As the title states minions, or at least non-golem minions should be aggressive by default.
Playing with non-aggressive skeletons, and non-aggressive zombies feels like sh*t. Half the time zombies and skeles stand around doing nothing while there are enemies 1 meter away from them. The only time they lock onto an enemy is if you keep convoking them literally onto the enemy; you might as well just play melee at that point- this doesn't really fit the archetype.
Hardly anyone plays melee skeles anymore because the mage's AI is so much better without needing to be aggressive.
Players shouldn't have to get a new 5ex fractured wand, or be funneled into taking feeding frenzy and deathmark.
I'd rather have zombies and skele damage nerfed and be aggressive then them being in this stage of not aggressive not defensive uselessness.
Also, raise specter's AI is so hit and miss depending on what you summon I'm not even going to trying and unravel that mess.
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