Original Post — Direct link

I get how one skill lays the runes, the other charges them and explodes them.

90% of the time the charge skill will blow them all up while I am holding the channeling skill down. ALSO it appears that they do not currently deal damage to an enemy (that I've noticed).

Anyone else trying it?

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over 4 years ago - /u/Mark_GGG - Direct link

This sounds like maybe you're seeing the runes being imrpoved (which plays an effect on them) right before they go away due to their duration expiring.

If you try releasing the Rune Blast sooner, that might get around this?

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Manchildmay

Also u/Mark_GGG, noticed that when supported by archmage, the cost of the rune goes up but not the rune blast. Will the rune retain the added flat damage from archmage when you explode it?

Archmage only supports skills that deal damage, so it cannot support Rune Blast.

The only way for a supported skill to not have the damage from Archmage is for you to raise it's cost, or reduce your max available mana (including reserving more mana) such that the cost is higher than the maximum amount you could pay at a time.