over 5 years ago - /u/Openarl - Direct link

The 1.4.132 update for Path of Building is now available, containing the new and updated skills for 3.6.

This update also adds more 3.6 uniques, plus updates to item mods and crafting.

There are still some changes remaining for 3.6, including unique changes; I'll try to get those done soon.

For existing users, the update is available via the usual update system; click "Check for Update" at the bottom left if the update hasn't already been downloaded.
For anyone interested in trying the program for the first time, head to the releases page to get the installer.

If you'd like to give me something more tangible than energy, I have a Patreon page.

External link →
over 5 years ago - /u/Openarl - Direct link

Originally posted by CoozMooz

Does this update fix the tree? I've noticed some pathing has changed for 3.6 when I was playing last night but PoB hasn't got the same tree.

Edit: word

Yep!

over 5 years ago - /u/Openarl - Direct link

Originally posted by Durin_The_Deathless

Is the 100% more ele damage from divinity correct? I think they showed 50% pls check this.

Oops; that's just a display error, fortunately.

over 5 years ago - /u/Openarl - Direct link

Originally posted by starlight85

/u/Openarl

Are the changes to assassins's mark reflected in PoB yet? Not sure if i'm looking at the old numbers or not.

Yep!

over 5 years ago - /u/Openarl - Direct link

Originally posted by [deleted]

[deleted]

The arcs do not deal Area Damage, which is why the in-game tooltip doesn't show any change; the final beam however does benefit from Area Damage modifiers, which is reflected in PoB when looking at the beam damage.

over 5 years ago - /u/Openarl - Direct link

Originally posted by _Juked_

Hey OpenArl, was just wondering when you might be updating the mobile version of this ? I'm waiting for the PS4 Release of PoE and was wondering when I could start making builds on my phone for it.

Obviously don't want to be hooked up to a PC when I'm in front of my PS4 either !

Thanks in advance if you have any info :)

I haven't made any mobile versions of the program; if you're using one, then it isn't official in any way.

over 5 years ago - /u/Openarl - Direct link

Originally posted by livejamie

I confirm this: https://i.imgur.com/70z2Nij.png

/u/Openarl is this intended?

That may be working as intended, depending on the build.

over 5 years ago - /u/Openarl - Direct link

Originally posted by livejamie

Would you mind taking a look? https://pastebin.com/VckP1Gbb

Thanks!

Yep, that's intended; you're leech capped even without the gem, and you don't have either "Are you always on Full Energy Shield?" or "Are you Leeching Energy Shield?" enabled.

over 5 years ago - /u/Openarl - Direct link

Originally posted by Dawnmayr

/u/Openarl bane does not appear to gain the aoe benefit to curse skills from the Hex Master node

That's fixed in the next update.

over 5 years ago - /u/Openarl - Direct link

Originally posted by explosivecurry13

i don't mean to be THAT guy, but there should be options to consider/use energy shield leech support, and probably some of the new energy shield leech nodes too.

What do you mean? Those are all implemented already.

over 5 years ago - /u/Openarl - Direct link

Originally posted by jfkieoisjeb

Does divine ire benefit from area of effect increases? PoB seems to imply it does.

The range of the arcs is affected by AoE modifiers, as is the size of the circular damage zone around the player when the beam is fired; but the beam's length and width are not affected.