The rules is not "all increased modifiers are additive with each other" - as a trivial example, increases to armour are not additive with increases to, say, fire damage, because they are applying to different things. The rule is that all "increased" (and "reduced") modifiers to the same value are additive with each other.
The damage of a weapon item, and the damage of a player using that weapon, are not the same value.
A local stat granting increased damage to a weapon is addtive with other modifiers to the damage of the weapon - multiple such modifiers on the same item stack additively. They are all affecting the base physical damage the weapon has from it's base type. The final result of applying all such modifiers provides the total damage of the weapon, which is displayed above the mods (as noted elsewhere in the thread, if a weapon's physical damage is modified it's value will be displayed in blue to show this, while elemental and chaos damage are colour-coded by damage type, as they are always modified if present, since weapons only have physical damage as a base).
When you equip that weapon, it's total damage becomes the base damage for your attacks. Added damage on your character applies to it, and then increases and reductions on your character can apply to that value, which is not the same value that the local modifiers on the weapon were already applied to, although it does depend on that value from the earlier calculation. Both kinds of "increased" modifiers are additive, not multiplicative with other "increased" modifiers affecting the same value. They fundamentally cannot be additive with each other because they aren't applying to the same thing.
Similarly, increases to damage taken by an enemy are additive with other increases to damage taken, but not with increases to your damage that you try to deal to the enemy, because those are different values - the result of you calculating your damage is mitigated by enemy resistances and armour, and the types of that damage potentially modified, to work out the damage taken value.