.5 metres

  • Chilled Ground Base final radius is 3 metres




Removed


  • 10% increased Area of Effect

  • 19% increased Effect of Chill





New: Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.


Old: Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.



Show DifferencesHide Differences








Contagion




Added


  • Base radius is 1.9 metres

  • Spreads when affected Enemy dies




Removed

  • 10% increased Area of Effect




New: Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.


Old: Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.



Show DifferencesHide Differences








Conversion Trap




Removed

  • 20% increased Skill Effect Duration



Modified



  • New: Base duration is 14.00 seconds

  • Old: Base duration is 10.00 seconds


Show DifferencesHide Differences








Crackling Lance




Removed

  • 10% chance to Shock enemies



Modified



  • New: 45% more Damage with Hits and Ailments per Intensity

  • Old: 35% more Damage with Hits and Ailments per Intensity


Show DifferencesHide Differences








Creeping Frost




Added

  • +0.2 metres to radius



Removed

  • 10% increased Area of Effect










Dark Pact




Removed

  • 10% increased Area of Effect



Modified



  • New: Sacrifices 10% of Skeleton's Life to deal that much Chaos Damage

  • Old: Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage


Show DifferencesHide Differences








Destructive Link




Removed

  • 20% increased Skill Effect Duration



Modified



  • New: Base duration is 11.40 seconds

  • Old: Base duration is 9.90 seconds


Show DifferencesHide Differences








Discharge




Added


  • Base radius is 3 metres

  • 15% more Area of Effect per Charge removed

  • 10% chance to deal Damage without removing Charges




Removed


  • 20% increased Elemental Damage

  • 20% increased Area of Effect per charge consumed











Divine Ire




Added


  • 20% increased beam width

  • Beam deals 240% more Damage with Hits per Stage after the first
    Beam deals 100% more Damage with Ailments per Stage after the first




Removed


  • 10% increased Area of Effect

  • Beam deals 30% more Damage with Ailments per Stage after the first

  • 50% less Damage while Channelling

  • Beam deals 110% more Damage with Hits per Stage after the first

  • 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy

  • Gains an additional Stage when Hitting a Rare or Unique Enemy





New: Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.


Old: Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.



Show DifferencesHide Differences








Elemental Weakness




Added

  • 20% increased Duration of Elemental Ailments on Cursed enemies



Removed

  • 10% increased Effect of Curse










Energy Blade




Removed

  • Energy Blades have 10% increased Critical Strike Chance



Modified



  • New: Buff grants 45% less Maximum Energy Shield

  • Old: Buff grants 50% less Maximum Energy Shield


Show DifferencesHide Differences








Essence Drain




Removed

  • 20% increased Chaos Damage



Modified



  • New: Regenerate 1.00% of Debuff Damage as Life

  • Old: Regenerate 0.50% of Debuff Damage as Life


Show DifferencesHide Differences








Eye of Winter




Added


  • Modifiers to number of Projectiles only apply to the final Spiral

  • Fires 10 Shard Projectiles in a Spiral when Projectile ends




Removed


  • Fires 8 Shard Projectiles in a Spiral when Projectile ends
    Modifiers to number of Projectiles only apply to the final Spiral

  • 20% increased Cold Damage











Fireball




Added

  • Base radius is 1.6 metres



Removed


  • 20% increased Projectile Speed

  • Projectiles gain radius as they travel farther, up to a maximum of +0.9 metres to radius











Firestorm




Added

  • Base radius is 1.5 metres



Removed

  • 20% increased Damage










Flame Dash




Added

  • Modifiers to Spell Damage apply to this Skill's Damage Over Time effect




New: Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.


Old: Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.



Show DifferencesHide Differences








Flame Surge




Removed

  • 10% increased Cast Speed



Modified



  • New: 108% more Damage with Hits against Burning enemies

  • Old: 88% more Damage with Hits against Burning enemies


Show DifferencesHide Differences








Flame Wall




Added

  • Wall length increased by +59 units



Removed


  • 10% increased Area of Effect

  • Wall will be 59 units long




Modified



  • New: Maximum 4 Flame Walls at a time

  • Old: Maximum 3 Flame Walls at a time


Show DifferencesHide Differences








Flameblast




Removed

  • 20% increased Damage



Modified



  • New: 11 maximum Stages

  • Old: 10 maximum Stages


Show DifferencesHide Differences


New: Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.


Old: Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.



Show DifferencesHide Differences








Flammability




Modified



  • New: Ignite on Cursed enemies has 20% increased Duration

  • Old: Ignite on Cursed enemies has 10% increased Duration


Show DifferencesHide Differences








Flesh Offering




Added

  • 10% increased Effect of Offering



Removed

  • 10% increased Skill Effect Duration










Forbidden Rite




Removed

  • 20% increased Projectile Speed



Modified



  • New: Fires extra Projectiles at up to 9 surrounding Enemies

  • Old: Fires extra Projectiles at up to 7 surrounding Enemies


Show DifferencesHide Differences








Freezing Pulse




Modified



  • New: 40% increased Projectile Speed

  • Old: 59% increased Projectile Speed


Show DifferencesHide Differences








Frost Bomb




Added


  • Base radius is 3.1 metres

  • 20% increased Cooldown Recovery Rate




Removed


  • 4% more Damage with Hits per 0.1 seconds Duration

  • +0.7 metres to radius

  • 20% increased Cold Damage

  • 75% reduced Energy Shield Regeneration rate





New: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.


Old: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.



Show DifferencesHide Differences








Frost Wall




Added


  • Wall length increased by +56 units

  • 40% increased Cooldown Recovery Rate




Removed


  • 20% increased Skill Effect Duration

  • Wall will be 56 units long











Frostblink




Removed

  • 20% increased Effect of Cold Ailments



Modified



  • New: 48% increased maximum travel distance

  • Old: 38% increased maximum travel distance


Show DifferencesHide Differences








Galvanic Field




Removed

  • Buff grants 30% increased Shock Duration



Modified



  • New: Buff Grants 40% chance to Shock enemies

  • Old: Buff Grants 20% chance to Shock enemies


Show DifferencesHide Differences








Glacial Cascade




Removed

  • 20% increased Damage



Modified



  • New: Cannot Knockback Unique Enemies more than once per second Final Burst Deals 250% more Damage Final Burst has 100% more Area of Effect Final Burst cannot Knockback

  • Old: Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200% more Damage Final Burst has 100% more Area of Effect Final Burst cannot Knockback


Show DifferencesHide Differences








Herald of Thunder




Added

  • Herald of Thunder's Storms Hit Enemies with 20% increased Frequency



Removed

  • Buff grants 15% increased Lightning Damage










Hexblast




Added


  • Base radius is 2.8 metres

  • 100% more Damage with Hits if Enemy is Hexed

  • 90% chance to remove a Hex after Damaging




Removed


  • 10% increased Area of Effect

  • 100% more Damage with Hits if Enemy is Hexed
    Removes a Hex after Damaging











Ice Nova




Added

  • Base radius is 2.9 metres



Removed


  • 10% increased Area of Effect

  • 20% less Area of Effect when Cast on Frostbolt

  • Can expand from up to 2 Frostbolt Projectiles

  • Adds 118 to 172 Cold Damage against Chilled Enemies




Modified



  • New: Effectiveness of Added Damage 230%

  • Old: Effectiveness of Added Damage 190%


  • New: Deals 988 to 1481 Cold Damage

  • Old: Deals 769 to 1130 Cold Damage


Show DifferencesHide Differences


New: A circle of ice expands from the caster.


Old: A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.



Show DifferencesHide Differences








Ice Spear




Added

  • Fires 2 Projectiles



Removed


  • Fires an additional Projectile

  • 40% increased Projectile Speed




Modified



  • New: Second form has +89% to Critical Strike Multiplier

  • Old: Second form has +49% to Critical Strike Multiplier


Show DifferencesHide Differences








Icicle Mine




Added

  • Fires 7 Projectiles



Removed


  • Fires 4 additional Projectiles

  • 20% increased Projectile Speed





New: Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.


Old: Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing



Show DifferencesHide Differences








Incinerate




Added

  • 10 maximum Stages



Removed


  • 20% increased Fire Damage

  • 8 maximum stages











Kinetic Blast




Removed

  • 29% increased Area of Effect



Modified



  • New: Creates 5 explosions

  • Old: Creates 4 explosions


Show DifferencesHide Differences








Kinetic Bolt




Removed

  • 20% increased Projectile Speed



Modified



  • New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 250% of their value

  • Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value


Show DifferencesHide Differences








Lightning Conduit




Added

  • Base radius is 6 metres



Removed

  • 20% increased Damage



Modified



  • New: 24% more Damage with Hits per 5% Shock Effect on Enemy

  • Old: 20% more Damage with Hits per 5% Shock Effect on Enemy


Show DifferencesHide Differences








Lightning Spire Trap




Added

  • Modifiers to Trap Throwing Speed also apply to strike Frequency



Removed

  • 20% chance to Shock enemies



Modified



  • New: Strikes 4 Areas

  • Old: Strikes 3 Areas


Show DifferencesHide Differences


New: Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.


Old: Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.



Show DifferencesHide Differences








Lightning Tendrils




Added


  • +40% to Critical Strike Multiplier

  • Base radius is 2.4 metres




Removed

  • 20% increased Lightning Damage



Modified



  • New: Critical, Spell, AoE, Lightning, Channelling

  • Old: Spell, AoE, Lightning, Channelling


Show DifferencesHide Differences








Lightning Trap




Added


  • Fires 9 Projectiles

  • 15% Chance for Trap to Trigger an additional time




Removed


  • 20% increased Lightning Damage

  • Fires 8 additional Projectiles

  • 10% increased Effect of Lightning Ailments











Manabond




Added


  • Deals base Lightning Damage equal to 54% of missing Unreserved Mana

  • +6 to length per 25% of Unreserved maximum Mana you have




Removed


  • 10% increased Area of Effect

  • Deals base Lightning Damage equal to 44% of missing Unreserved Mana
    +6 to length per 25% of Unreserved maximum Mana you have











Orb of Storms




Added

  • Beam Splits towards 5 additional targets



Removed


  • 20% increased Lightning Damage

  • Beams Split towards 3 additional targets











Penance Brand




Added


  • 30% less Damage with Ailments

  • Deals +10% more Damage with Hits against Branded Enemy




Removed


  • 10% increased Area of Effect

  • Explosions deal 90% more Damage with Ailments per Energy after the first

  • Explosions deal 150% more Damage with Hits per Energy after the first

  • +0.1 metres to Explosion radius per Energy
    Pulse deals 50% more Damage with Hits and Ailments

  • Up to +0.9 metres to Energy spread radius, scaled by distance from Brand

  • Can be Attached for a total Duration of 2.50 seconds




Modified



  • New: Effectiveness of Added Damage 570%

  • Old: Effectiveness of Added Damage 40%


  • New: Deals 2541 to 3811 Physical Damage

  • Old: Deals 170 to 254 Physical Damage


  • New: Activates every 0.1 seconds while Attached

  • Old: Activates every 0.5 seconds while Attached


Show DifferencesHide Differences


New: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed.


Old: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.



Show DifferencesHide Differences








Power Siphon




Added


  • Fires a Projectile at up to 7 targets
    Modifiers to number of Projectiles instead apply to number of targets fired at

  • 10% more Critical Strike Chance per Power Charge




Removed


  • Fires 7 additional Projectiles

  • 20% increased Damage

  • 20% increased Critical Strike Chance per Power Charge




Modified



  • New: +30% to Critical Strike Multiplier per Power Charge

  • Old: +10% to Critical Strike Multiplier per Power Charge


Show DifferencesHide Differences


New: Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.


Old: Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.



Show DifferencesHide Differences








Purifying Flame




Removed

  • 10% increased Area of Effect



Modified



  • New: +0.4 metres to radius

  • Old: +0.2 metres to radius


  • New: +0.9 metres to radius of Consecrated Ground

  • Old: +0.6 metres to radius of Consecrated Ground


Show DifferencesHide Differences








Purity of Elements




Removed

  • 40% increased Area of Effect



Modified



  • New: You and nearby allies gain +39% to all Elemental Resistances

  • Old: You and nearby allies gain +34% to all Elemental Resistances


Show DifferencesHide Differences








Purity of Lightning




Removed

  • 40% increased Area of Effect



Modified



  • New: You and nearby allies gain 51% additional Lightning Resistance

  • Old: You and nearby allies gain 41% additional Lightning Resistance


Show DifferencesHide Differences








Pyroclast Mine




Added

  • Fires 4 Projectiles



Removed


  • Fires 2 additional Projectiles

  • 20% increased Area of Effect











Raise Spectre




Removed

  • 20% increased Minion Movement Speed



Modified



  • New: Minions have +50% to all Elemental Resistances

  • Old: Minions have +30% to all Elemental Resistances


Show DifferencesHide Differences








Raise Zombie




Added

  • Minions have 38% more Maximum Life



Removed


  • 20% increased Minion Maximum Life

  • Raised Zombies' Slam Attack has 76% increased Cooldown Recovery Rate

  • Raised Zombies' Slam Attack has 76% increased Area of Effect




Modified



  • New: Maximum 7 Raised Zombies

  • Old: Maximum 6 Raised Zombies


Show DifferencesHide Differences


New: Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.


Old: Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.



Show DifferencesHide Differences








Righteous Fire




Removed


  • Deals 2447.9 Base Fire Damage per second

  • 20% increased Burning Damage




Modified



  • New: +0.8 metres to radius

  • Old: +0.5 metres to radius


  • New: Deals 70% of your Maximum Life as Base Fire Damage per second

  • Old: Deals 35% of your Maximum Life as Base Fire Damage per second


  • New: Deals 70% of your Maximum Energy Shield as Base Fire Damage per second

  • Old: Deals 35% of your Maximum Energy Shield as Base Fire Damage per second


Show DifferencesHide Differences








Rolling Magma




Removed

  • 20% increased Damage



Modified



  • New: Chains +5 Times

  • Old: Chains +3 Times


Show DifferencesHide Differences








Scorching Ray




Removed

  • 10% increased beam length



Modified



  • New: Additional Debuff stages add 70% of Damage

  • Old: Additional Debuff stages add 60% of Damage


Show DifferencesHide Differences








Shock Nova




Removed

  • 40% increased Shock Duration on enemies



Modified



  • New: +20% to Maximum Effect of Shock

  • Old: +10% to Maximum Effect of Shock


Show DifferencesHide Differences








Sigil of Power




Removed

  • 10% increased Area of Effect



Modified



  • New: Enemies in Area deal 23% less Damage while at maximum Stages

  • Old: Enemies in Area deal 19% less Damage while at maximum Stages


Show DifferencesHide Differences








Siphoning Trap




Removed

  • 20% increased Effect of Cold Ailments



Modified



  • New: Applies beams to the closest 14 Enemies

  • Old: Applies beams to the closest 10 Enemies


Show DifferencesHide Differences








Soul Link




Removed

  • 20% increased Skill Effect Duration



Modified



  • New: Base duration is 11.40 seconds

  • Old: Base duration is 9.90 seconds


Show DifferencesHide Differences








Soulrend




Removed

  • 20% increased Chaos Damage



Modified



  • New: Base duration is 0.80 seconds

  • Old: Base duration is 0.60 seconds


Show DifferencesHide Differences








Spark




Added

  • Fires 10 Projectiles



Removed


  • Fires 7 additional Projectiles

  • 39% increased Projectile Speed











Spellslinger




Removed

  • Supported Skills deal 20% increased Spell Damage



Modified



  • New: Supported Skills have Added Spell Damage equal to 194% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage

  • Old: Supported Skills have Added Spell Damage equal to 174% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage


Show DifferencesHide Differences








Spirit Offering




Added

  • 10% increased Effect of Offering



Removed

  • 10% increased Skill Effect Duration










Storm Brand




Removed

  • 10% increased Cast Speed



Modified



  • New: Sends beams to 4 Enemies, including the Branded Enemy

  • Old: Sends beams to 3 Enemies, including the Branded Enemy


Show DifferencesHide Differences








Storm Burst




Removed

  • 10% increased Area of Effect



Modified



  • New: Base duration is 1.60 seconds

  • Old: Base duration is 1.20 seconds


Show DifferencesHide Differences








Storm Call




Added

  • 15% chance for Lightning to Strike the Marker when Cast



Removed


  • 10% increased Area of Effect

  • 29% increased Effect of Lightning Ailments





New: Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.


Old: Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.



Show DifferencesHide Differences








Stormbind




Removed

  • 10% increased Cast Speed



Modified



  • New: Runes have 40% more Area of Effect for each time they have been Improved

  • Old: Runes have 30% more Area of Effect for each time they have been Improved


Show DifferencesHide Differences








Stormblast Mine




Removed


  • 30% chance to Shock enemies

  • 49% increased Effect of Lightning Ailments




Modified



  • New: Effectiveness of Added Damage 130%

  • Old: Effectiveness of Added Damage 110%


  • New: Deals 367 to 1102 Lightning Damage

  • Old: Deals 334 to 1002 Lightning Damage


  • New: Each Mine applies 4% increased Damage Taken to Enemies near it, up to a maximum of 150%

  • Old: Each Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150%


Show DifferencesHide Differences








Summon Carrion Golem




Added

  • 20% increased Buff Effect



Removed


  • Minions deal 20% increased Damage

  • 38% increased Minion Maximum Life











Summon Chaos Golem




Added

  • 20% increased Buff Effect



Removed


  • Minions deal 20% increased Damage

  • 38% increased Minion Maximum Life











Summon Holy Relic




Added

  • 40% increased Buff Effect



Removed

  • Minions have 10% increased Area of Effect










Summon Lightning Golem




Added

  • 20% increased Buff Effect



Removed


  • Minions deal 20% increased Damage

  • 38% increased Minion Maximum Life











Summon Raging Spirit




Added

  • 30% chance to summon an extra Minion



Removed


  • 20% increased Minion Movement Speed

  • Minions deal 38% more Damage











Summon Reaper




Removed


  • 20% increased Minion Movement Speed

  • 39% increased Minion Maximum Life




Modified



  • New: Minion's Attacks have 70% chance to inflict Bleeding

  • Old: Minion's Attacks have 50% chance to inflict Bleeding


Show DifferencesHide Differences








Summon Skeletons




Removed

  • Minions deal 20% increased Damage



Modified



  • New: Maximum 8 Summoned Skeletons

  • Old: Maximum 7 Summoned Skeletons


Show DifferencesHide Differences








Tempest Shield




Modified



  • New: 40% chance to Shock enemies

  • Old: 20% chance to Shock enemies


Show DifferencesHide Differences








Void Sphere




Added


  • Base radius is 3.8 metres

  • 20% increased Cooldown Recovery Rate




Removed

  • 10% increased Area of Effect



Modified



  • New: Cast Time 0.80 sec

  • Old: Cast Time 0.60 sec


Show DifferencesHide Differences








Voltaxic Burst




Removed

  • 10% increased Area of Effect



Modified



  • New: 2% more Damage with Hits and Ailments for each Cast of this Spell currently waiting

  • Old: 1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting


Show DifferencesHide Differences








Vortex




Added

  • +0.2 metres to radius



Removed


  • Cooldown Time 1.80 sec

  • 10% increased Area of Effect

  • 20% less Area of Effect when Cast on Frostbolt

  • 76% increased Cooldown Recovery Rate

  • Can explode from up to 5 Frostbolt Projectiles




Modified



  • New: Cost 25 Mana

  • Old: Cost 20 Mana


  • New: Cast Time 0.75 sec

  • Old: Cast Time Instant


  • New: Deals 779 to 1169 Cold Damage

  • Old: Deals 1209 to 1813 Cold Damage


  • New: Deals 2316.1 Base Cold Damage per second

  • Old: Deals 2317.2 Base Cold Damage per second


Show DifferencesHide Differences


New: An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.


Old: An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.



Show DifferencesHide Differences








Wave of Conviction




Added

  • Damage Penetrates 15% of Enemy Elemental Resistances



Removed


  • 38% increased Skill Effect Duration

  • 20% increased Elemental Damage




Modified



  • New: Base duration is 0.69 seconds

  • Old: Base duration is 0.50 seconds


Show DifferencesHide Differences








Winter Orb




Removed

  • 10% increased Cast Speed



Modified



  • New: Maximum 12 Stages

  • Old: Maximum 10 Stages


Show DifferencesHide Differences








Wintertide Brand




Removed

  • +10% to Cold Damage over Time Multiplier



Modified



  • New: Debuff deals 25% more Damage per Stage

  • Old: Debuff deals 20% more Damage per Stage


Show DifferencesHide Differences











Vaal Absolution




Added

  • Minions have 40% increased Cooldown Recovery Rate










Vaal Cleave




Added

  • +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre



Removed

  • 10% increased Attack Speed










Vaal Domination




Added

  • Minions have 40% increased Cooldown Recovery Rate










Vaal Earthquake




Removed

  • 20% increased Damage



Modified



  • New: Aftershock deals 437% more Damage with Hits and Ailments

  • Old: Aftershock deals 407% more Damage with Hits and Ailments


Show DifferencesHide Differences








Vaal Ground Slam




Removed

  • 10% increased Area of Effect



Modified



  • New: 200% increased Stun Duration on enemies

  • Old: 220% increased Stun Duration on enemies


  • New: Deals up to 69% more Damage with Hits to closer targets

  • Old: Deals up to 49% more Damage with Hits to closer targets


Show DifferencesHide Differences








Vaal Molten Strike




Added


  • Fires 9 Projectiles

  • Projectiles deal 10% more Damage with Hits and Ailments




Removed


  • Fires 8 additional Projectiles

  • 20% increased Fire Damage











Vaal Reap




Added

  • Deals +5% more Damage per Blood Charge



Removed

  • 10% increased Area of Effect










Vaal Rejuvenation Totem




Added

  • 20% more Totem Life



Removed

  • 60% increased Aura Area of Effect










Vaal Smite




Added

  • 10% more Area Damage



Removed

  • 10% increased Area of Effect










Vaal Volcanic Fissure




Added


  • Fires 11 Projectiles

  • Fissure erupts 5 additional times




Removed


  • Fires 8 additional Projectiles

  • 20% increased Fire Damage

  • Fissure erupts 5 times














Vaal Animate Weapon




Removed

  • Minions have 20% increased Movement Speed



Modified



  • New: Maximum 12 Animated Weapons

  • Old: Maximum 10 Animated Weapons


Show DifferencesHide Differences








Vaal Blade Flurry




Added

  • +5% more Damage with Hits and Ailments for each stage



Removed

  • 10% increased Attack Speed










Vaal Blade Vortex




Added

  • +5% increased Hit Rate for each blade



Removed

  • 10% increased Area of Effect










Vaal Burning Arrow




Added

  • 20% more Damage with Ignite



Removed

  • +10% to Fire Damage over Time Multiplier










Vaal Caustic Arrow




Added

  • +0.2 metres to radius



Removed

  • 10% increased Area of Effect










Vaal Cyclone




Modified



  • New: 10% increased Area of Effect per 0.1 metre additional Melee Strike Range

  • Old: 8% increased Area of Effect per 0.1 metre additional Melee Strike Range


Show DifferencesHide Differences








Vaal Detonate Dead




Added


  • Base radius is 2.8 metres

  • 30% chance to detonate an additional corpse




Removed


  • 20% increased Area Damage

  • +0.4 metres to radius











Vaal Double Strike




Added

  • 20% chance to deal Double Damage to Bleeding Enemies



Removed

  • 10% increased Attack Speed










Vaal Flicker Strike




Modified



  • New: 40% chance to gain a Frenzy Charge on Hit

  • Old: 35% chance to gain a Frenzy Charge on Hit


Show DifferencesHide Differences








Vaal Ice Shot




Added

  • 60% increased Area of Effect angle



Removed

  • 20% increased Cold Damage










Vaal Lightning Arrow




Added

  • Fires 5 Arrows



Removed


  • Fires 4 additional Arrows

  • 20% chance to Shock enemies




Modified



  • New: Hits up to 5 additional enemies near the target

  • Old: Hits up to 3 additional enemies near the target


Show DifferencesHide Differences








Vaal Lightning Strike




Added

  • Fires 10 Projectiles



Removed


  • Fires 8 additional Projectiles

  • 20% increased Projectile Speed











Vaal Rain of Arrows




Added

  • Fires 38 Arrows



Removed


  • Fires 33 additional Arrows

  • 10% increased Area of Effect











Vaal Reave




Removed

  • 10% increased Attack Speed



Modified



  • New: +6 to maximum Stages

  • Old: +4 to maximum Stages


Show DifferencesHide Differences








Vaal Spectral Throw




Added

  • Projectiles that have Pierced deal 10% more Damage



Removed

  • 10% increased Attack Speed













Vaal Arc




Added

  • 15% more Damage with Hits and Ailments for each remaining Chain



Removed

  • 15% more Damage for each remaining Chain



Modified



  • New: Critical Strike Chance 6.00%

  • Old: Critical Strike Chance 5.00%


  • New: Effectiveness of Added Damage 220%

  • Old: Effectiveness of Added Damage 180%


  • New: 100% increased Duration of Lightning Ailments

  • Old: 130% increased Duration of Lightning Ailments


  • New: Chains +10 Times

  • Old: Chains +9 Times


Show DifferencesHide Differences


New: A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.


Old: A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.



Show DifferencesHide Differences








Vaal Blight




Removed

  • 10% increased Area of Effect



Modified



  • New: Base duration is 6.80 seconds

  • Old: Base duration is 6.00 seconds


Show DifferencesHide Differences








Vaal Cold Snap




Added


  • 20% more Effect of Chill

  • Base radius is 3.2 metres

  • Base secondary radius is 2 metres

  • Base tertiary radius is 3.6 metres




Removed


  • 10% increased Area of Effect

  • 19% increased Effect of Chill











Vaal Fireball




Added

  • Base radius is 1.6 metres



Removed


  • 20% increased Projectile Speed

  • Projectiles gain radius as they travel farther, up to a maximum of +0.9 metres to radius











Vaal Firestorm




Added

  • Base radius is 1.5 metres



Removed

  • 20% increased Damage










Vaal Ice Nova




Added

  • Base radius is 2.9 metres



Removed

  • 10% increased Area of Effect










Vaal Lightning Trap




Added

  • Fires 9 Projectiles



Removed

  • Fires 8 additional Projectiles










Vaal Power Siphon




Added

  • 20% more Critical Strike Chance per Power Charge



Removed


  • 20% increased Damage

  • 50% increased Critical Strike Chance per Power Charge




Modified



  • New: +35% to Critical Strike Multiplier per Power Charge

  • Old: +25% to Critical Strike Multiplier per Power Charge


Show DifferencesHide Differences








Vaal Righteous Fire




Added

  • +0.3 metres to radius



Removed

  • 20% increased Burning Damage










Vaal Spark




Added

  • Fires +2 Projectiles



Removed

  • 39% increased Projectile Speed










Vaal Storm Call




Removed

  • 29% increased Effect of Lightning Ailments










Vaal Summon Skeletons




Removed

  • Minions deal 20% increased Damage



Modified



  • New: Maximum 37 Summoned Skeletons

  • Old: Maximum 36 Summoned Skeletons


Show DifferencesHide Differences











Ancestral Call Support




Added

  • Extra Targets for Supported Skills can be found 15% further away



Removed

  • Supported Skills deal 10% increased Melee Damage










Ballista Totem Support




Modified



  • New: Supported Skills have 10% increased Totem Placement speed

  • Old: Supported Skills have 20% increased Totem Placement speed


Show DifferencesHide Differences








Behead Support




Added

  • Supported Skills deal 20% increased Damage with Hits against Enemies that are on Low Life



Modified



  • New: Supported Skills have +0.3 metres to Melee Strike Range

  • Old: Supported Skills have +0.5 metres to Melee Strike Range


Show DifferencesHide Differences








Cast when Damage Taken Support




Added

  • Supported Skills require 10% reduced amount of Damage taken to Trigger



Removed

  • Supported Skills deal 10% increased Damage










Cold to Fire Support




Removed

  • Supported Skills deal 10% increased Fire Damage










Corrupting Cry Support





New: Supports warcry skills. Cannot modify the skills of minions.


Old: Supports warcry skills.



Show DifferencesHide Differences








Flamewood Support




Added

  • Supported Skills have 10% increased Totem Life



Added

  • Base radius is 1.8 metres



Removed


  • 20% increased Fire Damage

  • Base radius is 1.8 metre











Fortify Support




Added

  • Supported Skills have 20% increased Fortification Duration



Removed

  • Supported Skills deal 10% increased Attack Damage










Inspiration Support




Removed

  • Supported Skills have 20% increased Inspiration Charge Duration



Modified



  • New: Supported Skills have 39% reduced Mana Cost

  • Old: Supported Skills have 34% reduced Mana Cost


Show DifferencesHide Differences








Lifetap Support




Removed

  • Supported Skills deal 10% increased Damage



Modified



  • New: Lifetap lasts 6 seconds

  • Old: Lifetap lasts 4 seconds


Show DifferencesHide Differences








Maim Support




Added

  • Supported Skills have 20% increased Effect of Maim



Removed

  • Supported Skills deal 10% increased Physical Damage










Melee Splash Support




Added

  • Supported Skills deal 40% less Splash Damage to surrounding targets



Removed

  • Supported Skills deal 40% less Damage to surrounding targets










Multiple Totems Support




Modified



  • New: Supported Skills have 10% increased Totem Placement speed

  • Old: Supported Skills have 20% increased Totem Placement speed


Show DifferencesHide Differences








Multistrike Support




Added

  • Supported Skills deal 10% increased Melee Damage



Removed

  • Supported Skills deal 10% increased Melee Physical Damage










Pulverise Support




Removed

  • Supported Skills deal 10% increased Area Damage



Modified



  • New: Supported Skills have 44% increased Area of Effect

  • Old: Supported Skills have 34% increased Area of Effect


Show DifferencesHide Differences








Spell Totem Support




Modified



  • New: Supported Skills have 10% increased Totem Placement speed

  • Old: Supported Skills have 20% increased Totem Placement speed


Show DifferencesHide Differences








Stun Support




Added

  • Supported Skills have 10% chance to double Stun Duration



Removed

  • Supported Skills have 30% increased Stun Duration on Enemies













Blind Support




Added

  • 10% increased Blind Effect



Modified



  • New: Supported Skills have 38% increased Blinding duration

  • Old: Supported Skills have 58% increased Blinding duration


Show DifferencesHide Differences








Close Combat Support




Added

  • 10% increased Damage with Hits to Close Range Enemies



Removed

  • Supported Skills deal 10% increased Melee Damage










Cluster Traps Support




Added

  • Supported Skills have 20% increased Trap Trigger Area of Effect



Removed

  • Supported Skills deal 10% increased Trap Damage










Culling Strike Support




Added

  • Recover 2% of Life when Supported Skills Cull an Enemy



Modified



  • New: Supported Skills deal 38% increased Damage

  • Old: Supported Skills deal 48% increased Damage


Show DifferencesHide Differences








Hypothermia Support




Removed

  • Supported Skills have 30% increased Chill Duration on Enemies



Modified



  • New: Supported Skills have +40% chance to Freeze Enemies which are Chilled

  • Old: Supported Skills have +20% chance to Freeze Enemies which are Chilled


Show DifferencesHide Differences








Ice Bite Support




Added

  • Supported Skills deal 2% increased Damage per Frenzy Charge



Removed

  • Supported Skills deal 20% increased Damage with Hits against Frozen Enemies










Returning Projectiles Support




Added

  • Projectiles from Supported Skills deal 61% less Damage with Hits and Ailments while Returning



Removed

  • Projectiles from Supported Skills deal 61% less Damage while Returning










Swift Assembly Support




Modified



  • New: Supported Skills have 5% increased Mine Throwing Speed

  • Old: Supported Skills have 10% increased Mine Throwing Speed


  • New: Supported Skills have 5% increased Trap Throwing Speed

  • Old: Supported Skills have 10% increased Trap Throwing Speed


Show DifferencesHide Differences








Trap Support




Added

  • Supported Skills deal 10% increased Trap Damage



Modified



  • New: Supported Skills have 19% increased Trap Throwing Speed

  • Old: Supported Skills have 29% increased Trap Throwing Speed


Show DifferencesHide Differences








Vile Toxins Support




Modified



  • New: Supported Skills deal 10% increased Damage with Poison

  • Old: Supported Skills deal 20% increased Damage with Poison


Show DifferencesHide Differences








Volley Support




Modified



  • New: Supported Skills deal 10% increased Projectile Damage

  • Old: Supported Skills deal 20% increased Projectile Damage


Show DifferencesHide Differences











Blastchain Mine Support




Added

  • 10% increased Mine Damage



Removed

  • Supported Skills have 10% increased Mine Throwing Speed










Bonechill Support




Added

  • Supported Skills deal 10% increased Cold Damage



Removed

  • Supported Skills have 20% increased Chill Duration on Enemies










Cursed Ground Support




Added

  • 10% increased Area of Effect of Supported Curse Skills



Removed

  • Supported Skills have 10% increased Skill Effect Duration










Devour Support




Added

  • Supported Skills deal 80% increased Damage if you have Consumed a corpse Recently



Removed

  • Supported Skills deal 40% increased Damage with Hits against Enemies that are on Low Life










Feeding Frenzy Support




Added

  • Supported Skills have 10% increased Minion Movement Speed



Modified



  • New: Feeding Frenzy base Duration is 5.9 seconds

  • Old: Feeding Frenzy base Duration is 6.9 seconds


Show DifferencesHide Differences








Frigid Bond Support




Removed

  • 10% increased Effect of Chill inflicted with Supported Skills



Modified



  • New: Damage and Chill Linger for a Base Duration of 4 seconds

  • Old: Damage and Chill Linger for a Base Duration of 2 seconds


Show DifferencesHide Differences








Hex Bloom Support




Removed

  • Supported Skills have 10% increased Curse Duration



Modified



  • New: Supported Skills have 32% increased Hex Transfer range

  • Old: Supported Skills have 28% increased Hex Transfer range


Show DifferencesHide Differences








High-Impact Mine Support




Added

  • 10% increased Mine Damage



Removed

  • Supported Skills have 10% increased Mine Throwing Speed










Infernal Legion Support




Added

  • Minions from Supported Skills deal 10% increased Damage



Removed

  • Minions from Supported Skills take 20% reduced Fire Damage










Infused Channelling Support





New: Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.


Old: Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.



Show DifferencesHide Differences








Innervate Support




Removed

  • Supported Skills have 30% increased Shock Duration on Enemies



Modified



  • New: Innervation lasts 10 seconds

  • Old: Innervation lasts 8 seconds


Show DifferencesHide Differences








Meat Shield Support




Removed

  • Minions from Supported Skills have 5% additional Physical Damage Reduction



Modified



  • New: Minions from Supported Skills take 29% less Damage

  • Old: Minions from Supported Skills take 24% less Damage


Show DifferencesHide Differences








Minefield Support




Modified



  • New: Supported Skills have 5% increased Mine Throwing Speed

  • Old: Supported Skills have 10% increased Mine Throwing Speed


Show DifferencesHide Differences








Minion Life Support




Modified



  • New: Supported Skills have 20% increased Minion maximum Life

  • Old: Supported Skills have 15% increased Minion maximum Life


Show DifferencesHide Differences








Overcharge Support




Modified



  • New: Supported Skills have 20% increased Shock Duration on Enemies

  • Old: Supported Skills have 30% increased Shock Duration on Enemies


Show DifferencesHide Differences








Physical to Lightning Support




Removed

  • Supported Skills deal 10% increased Lightning Damage










Power Charge On Critical Support




Removed

  • Supported Skills have 20% increased Critical Strike Chance



Modified



  • New: Supported Skills have 64% chance to gain a Power Charge on Critical Strike

  • Old: Supported Skills have 54% chance to gain a Power Charge on Critical Strike


Show DifferencesHide Differences








Spell Echo Support





New: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.


Old: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.



Show DifferencesHide Differences








Swiftbrand Support




Removed

  • Supported Skills have 5% increased Activation frequency



Modified



  • New: Supported Skills have 49% more Activation frequency

  • Old: Supported Skills have 44% more Activation frequency


Show DifferencesHide Differences











Awakened Ancestral Call Support




Added

  • Extra Targets for Supported Skills can be found 15% further away



Removed

  • Supported Skills deal 10% increased Melee Damage










Awakened Melee Splash Support




Added

  • Supported Skills deal 37% less Splash Damage to surrounding targets



Removed

  • Supported Skills deal 37% less Damage to surrounding targets













Awakened Spell Echo Support





New: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.


Old: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.



Show DifferencesHide Differences





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about 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 1 year ago - CommunityTeam_GGG - Direct link
In the Affliction expansion, we've made changes to many existing Skill, Support, and Vaal Skill gems. Today's post includes the gem data at level 20 with 20% quality for all the changed gems. We'll also be posting the Transfigured gems in batches this week!

Check out the changes in today's news post on the Path of Exile website {LINK REMOVED}here.