over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by vimrick

Only the highest level on chill is active at any time, so only one of these will actually give the damage buff

This is correct.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by welpxD

I believe it will work the way you describe, but the wording makes it unclear. "Chilled by supported skills" vs "in chilling areas". It reads like an enemy could be both chilled, and separately, in a chilling area, at the same time.

They cannot (mechanically). The separation is necessary because an enemy that's chilled because of being in a chilling area is not chilled by the skill, it's chilled by the area. There's an extra level of indirection there.

Only one chill can apply at a time, and it's same with the bonechill bonues associated with those chills. If the enemy is chilled by the skill and then enters a chilling area also created by the skill, then only one of those chills, and one of those bonechill bonuses, is applied.

Both parts of the one active bonechill bonus apply - increasing all cold damage taken by the current chill magnitude and increasing only over-time cold damage by a specific amount both apply, and cold dot is affected by both. But you can't stack the dot bonus from a direct chill and the dot bonus from a chilling area together - just like the chills that they're attached to, only one is active.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by a_rescue_penguin

Hey Mark, what happens when an enemy is frozen by a skill supported by Bonechill? Since a target is considered chilled while frozen does this mean that Bonechill will grant 100% increased damage taken, or will that bonus be capped at the normal 30% chill cap?

Frozen and chilled are separate. The chill applied by the hit uses the same chill effect calculation as any other chill, it doesn't have the freeze effect (which is itself not a 100% reduction but a booelan state setting action speed to zero). It will have whatever effect the chill has, like any other chill.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Nickoladze

which is itself not a 100% reduction but a booelan state setting action speed to zero

Is it not possible to move while frozen and under the effect of an action speed boost such as Tailwind or Adrenaline shrine? I thought it was all additive.

Freeze used to be 100% reduced action speed, which allowed that. It no longer is.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by kyuuichi

Does this mean Juggernaut's Unstoppable node is no longer unaffected by Freeze?

No. Setting action speed to 0 would be below the base value, which is disallowed.

This isn't a new change to freeze, it's been this way for several patches.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by trashywashy

Hey Mark,

How do the two durations on the brands work? For example, if my Storm Brand is on the ground and detached for 6 seconds, then it attaches to some mob for 3 seconds and kills it, will it despawn while being detached after 1 second or 4 seconds?

Also, does it despawn or detach after being attached to a mob for 5 seconds?

Thanks for all your work!

Edit: If I do get your attention, can you can firm if Brands are 1 cast base and 1 attached to an enemy base?

How do the two durations on the brands work? For example, if my Storm Brand is on the ground and detached for 6 seconds, then it attaches to some mob for 3 seconds and kills it, will it despawn while being detached after 1 second or 4 seconds?

The detached duration only expries while it's detached, and the attached duration only expires while it's attached. In your example, it's used up 6 of the 10 seconds in it's detached duration, and 3 of the 5 seconds in it's attached duration.

Also, does it despawn or detach after being attached to a mob for 5 seconds?

When either duraiton expires, the brand is gone. There'd be no point keeping it around in either case as it can't do anything - if the attached duration expires, it can no longer be attached to things and thus will not activate, and when the detached duration expires it can't stay there detached, but also can't attach to things (because if there were things in range to attach to, it already would have done so).

about 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Valorised

Hey Mark, I understand that only one chill is active at a time. My question is this specific situation : player A applies a chill effect of 20% with bonechill support. Player B applies a 30% chill effect without bonechill support. Since only the strongest chill is active, the 20% chill from player A isn't active. Does that mean that the bonechill support's increased cold damage taken will be ineffective once player B applies a stronger chill ?

No.