Original Post — Direct link

What it says in the title.

Rite of Ruin: Lose 0.1% of life per second per rage while you are not losing rage.

Having life gained on hit doesn't work.
Having life regen doesn't work. (Edit: Flat life regen works!)
Edit: Life flask doesn't work

  1. Is this effectively locking out berserker out of CI?
  2. How come I can have less that 1 life and not be dead?
  3. How come blood rage does not kill all CI characters in the same way?
  4. How can I counter such degen?
  5. Edit: How come Flat Regen works, but LGoH doesn't?
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about 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Prandom_returns

Well, apparently, everything you've just said is wrong.

I litterally can have CI and have a half of the red globe of life on the right and be alive. I will provide images tomorrow.

/u/Lluga is correct. You are on 1 life. However, the game does still track partial degen (it has to for any of it to really work), and actually subtracts 1 life when the total taken reaches at least 1 total life.

If you turn on the display of life numbers, you will see that you are at 1/1 life (and thus on max life) until the enough time has passed that the total life you have lost is 1 - at which point it can be applied to your life total. This kills the exile.

The visual display in the life orb is displaying this progress so that you are aware that this is still being tracked, so that you aren't lulled into a false sense of security.

Because you're losing life so slowly, only a very small amount of life regeneration is necessary to counter it. However, since your maximum life is 1, any percentage-based life regen will end up granting tiny amounts of regeneration; flat life regen is much more efficient.

about 5 years ago - /u/Mark_GGG - Direct link

1) No. The loss of life over time is very low due to being based on your max life of 1, as such it can be trivially countered by a small amount of flat life regen

2) You cannot. You can be losing life over time, and this is tracked, but the loss is only applied to your actual life value once it reaches at least 1.

3) Blood Rage deals physical damage, and most CI characters chose to have energy shield because they are cowards. Ususally they recover this shield faster than the damage and thus it never gets applied to life.

In the case of a CI character with no ES, it does kill them in pretty much the same way, but at least this character dies knowing his ancestors are proud of his actions, instead of surviving as some snivelling wretch who needs to hide their life behind some blue mess to feel confidant.

4) As noted above, minimal amounts of life regeneration. If you regenerate at least as much life as you're losing, then you're set.

5) Because you are on full life until the point where the loss accumulates to 1, and this causes that 1 to be subtracted from your actual life. As soon as you actually lose the life, it could be recovered by life on hit, but at this point you are dead.

about 5 years ago - /u/Bex_GGG - Direct link

Originally posted by TobiasTangent

And push our beloved /u/Bex_GGG even further from us? f**king BLASPHEMY!!!

Assistant to the Community Manager, maybe...

We already have more than one community manager. I would welcome Mark but we need him for his programming prowess! (That’s what enables him to have this in depth knowledge afterall.) Thanks for remembering me while I’m gone.