Plus stop the sh*t-tier reward types spawning once you get to maps.
You know what made Metamorph/Legion/Blight so rewarding? You got multiple different reward types. Sure some of the rewards were sh*tty weapons or useless armour, but you had multiple chests of different types to pick from each encounter. With Delirium, 80% of the time you get stuck with a useless reward type and it ruins the whole map.
Delirium feels so much better when you are playing for one of the good reward types, like fossils. It feels completely irrelevant when you roll weapons or armour.
I think it would be better if a) a new reward type got rolled each time the Delirium level increased, coupled with b) dramatically reducing the odds (or - crazy thought - getting rid of altogether) of sh*t-tier rewards like weapons or armour
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