what would it look like?
Ngamahu's Flame.
No, really. Probably not exactlly like it, but a lot like it.
So far as I'm aware, this wasn't intentionally created to match with the other two you mentioned, but it ticks a lot of boxes that I think fit.
Fire is the element associated with strength, so it would make sense for the fire one to trigger attacks rather than spells, as a point of difference - it's always more interesting to have a cycle where one sticks out a bit than where everything is clean mirrors of each other (see added fire damage support or hatred as exceptions to their cycles, for example).
But because attacks are very animation-driven and triggered skills can't play animations on the character, we can't just trigger arbitrary socketed attacks - they just won't work (and/or will horribly crash). So it supplies it's own attack that's very generic - scaling on attack, physical, fire, projectile, or aoe modifiers - so that it fits into lots of builds. Two-hander reinforces the attacking theme as a point of difference with the other two, and also allows for six sockets to support the built-in skill if desired (with other 6-link in chest for main skill). Also reinforces this being the Fire- (and thus Strength-) aligned version. Being two-haned also means all melee hits are hits with this weapon, so doesn't need to have that part explicitly specified like the other two.
Instead of triggering socketed spells, it "triggers" socketed supports (because they support the built-in triggered attack). Attacks rather than spells, meaning builds are more likely to actually care about more than just attack speed on the triggering hit with the weapon. Similar enough to the others to draw parallels, different enough to feel like it's not just re-treading the same ground.
The hypothetical "specifically created to match the two supporter-designed weapons" version would have some form of higher attribute requirent, and I suspect a 100% chance to trigger, but it's skill would have a longer cooldown than Molten Burst does to compensate (again, this one would want to be less focused on only scaling attack speed, and this would work with that). The triggered attack would probably be a melee skill similar to Vengeance, rather than a projectile like the burst is, so it fits more in a strength-aligned melee build, or otherwise lean into the projectile part and have dex be the second raised attribute requirement, which does fit the cycle.
EDIT: Just to avoid confusion, I should explicitly point out that this is entirely my own rambling answer to the question, not some official GGG position. Others on the team, including those who actually responsible for unique design, might not agree with any or all of what I've written.