Original Post — Direct link
about 2 years ago - Community_Team - Direct link




By the end of the week, we're planning to deploy the 3.19.1 patch which addresses things such as balance changes to Archnemesis and Eldritch currency, as well as improvements to the Lake of Kalandra which were discussed in last week's news post. In this news post we've prepared a preview of its patch notes.

The following patch notes are still subject to change prior to the patch's deployment. We'll deploy the 3.19.1 update on consoles as soon as possible after its release on PC.

3.19.1 Patch Notes

Lake of Kalandra Changes

  • Increased the amount of Reflecting Mist you encounter by roughly 50%.

  • Breachlords spawned in Reflection of the Breachlord now spawn closer to the start of the Breach.

  • Rock formations in the Lake of Kalandra now block projectiles, allowing you to hide from enemy attacks.

  • Widened some bridges connecting Reflection Tiles in the Lake of Kalandra.

  • League Reflections where Kalandra is present now have intro and outro dialogue.



Archnemesis Changes

  • The Heralding Minions Archnemesis modifier can no longer be found on Delve monsters in the Azurite Mine. Monsters spawned at Legion, Breach or Beyond encounters in the Azurite Mine can still be found with this modifier.

  • Rare monsters spawned during Boss fights are now limited to 2 Archnemesis modifiers.

  • Rare monsters that do not drop loot are now limited to 2 Archnemesis modifiers.

  • The Aura from the Executioner Archnemesis modifier and Verdant Spores inflicted by the Healing Nova from the Rejuvenating Archnemesis modifier no longer affect Player minions.



Beyond Changes

  • The Life of Beyond Bosses has been lowered by roughly 5%, and the Life of all other Beyond monsters has been lowered by approximately 60%.

  • Improved the outcome odds for the Tainted Orb of Fusing, Tainted Jeweller's Orb and Tainted Mythic Orb.

  • Beyond Bosses can no longer spawn in Temporal Incursions.



Other Improvements and Changes

  • Lowered the damage dealt to minions by League monster skills and endgame Map Boss skills that felt punishing, for example, Shaper's Beam and Slam skills, Tul, Creeping Avalanche's Barrage skill, and many of Sirus, Awakener of Worlds' skills, amongst many others.

  • Eldritch Exalted Orbs, Eldritch Chaos Orbs and Eldritch Orbs of Annulment now drop in lower area levels, and their drop rate has also been buffed.

  • Marks applied to you by a monster are now removed if you move a great distance away from the monster.

  • Lowered the number of Rare and Magic monsters spawned during Harvest Boss encounters.

  • The Horticrafting Station now displays how much Lifeforce of each type you have available.

  • Reduced the likelihood a full sequence of Strongboxes could fail to spawn in areas affected by Alva's Memory of Cascading Fortunes.

  • The "Confine Mouse to Window" Option now confines your mouse to be within the maximum supported aspect ratio for those using larger aspect ratios (to prevent accidentally clicking on black bars).

  • Updated the description on Aegis Aurora's Energy Shield recovery to "Recover Energy Shield", previously "Replenishes Energy Shield". This is not a functional change.

  • Added the Physical tag to the Poacher's Mark Skill Gem.

  • Updated the Arctic Armour ground effect audio to be quieter.



Bug Fixes

  • Fixed an issue where packs of Beyond monsters could sometimes fail to spawn Rare Monsters.

  • Fixed an issue where Elite Beyond monsters could sometimes fail to spawn.

  • Fixed a bug where various immobile monsters, such as Devourers, could be found with Archnemesis modifiers that are not meant to appear on immobile monsters.

  • Fixed a bug where players could become unable to move for a time after using Frostblink while Shield Charging.

  • Fixed a bug where Lightning Conduit could rarely cause lightning bolt visual effects to appear on enemies not hit by the skill.

  • Fixed a bug where after regenerating to maximum Life the value displayed could be incorrect until changing area.

  • Fixed a bug where Vaal Skills granted by Skill Gems with Alternate Quality types were gaining no benefit from Quality rather than the default Quality stat.

  • Fixed a bug where Sunder with over 100% wave delay reduction would behave as if it had no wave delay reduction.

  • Fixed an issue where Flasks with the "Used when Charges reach full" Enchantment were not able to be used multiple times in a single frame.

  • Fixed a bug where Innocence was not immune to knockback when encountered outside of his arena, such as in the Lake of Kalandra, or in Maven's Invitations.

  • Fixed an issue with Einhar's Memory of the Sacred Grove where monsters spawned in the Sacred Grove could become stuck in a wall.

  • Fixed a bug where Flame Turrets in the Vaal Omnitect Boss fight could fail to activate.

  • Fixed a bug where Brutus, Lord Incarcerator could sometimes get stuck on terrain in Upper Prison.

  • Fixed an issue where pressing Ctrl + Alt + C on a Mirrored Tablet would not copy the Reflections present on the Tablet.

  • Fixed a bug where the story glyphs in the Lake of Kalandra area were required for the No Stone Unturned Achievement.

  • Fixed the Alternate Art Cloak of Flames Robe 3D art missing the lower half of the robe.

  • Fixed a bug when using Controller input mode where the Map Device could reselect crafting options you could no longer afford.

  • Fixed a bug where the Sentinel Locker and Seed Stockpile hideout decorations couldn't be highlighted while editing your hideout.

  • Fixed a bug where the Sunprism and Void Emperor Enchanter's Ring microtransactions did not apply to Phasing or Onslaught buffs from the Raider Ascendancy.

  • Fixed a bug where a Summoned Holy Relic with the Exalted Holy Relic microtransaction applied could become invisible after entering a new area or when levelling up the skill gem.

  • Fixed a few wonky microtransaction interactions between some back attachments and the Astral and Golden character effects.




about 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 2 years ago - CommunityTeam_GGG - Direct link
By the end of the week, we're planning to deploy the 3.19.1 patch which addresses things such as balance changes to Archnemesis and Eldritch currency, as well as improvements to the Lake of Kalandra which were discussed in {LINK REMOVED}last week's news post. In this news post we've prepared a preview of its patch notes.

The following patch notes are still subject to change prior to the patch's deployment. We'll deploy the 3.19.1 update on consoles as soon as possible after its release on PC.

3.19.1 Patch Notes

Lake of Kalandra Changes

  • Increased the amount of Reflecting Mist you encounter by roughly 50%.
  • Breachlords spawned in Reflection of the Breachlord now spawn closer to the start of the Breach.
  • Rock formations in the Lake of Kalandra now block projectiles, allowing you to hide from enemy attacks.
  • Widened some bridges connecting Reflection Tiles in the Lake of Kalandra.
  • League Reflections where Kalandra is present now have intro and outro dialogue.
Archnemesis Changes

  • The Heralding Minions Archnemesis modifier can no longer be found on Delve monsters in the Azurite Mine. Monsters spawned at Legion, Breach or Beyond encounters in the Azurite Mine can still be found with this modifier.
  • Rare monsters spawned during Boss fights are now limited to 2 Archnemesis modifiers.
  • Rare monsters that do not drop loot are now limited to 2 Archnemesis modifiers.
  • The Aura from the Executioner Archnemesis modifier and Verdant Spores inflicted by the Healing Nova from the Rejuvenating Archnemesis modifier no longer affect Player minions.
Beyond Changes

  • The Life of Beyond Bosses has been lowered by roughly 5%, and the Life of all other Beyond monsters has been lowered by approximately 60%.
  • Improved the outcome odds for the Tainted Orb of Fusing, Tainted Jeweller's Orb and Tainted Mythic Orb.
  • Beyond Bosses can no longer spawn in Temporal Incursions.
Other Improvements and Changes

  • Lowered the damage dealt to minions by League monster skills and endgame Map Boss skills that felt punishing, for example, Shaper's Beam and Slam skills, Tul, Creeping Avalanche's Barrage skill, and many of Sirus, Awakener of Worlds' skills, amongst many others.
  • Eldritch Exalted Orbs, Eldritch Chaos Orbs and Eldritch Orbs of Annulment now drop in lower area levels, and their drop rate has also been buffed.
  • Marks applied to you by a monster are now removed if you move a great distance away from the monster.
  • Lowered the number of Rare and Magic monsters spawned during Harvest Boss encounters.
  • The Horticrafting Station now displays how much Lifeforce of each type you have available.
  • Reduced the likelihood a full sequence of Strongboxes could fail to spawn in areas affected by Alva's Memory of Cascading Fortunes.
  • The "Confine Mouse to Window" Option now confines your mouse to be within the maximum supported aspect ratio for those using larger aspect ratios (to prevent accidentally clicking on black bars).
  • Updated the description on Aegis Aurora's Energy Shield recovery to "Recover Energy Shield", previously "Replenishes Energy Shield". This is not a functional change.
  • Added the Physical tag to the Poacher's Mark Skill Gem.
  • Updated the Arctic Armour ground effect audio to be quieter.
Bug Fixes

  • Fixed an issue where packs of Beyond monsters could sometimes fail to spawn Rare Monsters.
  • Fixed an issue where Elite Beyond monsters could sometimes fail to spawn.
  • Fixed a bug where various immobile monsters, such as Devourers, could be found with Archnemesis modifiers that are not meant to appear on immobile monsters.
  • Fixed a bug where players could become unable to move for a time after using Frostblink while Shield Charging.
  • Fixed a bug where Lightning Conduit could rarely cause lightning bolt visual effects to appear on enemies not hit by the skill.
  • Fixed a bug where after regenerating to maximum Life the value displayed could be incorrect until changing area.
  • Fixed a bug where Vaal Skills granted by Skill Gems with Alternate Quality types were gaining no benefit from Quality rather than the default Quality stat.
  • Fixed a bug where Sunder with over 100% wave delay reduction would behave as if it had no wave delay reduction.
  • Fixed an issue where Flasks with the "Used when Charges reach full" Enchantment were not able to be used multiple times in a single frame.
  • Fixed a bug where Innocence was not immune to knockback when encountered outside of his arena, such as in the Lake of Kalandra, or in Maven's Invitations.
  • Fixed an issue with Einhar's Memory of the Sacred Grove where monsters spawned in the Sacred Grove could become stuck in a wall.
  • Fixed a bug where Flame Turrets in the Vaal Omnitect Boss fight could fail to activate.
  • Fixed a bug where Brutus, Lord Incarcerator could sometimes get stuck on terrain in Upper Prison.
  • Fixed an issue where pressing Ctrl + Alt + C on a Mirrored Tablet would not copy the Reflections present on the Tablet.
  • Fixed a bug where the story glyphs in the Lake of Kalandra area were required for the No Stone Unturned Achievement.
  • Fixed the Alternate Art Cloak of Flames Robe 3D art missing the lower half of the robe.
  • Fixed a bug when using Controller input mode where the Map Device could reselect crafting options you could no longer afford.
  • Fixed a bug where the Sentinel Locker and Seed Stockpile hideout decorations couldn't be highlighted while editing your hideout.
  • Fixed a bug where the Sunprism and Void Emperor Enchanter's Ring microtransactions did not apply to Phasing or Onslaught buffs from the Raider Ascendancy.
  • Fixed a bug where a Summoned Holy Relic with the Exalted Holy Relic microtransaction applied could become invisible after entering a new area or when levelling up the skill gem.
  • Fixed a few wonky microtransaction interactions between some back attachments and the Astral and Golden character effects.

about 2 years ago - /u/Mark_GGG - Direct link

Originally posted by StereoxAS

Updated the description on Aegis Aurora's Energy Shield recovery to "Recover Energy Shield", previously "Replenishes Energy Shield". This is not a functional change.

You sure about that? Aegis was working when you stand on Sirus' degen ground. And that degen ground disables "recovery", thus "replenish" still works

You sure about that?

Yes.

This is literally changing the text string displayed for a specific stat to bring it into line with all the others. It fundamentally can't cause a functional change.

And beyond that, "Recovery" in PoE refers to anything that makes the current value of life/mana/es/etc go upwards, the term fundamentally isn't limited to specific mechanics. "Recovery" is the catchall term for all* positive changes to the values of those resources.

The bug you're referring to was fixed in the initial 3.19 patch, and was listed in the patch notes (first entry in the bug fixes section):

Fixed a bug where debuffs that prevent Life and Energy Shield Recovery, such as Maven's Punishment, did not prevent some sources of instant Life or Energy Shield Recovery.

This was caused by some specific debuffs having been set up with stats that only prevented some forms of recovery rather than the ones that prevent all recovery, which was always the intent for those debuffs.

*Resetting your life to a higher previous value with Temporal Rift is technically recovery internally, but is allowed to bypass things that prevent recovery because thematically you're not recovering anything, you lost it and are now doing that loss backwards in time. Also when you gain maximum life your current value changes to keep the percentage the same as best it can, which is another form of technically-recovery that bypasses recovery prevention.

about 2 years ago - /u/Mark_GGG - Direct link

Originally posted by LordofSandvich

I think people are so used to PoE's extremely specific wording that we just kinda assume the text string itself is important, especially since that's how PoB recognizes modifiers.

We do put a lot of effort into trying to keep the wording consistent so people can make predictions - which is why when one of the designers noticed this one using "replenish" when nothing else did, we changed it (I'm pretty sure that string was old and was written the way it was to avoid the "equal to" phrasing, which is admittedly little awkward).

But the text describes the mechanics, it doesn't cause them - changing the text can't change the function of what the stat does*.

And if we ever do introduce "replenish" as a specific mechanic in PoE, then if it makes life/mana/es value go upwards, then it fundamentally will be a type of recovery, not something separate from it.

*except that one time with the cats, that was weird

about 2 years ago - /u/Mark_GGG - Direct link

Originally posted by Yohsene

This was caused by some specific debuffs having been set up with stats that only prevented some forms of recovery rather than the ones that prevent all recovery, which was always the intent for those debuffs.

Too curious not to ask: why did these debuffs correctly prevent LGOH granted by the passive tree, but not LGOH from claw implicits? That seemed especially strange behaviour.

The old incorrect stat that was previously used basically sets a bunch of calculated stats on the player to zero - one of those was total life gain on hit. But the claw implicits are local, so don't feed into a single stat for the character, but add to that separately based on which hand you hit with. So while the character's global total was zeroed out, the local ones still got added to that if you hit with the correct hand. Similarly, some life-gain-on-hit modifiers which are conditional on something about the enemy likewise are processed outside the character's global total stat and also weren't prevented.

The actual correct stat doesn't do anything with those calculations, but instead is checked when changing the character's life, if that change is gaining as opposed to losing.

about 2 years ago - /u/Mark_GGG - Direct link

Originally posted by CommissarTyr

Resetting your life to a higher previous value with Temporal Rift is technically recovery internally, but is allowed to bypass things that prevent recovery

This doesn't seem to be the case.. Executioner debuff also does not allow Temporal rift recovery above 50%

Interesting, it does appear that bypass isn't in place for one of the life-modifying functions (but is for the others, and for things other than life from what I can see). I'll bring this up, I suspect this is an oversight due to life using an override of the general modification function which does have that bypass.