Thoughts:
CorruptedMods, Mirrored, Socket changes will add a lot of QOL to the state of the filters.
AreaLevel is huge. It's much more reliable than droplevel and allows highlighting currencies and gems, only while leveling. Things like starter-gems will never be hidden again, no matter the strictness.
Continue is a gamechanger, when it comes to filter-making. It adds nothing new, but makes things much more elegant and allows more control for custom styles, aspects and advanced constructs. FilterBlade will benefit from it greatly as well!
In short I'm excited for these changes (especially since I've been suggesting/asking those). Most of these are rather easy to integrate into my filters and will find their uses!
You'll likely see use of all of these commands in 3.10. "Continue" is a tricky one to bring to www.FilterBlade.xyz , but I think that'll work out as well.
Thanks GGG.
Speculations for 3.10:
The linkedsockets rework is a bit surprising. It's probably preparation for 4.0, but chances are we'll see more delve socket or abyssal socket action in 3.10.
"AnyEnchantment" now only recognises Labyrinth enchantments... that's surprising. That likely means there's either going to be enchantment relevant changes in 3.10. Maybe new enchantment types that have an alternative source or are droponly, because otherwise, you can just filter by slot.