/u/mark_ggg Can you weigh in on this? Can it be scaled or is it like normal reflected damage?
/u/mark_ggg Can you weigh in on this? Can it be scaled or is it like normal reflected damage?
It's reflected damage, as such it can't be affected by your damage modifiers or on-hit effects.
How is doing more damage than intended 'breaking the game?' Crashing servers/clients breaks the game. Visual or audio artifacts break the game. Killing monsters quickly is normal. It is disingenuous to label it as 'game breaking' when it clearly isn't.
Cold Snap's degen debuff never stacked. It had a game-breaking bug where under certain circumstances, when the debuff was removed, the monster continued to take damage over time, despite not having the debuff causing it any more. That damage over time was permanent on the monster and could never be removed, and repeating the process added to that orphaned damage, without any limitation.
Some players initially mistook this as mutilple debuffs stacking, when actually what was happening is some of the previous debuffs that had correctly stopped applying had bugged and left damage-over-time permanently on the monster even after they were overwritten or had expired. Some people worked out how to abuse this by quickly repeating the process, trivialising bosses.
That was not a balance change, it was a fix to a bug that was having a significantly detrimental effect on the game. We never stopped the debuff from stacking. We stopped damage over time from persisting forever after a debuff was removed.