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about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Sriracquetballs

from the video, it looks like plague bearer storing up to 1 million poison damage; at 12% of stored poison per second, it's doing 120k poison dps

what i'm curious about is that it says this poison from plague bearer doesn't benefit from your damage modifiers; does it benefit from debuffs on the enemy? like despair, wither, occultist's 2-pointer, etc.?

and is the stored poison amount calculated as the total poison damage dealt, i.e. after accounting for your increases in damage and the enemy's weaknesses/debuffs to chaos/poison? if so, doesn't this end up [sort of] double-dipping on enemy debuffs? the poison gets stored faster because of enemy debuffs increasing poison damage, and the DoT aura does more damage

unless i'm interpreting the text all wrong, then ignore me entirely

Plague Bearer's damage over time is affected by chaos damage taken and chaos resistance on enemies, so you can increase that damage further that way! Also, increasing the gem level above 20 can increase the maximum damage stored.

The damage stored is a portion of the total damage that would have been dealt by the poison over its duration, ignoring any modifiers on the enemy it's applied to. This means that you don't get the benefit from damage taken modifiers on enemies twice.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by MoeFantasy

How does the stored damage interacting with bugs from [[The Writhing Jar]]?

Does it just store 1 damage?

Plague Bearer stores the damage of the poison applied, regardless of the health of the enemy, making it work well with The Writhing Jar.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by BlindHerald

Hey Rory, sorry to hijack this thread somewhat to ask an unrelated question, but do you happen to know whether wearing Aukuna's Will will make your zombies count as corpses and 'corpses you spawn' for the new necromancer ascendancy's Gravepact and Plaguebringer nodes?

Akuna's Will does make your zombies count as corpses for the Necromancer's Gravepact and Plaguebringer.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Cottonwoods

Can Plague Bearer's damage be increased by support gems?

Plague Beaerer's damage isn't modified by supports, so the best supports for it are ones that modify its area and level.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by patskie14

Hi Rory, Sorry for another hijack, but can you confirm the mechanics of corpse pact's shock? I posted a thread

I've just tested this, it appears that your shock and chill effect does apply to Corpse Pact's ailment auras.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by riceanalyst

Hi Rory,

Will "Increased Effect of Non-Damaging Ailments on Enemies" scale the shock and chill from Corsepact?

I've just tested this, it appears that your shock and chill effect does apply to Corpse Pact's ailment auras.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by MoeFantasy

Since the mechanic of [[The Writhing Jar]] was changed, does it requires us to use [[Southbound]] to make sure the bugs not got one-shotted to have the poison applied or the poison got applied regardless if the target killed by the hit?

At least for the curse on hit mechanic, you don't get bonus from curses if you one-shot them. Similar things happen with the Glad's bleeding enemy explode (Bleed is applied while the enemy is still alive after getting hit), so I'm more curious about this.

Mark can probably explain the exact technical explanation, but I can confirm from testing that you don't need Southbound to have poisons on worms count to your Plague Bearer when you hit and inevitably kill them with a single poisonous strike.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by riceanalyst

Thanks Rory for the quick confirmation!

Also to confirm - since skittering bots are minions, the only way to scale the shock/chill auras from them would be using support gems like Bone Chill?

(Elemental ailment scaling and aura scaling won't apply?)

Skitterbot's shock and chill auras are the minion's auras, not yours, so only if you could give them shock or chill effect from something like a Necromantic Aegis shield (which doesn't currently exist as far as I can tell) or from support gems could you affect the strength of the aura.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by tempoltone

I have some questions:
1. Are your traps and mines' poison affected by Plague Bearer?
2. Can Plague Bearer's 2nd form be link with traps and mines?
3. Will linking it with less duration gem make the rate double or it just stops spending the charge early?

  1. Plague Bearer doesn’t absorb poisons from traps, mines, totems or minions.
  2. The second form is the same gem and can’t be supported by a trap, mine or totem support
  3. Increased or reduced duration has no effect on plague bearer
about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by FORTNlT3

So the true question is what's your 3.8 build or you still waiting for patch notes?

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Daesthelos

Just to be sure, do those Zombies count as "Spawned" or "Raised" in regards to Corpse Pacts `Corpses you spawn have 50% increased Maximum Life`?
And also just to be sure, if those Zombies count as "Spawned", will they Shock and Chill nearby enemies when spawned?

With Akuna's Will, zombies get the 50% increased Maximum Life from Corpse Pact, and do Shock and Chill nearby enemies when raised.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Seamstressy

If you support it with %more gems does it just deplete the buffer faster?

More damage or any other modifier to your damage has no affect on the Plague Bearer's damage output. It's a very low support cost skill, designed to fit in a 3 or 4-link at most.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by fdbug

Increased or reduced duration has no effect on plague bearer

"Expire slower effect" like Solstice Vigil or even self-cruse have no effect too?

Correct, you can't slow or speed up the decay of Plague Bearer with anything other than stats that specifically refer to the skill, like perhaps a helmet enchant that might exist now.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by Da4orce

Hi Rory, any clue if we'll gain vaal souls from blight monsters? Totally off thread but have to ask. Thanks!

Blight monsters will give Vaal souls, and will leave corpses that will decay after a short time.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by JeffK40

You have so much information, can you stop by and talk to us a little bit more please? Everything you write is just clear, GGG_Mark will usually go into high level explanations that make my brain hurt.

Leading up to release I should have a little more time, now that the balance manifesto is written and all skills are revealed!

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by digbatfiggernick

For Venom Gyre, if the projectile never chained and it returns because it reached the maximum distance travelled, will the return projectile still have any 'remaining chain's left?

Venom Gyre's returning projectile always pierces, so it can't actually chain, but stats that care about the number of remaining chains will be maintained. When you catch the projectile and fling it out again with Whirling Blades, all of its Chains, Forks and Pierces will be refreshed, so you can chain all over again.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by ErrorLoadingNameFile

Hey Rory I have a question regarding Strike skills - it is obvious that you guys do your best to improve them and make them more playable. In my eyes the biggest issue is the need for the Melee Splash Support (even after the weapon range target increase). Now in the past the Slayer could get the splash effect for free and we have it for free on some Strikes in the form of the Glacial Hammer and Dual Strike jewels and it never seemed like it was too strong for free. Could you consider making it an innate ability on Strikes in general going forward?

It's something we're going to be looking at going forward, and the goal would be to provide reasonable alternatives to Melee Splash so you get more choices rather than many Strike skills feeling like they have Melee Splash as a mandatory support for clearing. Increases to Melee Range on the passive tree are one way we're doing this in 3.8.0, but more improvements will come in future.

about 5 years ago - /u/Mark_GGG - Direct link

Originally posted by MaXiMiUS

Pride doesn't work because Generosity specifically says it doesn't work with auras that only affect enemies.

Skitterbots do technically have multiple components that affect you (not just enemies) which is why I'm confused here.

Pride doesn't work because Generosity specifically says it doesn't work with auras that only affect enemies.

That is equally true of the Shocking Skitterbot's Shock aura and the Chilling Skitterbot's Chill Aura - both auras only affect enemies.

Also, neither is an aura skill, those auras are inherent to the skitterbots like rare auras on monsters or item auras on players.

about 5 years ago - /u/Rory_Rackham - Direct link

Originally posted by ToastofBlood

Hi, you specifically said "modifier to your damage" - in my understanding that would be global more multipliers, for example aspect of carnage. Would (for example) concentrated effect have any impact on the mechanics of Plague Bearer? If so, which exactly. Does the AOE get cut down and the DPS increase, or neither, or only the AOE cut down?
Thanks!

Concentrated Effect on Plague Bearer would only apply to the area, so you'd be shrinking its damage zone with no benefit!