Sunday Bug Triage Update
Update: I am done with work for the day and another producer has taken over to deploy at least one more patch (and any further urgent changes). Tomorrow's a workday so we'll have the full team on addressing feedback.
"Skill parent object didn't exist" crash: Now fixed
A mildly-exploitative bug I shouldn't describe until it's fixed: Now fixed
Pestilent Strike crash: Now fixed
Standard Zana Mission Bug: Now fixed
Watchstone Altar can spawn on top of items: Now fixed
Some currency items removing enchantments from items: Fixed, building patch now
Unnamed Monster Components: Fixed, building patch now
AMD crash: Working on this (now that we have purchased a graphics card that it is meant to happen on)
Having to pick up components by hand: Later this week we will deploy a patch that changes it so that Metamorph samples are collected automatically when monsters die.
We are also looking into all other reports - if something isn't on this list then it doesn't mean that it's being ignored. It's just that these are the ones I'm actively working on from a production point of view in terms of getting them into patches or prioritising because they're having a big impact.
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