Original Post — Direct link

Hi,

I have been finding an answer to the interaction between EO and EA, and now I'm confused.

According to Mark_GGG about the EA mechanics, 1) "Each arrow calculates it's damage entirely separately. Anything that affects the damage value of the hit or the damage per second value of any damaging ailment applied by the hit is calculated per-arrow, and then summed afterwards. So the chance to ignite and more fire damage apply only to the arrows which have them. Those calculated damages are summed and then all applied by the initial arrow, so it's stats are what matters for anything that changes what happens when you actually apply the hit and ailments, such as the "enemies ignited by" modifier - the first arrow will have to have that for it to apply to the explosion's ignite.", 2) "The only thing calculated during damage calculation for an ignite is the ignite's damage per second value. Everything else, including duration, is calculated when applying the ignite, so is done by the arrow which explodes (the first one to have it's duration run out) using it's stats. The applied ignite uses the summed total ignite damage per second value."

Does that mean "each ignite damage from every arrow cannot benefit from EO unless the initial arrow procs EO?" Or my guess's wrong, and "each ignite damage from every arrow benefits from EO, regardless if EO procs at any point before the explosion?" Which one is correct?

External link →
about 4 years ago - /u/Mark_GGG - Direct link

There are two parts to Explosive Arrow - the arrow colliding with an enemy, and the explosion. The individual arrows colliding with the enemy hit and apply ailments in the same way as any other arrow and have no special mechanics. The stuff you've quoted is only in the context of the explosion, where one arrow exploding causes all the other arrows in the same enemy to calculate their hit and ailment damage for the explosion, then sums them together and applies them as a single hit.

All the damage for the explosion is calcualted at the time the explosion happens. Any relevant modifiers to that damage at that time will affect that calculation. Then the damage is combined into one big hit, and applied by the arrow that triggered the explosion (this matters if two different explosive arrow skills are in play for working out which on-hit effects apply).

At the time of the explosion, if you've dealt a crit in the past 8 seconds (and have EO), then each arrow will calculate it's explosion damage (both hit and ailment) with the 40% more from EO applying to it.

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by kogielore

oh that's interesting, so let's say i grab the node that says that burning from critical strikes deals more damage, this means that if the explosion is a crit the burning calculation will be affected by this mod in total, and not only the burning part that cames from crititalc hits?

No. Each arrow calcualtes it's explosion hit & ailment damage separately. Only those which are crits individually will calculate their damage with that modifier, because that modifier only applies to damage calculation for crits.

When the individually calculated damages are combined, if any are a crit then the explosion as a whole will be considered a crit for on-crit effects, but this cannot affect the damage calculation in any way, because that has fundamentally already happened before that point.

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by D4t4cub3

so do i understand this correctly:

if i have one EA setup with swift affliction and one setup with unbound ailments i could fire one with unbound ailments first and then more with swift affliction (until the first arrow explodes) and i would get the damage multiplier from swift affliction (but not the duration reduction) and the duration increase from unbound ailments for the whole ignite (excluding that first arrow, which would of course not benefit from the swift affliction bonus)?

Yes. The Damage-per-second of each ignite is calculated separately, then they are summed, then the exploding arrow applies one ignite with the total ignite damage per second, using it's own stats to work out the duration of the applied ignite.