With the recent expansion the Vaal side areas have been added to the atlas maps.Unfortunately - running these areas feels like a waste of time, because at the moment - they don't inherit the attributes of the parent map (and thus - the bonus to rarity and quantity of the items dropped). And so the monsters barely drop anything at all.The only reward is a fragment(s) that drops at the end, so basically right now I run through it, barely killing anything, just to get straight to the end.It feels like the whole thing at the moment makes little sense being a separate instance.
But it can be fixed rather easily.. In my opinion - all the vaal side areas should inherit all the attributes of the parent map (and naturally - all the quantity and rarity bonuses as well), so they would feel rather like an extension of the map and "free" monsters density, making them worthwile to run.
Also - I do believe that the Vaal Vessels should have a small chance to drop corrupted vaal gems with the gem levels ranging up to 21 and quality up to 23% (in very rare case - gems with lvl 21 AND quality at 23%). This should also be balanced around the tier of the monsters and the quantity/quality, naturally - more juiced up parent maps with higher tier (monster levels) should have a higher chance/more chance to drop better gems, etc.
Also, If it's possible, it would be great to have a random chance to encounter more bosses than one, each in separate room guarding additional Vaal Vessels.
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