The disparity between melee skills and ranged skills has been too big for way too long.
I understand that the basic idea of Melee is to be up close in combat and ranged is to kill stuff from far away. But in PoE, killing things fast with low defenses from far away is better than being close, slow and tanky. There is simply no advantage for melee over ranged skills in PoE.
One of the main problems of Melee always was the AOE. The range of ranged attack skills is too far for literally zero investment while Melee Characters have to heavily invest into AOE and sacrifice alot to achieve decent radius.
I wonder why they never reduced base range or base projectile speed for projectiles and gave us more options to increase the proj speed, so that ranged attack skills have to invest into proj speed aswell.
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