Wouldn't multistrike let you bypass that because you don't need to do the input?
Wouldn't multistrike let you bypass that because you don't need to do the input?
Engine limitations only limit you to starting one action per frame. An action which repeats x times is still all one action.
so with multistrike the limit is 90 (30 * 3), how does this work with a channeling skill (something like cyclone)?
A single use of a channelling skill is one action, no matter how long you channel for.