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Sometime this week or early next week, we're planning to deploy the 3.18.0d patch that includes further changes to monster modifiers and some bug fixes. Check out a preview of its patch notes below.
3.18.0d Patch Notes
This patch includes changes to monster modifiers that provide ailment immunity, as well as a few improvements and bug fixes of both small- and medium-importance.
Monster modifier changes
- Frostweaver: No longer grants immunity to Cold Ailments. It now grants 80% reduced effect of Cold Ailments.
- Permafrost: No longer grants immunity to Freeze and Chill. It now grants 80% reduced effect of Cold Ailments.
- Flameweaver: No longer grants immunity to Scorch. It now grants 80% reduced effect of Scorch.
- Stormweaver: No longer grants immunity to Lightning Ailments. It now grants 80% reduced effect of Lightning Ailments.
- Dynamo: No longer grants immunity to Shock. It now grants 80% reduced effect of Lightning Ailments.
- Frost Strider: No longer grants immunity to Cold Ailments. It now grants 80% reduced effect of Cold Ailments.
- Ice Prison: No longer grants immunity to Cold Ailments. It now grants 50% reduced effect of Cold Ailments.
- Flame Strider: No longer grants immunity to Scorch. It now grants 80% reduced effect of Scorch.
- Storm Strider: No longer grants immunity to Lightning Ailments. It now grants 80% reduced effect of Lightning Ailments.
- Mana Siphoner: No longer grants immunity to Lightning Ailments. It now grants 50% reduced effect of Lightning Ailments.
- Storm Herald: No longer grants immunity to Lightning Ailments. It now grants 50% reduced effect of Lightning Ailments.
- Steel-infused: Now grants "Overwhelm 10% of Physical Damage Reduction" (previously 30%).
- Rejuvenating: Reduced the life regeneration for Unique Monsters from Healing Nova to 10% of life regenerated over 2 seconds.
- Effigy: Summoned Effigies are now spawned at the player's location and are immune to damage for 2 seconds after linking to a player. While linked, 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage (previously 100%).
- Crystal-skinned: Improved the charge up visuals of crystals.
- The Trickster monster modifier can no longer be found on Magic or Rare Monsters in the Azurite Mine.
- The Juggernaut monster modifier can no longer be found on Blighted Monsters.
Improvements and bug fixes
- Character level no longer prevents you from using Sentinels in Act Areas.
- Updated the description of the Sentinel Runic Node that causes found Normal-rarity Sentinels to be upgraded to Magic rarity to clarify it applies to Sentinels found from Monsters you kill and Chests you open.
- Updated the Controller input mode keybind for equipping a Sentinel. Using this keybind when highlighting an equippable Sentinel will now also open the Sentinel Controller Panel.
- Using the equip keybind in Controller input mode will now swap the Sentinel highlighted in your inventory with the relevant Sentinel in your Sentinel Controller Panel if you already have one equipped.
- The charges on equipped Sentinels can now be viewed using the Right-stick button in Controller input mode.
- The destructible pillars in the Polaric Hideout can no longer be moved by player skills.
- The Invisible Buff Effect Microtransaction can now be applied to Withering Step, allowing you to hide its visual effects.
- Fixed a bug that allowed Bow, Wand and Concoction Skills to be used with the Varunastra Unique equipped.
- Fixed an issue where you could fail to obtain credit towards the Complete Encounters II challenge when completing an 8-mod Blight-Ravaged Map.
- Fixed a bug where Kirac's "Slay the Beyond Boss" Atlas Mission could not be completed.
- Fixed a bug where the size sliders in the Unique and Divination Card Stash Tabs were not working in Controller input mode.
- Fixed a client crash that could occur when trying to enter The Control Blocks in Act 5.
We're still working on a fix for Headhunter and will release it as soon as it's ready. Thanks for your feedback!