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Questions Thread

This is a general question thread on. You can find the previous question threads here.

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The idea is for anyone to be able to ask anything related to PoE:

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over 3 years ago - /u/Mark_GGG - Direct link

Originally posted by mercurial_magpie

An interesting question would be whether the Nexus Gloves implicit works with triggered skills. Their wording uses "when you pay" which doesn't seem to exist elsewhere. I'd like confirmation whether channeled skills get the Nexus Gloves refund while channeling, which may be a confirmation that they would also refund Triggered spells.

For comparison, Kitava's Thirst uses "when you spend" which seems to be a variant of "when you use" since channeled skills with over 100 cost only triggers on the initial cast.

Costs are paid, resources are spent. With EB skills can have a Mana Cost, and you can pay that cost by spending ES instead - this isn't spending mana (Kitava's Thirst), but is paying a mana cost (Nexus Gloves, although those aren't specific only to mana costs).

over 3 years ago - /u/Mark_GGG - Direct link

Originally posted by hoxa3

u/Mark_GGG could we please have the info on what are the tags affecting the beam portion of Storm Rain ? It is a wild strike like gem where beams won't benefit from projectile damage (and possibly something else ?)

They're beams from a projectile - just like Ball Lightning and Lightning Arrow, they're projectile damage.

over 3 years ago - /u/Mark_GGG - Direct link

Originally posted by CycloneSP

Okay, I've got a doozy of a question that has big implications for my upcoming build

u/Mark_GGG if I convert 100% lightning dmg to chaos damage, and have the supercharge cluster jewel notable, is the resulting hit still lucky?

basically, does the "lucky" aspect roll before or after conversion?

Conversion affects min/max damage. You can see this on the skill tooltips. You make the damage roll for each type when you hit, between those values.

over 3 years ago - /u/Mark_GGG - Direct link

Originally posted by CycloneSP

I'm sorry, but I don't fully understand.

are you saying that damage is rolled, converted, rolled, converted, etc?

like say I convert 10-100 light dmg to chaos, the game rolls 56 light, then converts that to chaos, then if I had 20-40 added chaos dmg, it'd roll 27 chaos dmg AFTER the light dmg was rolled then converted to chaos?

so does this mean supercharge does work, even if I'm converting the dmg to chaos?

No. Conversion does not apply to the damage roll of the hit, it is already applied to your min/max damage values.

If you look at your skill in game, you can see this on the popup. A skill with x-y base physical damage and 100% conversion of physical to fire will show that it's damage ranges are x-y fire damage. When you hit with that skill, it has a fire damage range and makes a roll between those values to determine the specific fire damage value of that hit. It does not have any min/max physical damage to roll, because those were converted away.

over 3 years ago - /u/Mark_GGG - Direct link

Originally posted by Renley_8

Do they count as a Projectile Attack Hit? As in, would they benefit from Point Blank, and would its damage range be based on the beam VS arrow, or beam VS you?

Do they count as a Projectile Attack Hit? As in, would they benefit from Point Blank

Yes.

and would its damage range be based on the beam VS arrow, or beam VS you?

No, it's based on how far the projectile travelled, as is always the case for point blank. This is the distance from where the arrow was fired (not necessarily the same thing as your current location) to where it landed.

over 3 years ago - /u/Mark_GGG - Direct link

Originally posted by Turbocloud

I'm sorry, that still doesn't clarify it for me. could we do a concrete example?

  • Distance from 1st arrow fired to 1st arrow stuck: 25 units.
  • 2nd arrow 10 units from first.
  • mob 5 units from 1st arrow

Assuming 1st arrow is doing the pulse, is the distance now

  1. 25 units - distance fired to stuck - pulse doesn't have its own distance
  2. 5 units - pulse travel distance from 1st arrow to mob hit - pulse is its own projectile
  3. 10 units - pulse always travels the full distance between arrows, so it's based on the arrow spread
  4. 30 units - distance from arrow and pulse are combined.

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