Original Post — Direct link

Plus stop the sh*t-tier reward types spawning once you get to maps.

You know what made Metamorph/Legion/Blight so rewarding? You got multiple different reward types. Sure some of the rewards were sh*tty weapons or useless armour, but you had multiple chests of different types to pick from each encounter. With Delirium, 80% of the time you get stuck with a useless reward type and it ruins the whole map.

Delirium feels so much better when you are playing for one of the good reward types, like fossils. It feels completely irrelevant when you roll weapons or armour.

I think it would be better if a) a new reward type got rolled each time the Delirium level increased, coupled with b) dramatically reducing the odds (or - crazy thought - getting rid of altogether) of sh*t-tier rewards like weapons or armour

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over 4 years ago - /u/Bex_GGG - Direct link

We are considering making it so that every X amount of rewards, another reward type is introduced. This isn't set in stone yet so take this with a grain of salt but there's strong consideration happening there.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by KasseopeaPrime

Introduced = Added I assume? Most people can't get past 3-5 stages on maps they otherwise breeze through. Unless it's every 1 amount of rewards, I don't see how it will improve the current situation much.

Right now it's basically "Oh, crappy reward, skip". If it's after 3 stack, it will be "Oh, crappy reward. I have to risk my ass for maybe another less crappy reward"

Yes, 'added' is a better term here than 'introduced'.