over 4 years ago - /u/Openarl - Direct link

The 1.4.150 update for Path of Building is now available, containing the new and updated skills for 3.8.

This update also contains updates to item bases, mods, and skill enchantments, as well as the changes to minions and mines.

Other changes (such as new/old/balanced uniques, and anointed notable support) are still to come.

For existing users, the update is available via the usual update system; click "Check for Update" at the bottom left if the update hasn't already been downloaded.
For anyone interested in trying the program for the first time, head to the releases page to get the installer.

If you'd like to give me something more tangible than energy, I have a Patreon page.

External link →
over 4 years ago - /u/Openarl - Direct link

Originally posted by Zaroin

hi, i get this error when trying to import a characters items and skills https://i.imgur.com/Am12RAo.png after the update.

Does anyone know how to fix it.

I reinstalled it, nothing changed.

If that's the one I've just encountered (characters with Minion Instability) then it'll be fixed shortly.

over 4 years ago - /u/Openarl - Direct link

Originally posted by Zaroin

Yes it has MI skilled. ty

Ok. Check for an update in a few minutes!

over 4 years ago - /u/Openarl - Direct link

Originally posted by snips17

Any know how I can take Elusive into account, or am I simply missing an option somewhere?

Elusive isn't supported yet; mechanically it's a bit odd, so it may take a while for me to get around to it.

over 4 years ago - /u/Openarl - Direct link

Originally posted by WTB_GF

We still dont have legion uniques by the way.

They're coming in the next update.

over 4 years ago - /u/Openarl - Direct link

Originally posted by Yuskia

Does this have CoC functionality yet?

Not yet, unfortunately.

over 4 years ago - /u/Openarl - Direct link

Originally posted by Dolandlod

Very nice, Inspiration doesn't seem to be working though. Unless I'm missing something, it should apply to attacks and spells but it only has a reduced cost associated with it.

It appears to be working correctly here. Are you enabling Inspiration Charges in the Configuration tab?

over 4 years ago - /u/Openarl - Direct link

Originally posted by CapMSFC

Infernal Legion isn't getting supported by certain damage modifiers, notably elemental/fire as extra chaos from either Vis Mortis or weapons on Animate Guardian. Is that correct or a bug?

Conversion modifiers do not apply to damage over time effects, such as Infernal Legion.

over 4 years ago - /u/Openarl - Direct link

Originally posted by sliceoflife731

I'm struggling to understand Infernal Legion - Does fire damage boost this damage?

Yes, but only if granted to the minion - fire damage from the passive tree (for example) won't apply, as it is the minion that is dealing the damage.

over 4 years ago - /u/Openarl - Direct link

Originally posted by phoenix_nz

Hey mate, sorry for hijacking into a reply but Shockwave Totem and Phys to Lightning is not playing nice. Seems to be wigging out and not showing the effect of the Phys as Extra Lightning.

https://pastebin.com/2AxiDTjk

When I loaded your build, the Physical to Lightning support was disabled; when enabled, it appeared to be working as intended.

over 4 years ago - /u/Openarl - Direct link

Originally posted by NiceStress

Where did the distance option go? For Point Blank and such. Am I missing it.

Looks to still be there? It's in the "For Effective DPS" section, near the top.

over 4 years ago - /u/Openarl - Direct link

Originally posted by OGv1va

Any plans to support “allocates x passive” anytime soon?

That's coming in the next update.

over 4 years ago - /u/Openarl - Direct link

Originally posted by kayellaPoE

Thanks for the update Openarl.

I just noticed that Feeding Frenzy doesn't apply its buff to other minions.

For example, I have Feeding Frenzy linked to Raise Zombie. When I check the skill in skill options, their damage and attack speed increases. However, my spectres, in a different link group, do not get any buff (damage and cast speed remain unchanged).

That's fixed in the next update.

over 4 years ago - /u/Openarl - Direct link

Originally posted by karmakomando2

Hey Openarl, thanks for the great program, just wanted to ask if/when fractal thoughts might be added to pob?

That's coming in the next update.

over 4 years ago - /u/Openarl - Direct link

Originally posted by DemiTF2

Yo /u/Openarl I love you, but I'm curious about a potential issue with the node power view?

Normally it works fine but it seems after this update, at least with Cobra Lash, almost every node is 100% black, even ascendancy nodes and ones that are incredibly powerful and should be bright red.

Is this known to you?

Could you give me your build? I'm not able to reproduce this.

over 4 years ago - /u/Openarl - Direct link

Originally posted by UlfMitHand

Any chance for new templates for Slave divers soonish? Also thanks a lot for all your work!

They're coming in the next update, along with a few other new spectres.

over 4 years ago - /u/Openarl - Direct link

Originally posted by emize

I see the new mines are in will there be support for the new Mines Auras? I know its probably a fair bit of work.

They are supported.

over 4 years ago - /u/Openarl - Direct link

Originally posted by kelthalas

Thanks for the update man !

Can you add slave drivers to the spectre list please ? It's one of the most used at the moment

They're coming in the next update.

over 4 years ago - /u/Openarl - Direct link

Originally posted by KiltsAreManlySkirts

Using carrion golem alongside other golems does not seem to increase the latter's damage through primordial jewels.

That should be fixed in the next update.

over 4 years ago - /u/Openarl - Direct link

Originally posted by DemiTF2

Sure! Here it is: https://pastebin.com/JCUgUt4t

Also, it seems that sometime between when I posted this and the current update, it was fixed, but that's my pastebin anyway in case it helps you find the issue to prevent it in the future!

Oh... that might have been 1.4.151 that fixed it, then.

over 4 years ago - /u/Openarl - Direct link

Originally posted by emize

Using the latest version I have Stormblast Mines in my build. They each provide a 3% increased damage taken aura on enemies that stacks per mine.

Yet I can enable or disable them and it has not effect on any skill's DPS. If I enable them I do not see any debuff appear in the calculation screen nor see them involved in damage calculations.

Is there a setting I have missed somewhere?

Are you setting the Active Mines option below the skill selector? That's what determines how many stacks you get. Also, you'll need to set that option separately in the calculations tab to get the debuff to show there.

over 4 years ago - /u/Openarl - Direct link

Originally posted by ValuedBuffalo

Hi sorry don't know how to report bugs in POB so Il try here. In the heirophant ascendancy, the node which gives 20% mana as extra es and 10% less mana reserved isn't calculating the mana reservation correctly. I'm not at all sure what's going on with it other than it is saying I should have way more unreserved mana than I actually do in game. Sorry if this doesn't make sense but thought I should mention it

Is that still the case in the current version (1.4.151)?

over 4 years ago - /u/Openarl - Direct link

Originally posted by emize

I don't have that option. Using 1.4.151.

I have Banner, Feeding Frenzy, Spectre, Curse and Stance options.

It's in the sidebar, not the configuration tab.

over 4 years ago - /u/Openarl - Direct link

Originally posted by phoenix_nz

It's not granting enough of a bonus though?

Am I missing something? If you add a level 4 Added Fire (same 28% phys as extra but it's Fire not Lightning) and the DPS change is MUCH greater

The added damage is working correctly, but the damage conversion from the support is actually erasing most of the gain, as the enemy is nearly twice as vulnerable to Physical Damage than it is to Elemental Damage (due to Vulnerability and the enemy's resistances).

over 4 years ago - /u/Openarl - Direct link

Originally posted by notamaninahat

Not sure if this is the right place but with slave driver beening added in 1.4.152 they seem to have default attack and Flamsurge. Should it not be FlameWhip a lightning based attack rather than fire?

"FlameWhip" is actually the internal name for Flame Surge; Slave Drivers use a version of that skill that deals Lightning Damage (and has no bonus against Burning enemies), but even with those changes it is still Flame Surge, and is hence labelled as such in Path of Building. Technically I could override the name for this specific skill, but I'm not sure what else to call it.