over 2 years ago - Community_Team - Direct link




We're introducing a range of new skills and making a variety of changes to existing Skill and Support Gems in Path of Exile: Scourge. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you finalise your builds for the upcoming launch.

Below are all the new and changed Gems in Path of Exile: Scourge. We can't wait to see what you come up with!



New Gems
















Updated Gems


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Vaal Glacial Hammer




Modified



  • New: +2 to Melee Strike Range

  • Old: +4 to Melee Strike Range


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Vaal Immortal Call




Modified



  • New: Cooldown Time 60.00 sec

  • Old: Cooldown Time 3.00 sec


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Vaal Molten Shell




Removed

  • Buff grants 29% more Armour



Modified



  • New: 39% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000

  • Old: 35% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000


  • New: Buff grants +858 to Armour

  • Old: Buff grants +429 to Armour


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Vaal Double Strike




Removed

  • +2 to Melee Strike Range










Vaal Grace




Added


  • You and nearby allies have +15% chance to Evade Attack Hits

  • Suppressed Spell Damage dealt to you is Unlucky




Removed


  • 34% Chance to Dodge Attack Hits

  • 34% Chance to Dodge Spell Hits














Vaal Cold Snap




Modified



  • New: Deals 2454.5 Base Cold Damage per second

  • Old: Deals 1532.7 Base Cold Damage per second


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Vaal Fireball




Removed

  • 88% more Damage with Ignite



Modified



  • New: 25% chance to Ignite enemies

  • Old: 39% chance to Ignite enemies


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Vaal Flameblast




Modified



  • New: 70% more Damage with Ailments for each stage

  • Old: 100% more Damage with Ailments for each stage


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Vaal Righteous Fire




Modified



  • New: Sacrifices 60% of your total Energy Shield and Life Deals 158% of Sacrificed Energy Shield and Life as Fire Damage per second

  • Old: Sacrifices 60% of your total Energy Shield and Life Deals 99% of Sacrificed Energy Shield and Life as Fire Damage per second


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Absolution




Added


  • +4 to radius

  • 25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy




Removed

  • 25% chance to Summon a Sentinel of Absolution on Hitting a Unique Enemy










Battlemage's Cry




Modified



  • New: Warcry, Critical, AoE, Duration

  • Old: Warcry, AoE, Duration


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Determination




Added

  • You and nearby allies gain 2051 additional Armour



Modified



  • New: You and nearby allies gain 49% more Armour

  • Old: You and nearby allies gain 51% more Armour


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Dominating Blow




Removed

  • +2 to Melee Strike Range










Dread Banner




Added

  • Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner



Removed


  • 1% increased Fortify effect per Stage

  • Gain Fortify for 0.05 seconds per Stage on Placing the Banner











Flesh and Stone




Modified



  • New: Reservation 25% Mana

  • Old: Reservation 35% Mana


  • New: Enemies Maimed by this Skill take 11% increased Physical Damage

  • Old: Enemies Maimed by this Skill take 16% increased Physical Damage


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Glacial Hammer




Modified



  • New: +2 to Melee Strike Range

  • Old: +4 to Melee Strike Range


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Heavy Strike




Modified



  • New: +2 to Melee Strike Range

  • Old: +4 to Melee Strike Range


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Infernal Blow




Removed

  • +2 to Melee Strike Range










Infernal Cry




Modified



  • New: Warcry, AoE, Duration, Fire, Attack, Trigger, Melee

  • Old: Warcry, AoE, Duration, Fire, Attack, Melee


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Searing Bond




Modified



  • New: Deals 3899.6 Base Fire Damage per second

  • Old: Deals 2459.5 Base Fire Damage per second


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Shield Charge




Modified



  • New: Attack Time 0.50 sec

  • Old: Attack Time 0.48 sec


  • New: 134 to 200 Base Off Hand Physical Damage

  • Old: 350 to 525 Base Off Hand Physical Damage


  • New: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • Old: 4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield


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Shield Crush




Modified



  • New: Attack Time 0.80 sec

  • Old: Attack Time 0.76 sec


  • New: 172 to 258 Base Off Hand Physical Damage

  • Old: 286 to 429 Base Off Hand Physical Damage


  • New: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • Old: 4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield


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Smite




Removed

  • +2 to Melee Strike Range










Static Strike




Removed

  • +2 to Melee Strike Range










Steelskin




Added

  • Buff grants Immunity to Bleeding










Vigilant Strike




Added


  • 20% increased Damage

  • Melee Hits Fortify for 8 seconds




Removed


  • Can't be Evaded

  • Grants Fortify for 13.7 seconds on Melee hit




Modified



  • New: Attack Damage 350% of base

  • Old: Attack Damage 325% of base


  • New: Effectiveness of Added Damage 350%

  • Old: Effectiveness of Added Damage 325%


  • New: +2 to Melee Strike Range

  • Old: +4 to Melee Strike Range


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Ambush




Added

  • Exerted Attacks have +25% to Critical Strike Chance



Removed

  • Exerted Attacks have 276% increased Critical Strike Chance



Modified



  • New: Critical, Spell, Movement, Duration, Travel

  • Old: Spell, Movement, Duration, Travel


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Blade Vortex




Modified



  • New: Critical, Spell, AoE, Duration, Physical

  • Old: Spell, AoE, Duration, Physical


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Bladefall




Modified



  • New: Critical, Spell, AoE, Physical, Duration

  • Old: Spell, AoE, Physical, Duration


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Burning Arrow




Added


  • Attack Speed 90% of base

  • Adds 201 to 302 Fire Damage to Attacks against Ignited Enemies

  • 20% increased Fire Damage




Removed


  • Base duration is 4.00 seconds

  • If this Skill Ignites an Enemy, it also inflicts a Burning Debuff
    Debuff deals Fire Damage per second equal to 39% of Ignite Damage per second

  • 88% more Damage with Ignite

  • +10% to Fire Damage over Time Multiplier




Modified



  • New: Attack, Projectile, Fire, Bow

  • Old: Attack, Projectile, Fire, Duration, Bow


  • New: Attack Damage 214% of base

  • Old: Attack Damage 184.2% of base


  • New: Effectiveness of Added Damage 214%

  • Old: Effectiveness of Added Damage 184%


  • New: 25% chance to Ignite enemies

  • Old: 50% chance to Ignite enemies


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New: Fires a burning arrow that deals fire damage and has a chance to ignite.


Old: Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.



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Cobra Lash




Modified



  • New: Critical, Attack, Projectile, Chaos

  • Old: Attack, Projectile, Chaos


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Double Strike




Removed

  • +2 to Melee Strike Range










Dual Strike




Removed

  • +2 to Melee Strike Range



Modified



  • New: Critical, Attack, Melee, Strike

  • Old: Attack, Melee, Strike


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Elemental Hit




Removed

  • +2 to Melee Strike Range










Explosive Arrow




Added

  • Explosion deals 5% more Damage with Hits per Explosive Arrow on Target



Removed

  • Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target










Explosive Concoction




Added


  • Attack Speed 115% of base

  • +78% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask




Removed

  • Deals 49% more Damage with Ignite if Charges were consumed from a Ruby Flask



Modified



  • New: +6% to Critical Strike Chance

  • Old: +5% to Critical Strike Chance


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Fire Trap




Modified



  • New: Deals 2934.9 Base Fire Damage per second

  • Old: Deals 1833.6 Base Fire Damage per second


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Frenzy




Removed

  • +2 to Melee Strike Range










Grace




Added

  • You and nearby allies gain 29% more Evasion rating










Pestilent Strike




Removed

  • +2 to Melee Strike Range










Precision




Modified



  • New: Aura, Critical, Spell, AoE

  • Old: Aura, Spell, AoE


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Puncture




Removed

  • +2 to Melee Strike Range










Riposte




Removed

  • +2 to Melee Strike Range










Shattering Steel




Added

  • Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther



Removed

  • Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther










Spectral Shield Throw




Modified



  • New: Attack Time 0.65 sec

  • Old: Attack Time 0.60 sec


  • New: 203 to 304 Base Off Hand Physical Damage

  • Old: 399 to 599 Base Off Hand Physical Damage


  • New: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • Old: 6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield


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Spectral Throw




Modified



  • New: Cost 8 Mana

  • Old: Cost 9 Mana


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Summon Ice Golem




Modified



  • New: Critical, Cold, Minion, Spell, Golem

  • Old: Cold, Minion, Spell, Golem


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Viper Strike




Removed

  • +2 to Melee Strike Range










Wild Strike




Removed

  • +2 to Melee Strike Range













Armageddon Brand




Added


  • Activates every 1 second while Attached

  • Deals 29% more Damage with Hits against Branded Enemy




Removed


  • Activates every 0.75 seconds while Attached

  • 25% chance to Ignite enemies

  • 250% more Damage with Ignite




Modified



  • New: Critical Strike Chance 5.00%

  • Old: Critical Strike Chance 6.00%


  • New: Effectiveness of Added Damage 135%

  • Old: Effectiveness of Added Damage 85%


  • New: Deals 613 to 920 Fire Damage

  • Old: Deals 398 to 597 Fire Damage


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Assassin's Mark




Modified



  • New: Critical, Spell, Duration, Curse, Mark

  • Old: Spell, Duration, Curse, Mark


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Bone Offering




Added

  • Grants Minions 4% of Life Regenerated per Second if they have Blocked recently



Removed

  • Minions recover 594 Life when they Block










Cold Snap




Modified



  • New: Effectiveness of Added Damage 240%

  • Old: Effectiveness of Added Damage 140%


  • New: Deals 1057 to 1586 Cold Damage

  • Old: Deals 666 to 999 Cold Damage


  • New: Deals 1894 Base Cold Damage per second

  • Old: Deals 1193.2 Base Cold Damage per second


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Creeping Frost




Modified



  • New: Deals 2225.6 Base Cold Damage per second

  • Old: Deals 1391.2 Base Cold Damage per second


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Dark Pact




Modified



  • New: Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage

  • Old: Sacrifices 6% of Skeleton's Life to deal that much Chaos Damage


  • New: 97% more Damage with Hits and Ailments if using your Life

  • Old: 76% more Damage with Hits and Ailments if using your Life


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Discharge




Modified



  • New: 55% less Damage with Ailments

  • Old: 30% less Damage with Ailments


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Divine Ire




Modified



  • New: Beam deals 30% more Damage with Ailments per Stage after the first

  • Old: Beam deals 70% more Damage with Ailments per Stage after the first


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Fireball




Removed

  • 88% more Damage with Ignite



Modified



  • New: 25% chance to Ignite enemies

  • Old: 39% chance to Ignite enemies


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Flame Surge




Added


  • Base duration is 4.00 seconds

  • Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds

  • Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy





New: Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them.


Old: Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.



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Flame Wall




Modified



  • New: Deals 679.9 Base Fire Damage per second

  • Old: Deals 456.3 Base Fire Damage per second


  • New: Secondary Debuff Deals 2266.4 Base Fire Damage per second

  • Old: Secondary Debuff Deals 1520.9 Base Fire Damage per second


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Flameblast




Modified



  • New: 60% more Damage with Ailments for each stage

  • Old: 90% more Damage with Ailments for each stage


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Frost Bomb




Added

  • 4% more Damage with Hits per 0.1 seconds Duration



Removed

  • 25% reduced Energy Shield Recharge rate



Modified



  • New: Effectiveness of Added Damage 210%

  • Old: Effectiveness of Added Damage 300%


  • New: Deals 930 to 1395 Cold Damage

  • Old: Deals 1336 to 2003 Cold Damage


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New: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.


Old: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and reduces energy shield recharge rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.



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Frost Shield




Modified



  • New: Critical, Spell, AoE, Duration, Cold

  • Old: Spell, AoE, Duration, Cold


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Hexblast




Modified



  • New: Effectiveness of Added Damage 210%

  • Old: Effectiveness of Added Damage 150%


  • New: Deals 965 to 1447 Chaos Damage

  • Old: Deals 689 to 1034 Chaos Damage


  • New: 15% more Damage with Ailments per 5 Doom on Hex with most Doom

  • Old: 40% more Damage with Ailments per 5 Doom on Hex with most Doom


  • New: 40% more Damage with Hits per 5 Doom on Hex with most Doom Removes Hex with most Doom after Damaging

  • Old: 60% more Damage with Hits per 5 Doom on Hex with most Doom Removes Hex with most Doom after Damaging


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Ice Spear




Modified



  • New: Critical, Spell, Projectile, Cold

  • Old: Spell, Projectile, Cold


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Icicle Mine




Modified



  • New: Mine, Critical, Spell, Projectile, Cold, Aura, AoE

  • Old: Mine, Spell, Projectile, Cold, Aura, AoE


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Incinerate




Modified



  • New: Final wave deals 250% more Damage with Ignite

  • Old: Final wave deals 500% more Damage with Ignite


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Lightning Spire Trap




Modified



  • New: Trap, Critical, Spell, Duration, AoE, Lightning

  • Old: Trap, Spell, Duration, AoE, Lightning


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Lightning Trap




Modified



  • New: Trap, Critical, Spell, Projectile, Lightning

  • Old: Trap, Spell, Projectile, Lightning


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Penance Brand




Modified



  • New: Explosions deal 60% more Damage with Ailments per Energy after the first

  • Old: Explosions deal 100% more Damage with Ailments per Energy after the first


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Power Siphon




Modified



  • New: Critical, Attack, Projectile

  • Old: Attack, Projectile


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Purifying Flame




Modified



  • New: Effectiveness of Added Damage 200%

  • Old: Effectiveness of Added Damage 180%


  • New: Deals 884 to 1326 Physical Damage

  • Old: Deals 803 to 1205 Physical Damage


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Purity of Elements




Added

  • You and nearby allies are Immune to all Elemental Ailments



Modified



  • New: Reservation 50% Mana

  • Old: Reservation 35% Mana


  • New: You and nearby allies gain +34% to all Elemental Resistances

  • Old: You and nearby allies gain +27% to all Elemental Resistances


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New: Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.


Old: Casts an aura that grants elemental resistances to you and your allies.



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Righteous Fire




Modified



  • New: Deals 2447.9 Base Fire Damage per second

  • Old: Deals 1541.8 Base Fire Damage per second


  • New: Deals 35% of your Maximum Life as Base Fire Damage per second

  • Old: Deals 20% of your Maximum Life as Base Fire Damage per second


  • New: Deals 35% of your Maximum Energy Shield as Base Fire Damage per second

  • Old: Deals 20% of your Maximum Energy Shield as Base Fire Damage per second


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Scorching Ray




Modified



  • New: Deals 696.3 Base Fire Damage per second

  • Old: Deals 439.4 Base Fire Damage per second


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Siphoning Trap




Modified



  • New: Deals 760.7 Base Cold Damage per second

  • Old: Deals 426.3 Base Cold Damage per second


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Tempest Shield




Added


  • Cooldown Time 1.00 sec

  • Buff Grants 20% chance to Shock enemies

  • Buff grants +25% Chance to Block Spell Damage while holding a Shield

  • Buff grants Immunity to Shock




Removed


  • Cost 16 Mana

  • Base duration is 12.00 seconds

  • 20% increased Lightning Damage

  • +3% Chance to Block Attack Damage while holding a Shield

  • +3% Chance to Block Spell Damage while holding a Shield




Modified



  • New: Spell, Lightning, Chaining

  • Old: Spell, Lightning, Chaining, Duration


  • New: Cast Time Instant

  • Old: Cast Time 0.25 sec


  • New: Effectiveness of Added Damage 220%

  • Old: Effectiveness of Added Damage 60%


  • New: Deals 896 to 2688 Lightning Damage

  • Old: Deals 284 to 426 Lightning Damage


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New: Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.


Old: Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.



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Voltaxic Burst




Added

  • 1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting



Modified



  • New: Critical Strike Chance 6.50%

  • Old: Critical Strike Chance 5.00%


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Vortex




Added

  • Effectiveness of Added Damage 180%



Modified



  • New: Critical Strike Chance 6.00%

  • Old: Critical Strike Chance 6.50%


  • New: Deals 833 to 1250 Cold Damage

  • Old: Deals 524 to 787 Cold Damage


  • New: Deals 2315.1 Base Cold Damage per second

  • Old: Deals 1456.9 Base Cold Damage per second


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Wintertide Brand




Modified



  • New: Deals 261.2 Base Cold Damage per second

  • Old: Deals 164.6 Base Cold Damage per second


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Zealotry




Modified



  • New: Aura, Critical, Spell, AoE

  • Old: Aura, Spell, AoE


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Anomalous Precision




Added

  • 20% increased Reservation Efficiency



Removed

  • 10% reduced Reservation













Anomalous Firestorm




Added

  • 10% chance to Ignite enemies



Modified



  • New: First Impact deals 325% more Damage with Hits and Ailments

  • Old: First Impact deals 385% more Damage with Hits and Ailments


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Anomalous Purity of Elements




Added

  • 10% increased effect of Aura



Removed

  • You and nearby Allies have 2% chance to avoid Elemental Ailments













Divergent Vigilant Strike




Modified



  • New: 10% increased Cooldown Recovery Rate

  • Old: 60% increased Cooldown Recovery Rate


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Divergent Ambush




Added

  • Exerted Attacks have +30% to Critical Strike Chance



Removed

  • Exerted Attacks have 316% increased Critical Strike Chance













Divergent Tempest Shield




Added

  • Buff grants +27% Chance to Block Spell Damage while holding a Shield



Removed


  • +4% Chance to Block Attack Damage while holding a Shield

  • +4% Chance to Block Spell Damage while holding a Shield











Divergent Wrath




Added

  • 4% increased Reservation Efficiency



Removed

  • 2% reduced Reservation













Phantasmal Vigilant Strike




Added

  • Melee Hits Fortify for 10 seconds



Removed

  • 20% increased Damage










Cast on Melee Kill Support




Modified



  • New: Cost & Reservation Multiplier 120%

  • Old: Cost & Reservation Multiplier 140%


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Fortify Support




Added

  • Melee Hits from Supported Skills Fortify



Removed


  • Supported Skills grant Fortify on Melee hit

  • Supported Skills have 34% increased Fortify duration











Inspiration Support




Added


  • Gain an Inspiration Charge when you Spend Mana on Upfront
    Costs or Effects of Supported Skills

  • Lose all Inspiration Charges after Spending a total of 800 Mana on Upfront Costs and Effects of Supported Skills




Removed


  • Gain an Inspiration Charge when you Spend Mana for Supported Skills

  • Lose all Inspiration Charges after Spending a total of 800 Mana with Supported Skills




Modified



  • New: Critical, Support

  • Old: Support


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Cast On Critical Strike Support




Modified



  • New: Critical, Support, Spell, Trigger

  • Old: Support, Spell, Trigger


  • New: Cost & Reservation Multiplier 120%

  • Old: Cost & Reservation Multiplier 140%


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Charged Traps Support




Modified



  • New: Critical, Support, Trap

  • Old: Support, Trap


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Critical Strike Affliction Support




Modified



  • New: Critical, Support

  • Old: Chaos, Support


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Nightblade Support




Modified



  • New: Attack, Critical, Support

  • Old: Attack, Support


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Cast while Channelling Support




Modified



  • New: Cost & Reservation Multiplier 120%

  • Old: Cost & Reservation Multiplier 140%


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Charged Mines Support




Modified



  • New: Critical, Support, Mine

  • Old: Support, Mine


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Controlled Destruction Support




Modified



  • New: Spell, Critical, Support

  • Old: Spell, Support


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Impending Doom Support




Modified



  • New: Support, Hex, Spell, AoE, Chaos, Trigger

  • Old: Support, Hex, Spell, AoE, Chaos


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Added


  • Effectiveness of Added Damage 140%

  • 15% more Damage with Ailments per 5 Doom on Hex

  • 40% more Damage with Hits per 5 Doom on Hex




Removed

  • 60% more Damage per 5 Doom on Hex



Modified



  • New: Deals 602 to 903 Chaos Damage

  • Old: Deals 430 to 645 Chaos Damage


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Increased Critical Damage Support




Modified



  • New: Critical, Support

  • Old: Support


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Increased Critical Strikes Support




Modified



  • New: Critical, Support

  • Old: Support


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Infernal Legion Support




Modified



  • New: Minions from Supported Skills deal 2092.6 Fire Damage per second to Enemies near them

  • Old: Minions from Supported Skills deal 1315.9 Fire Damage per second to Enemies near them


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Power Charge On Critical Support




Modified



  • New: Critical, Support

  • Old: Support


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Anomalous Arrogance Support




Added

  • Supported Skills have 4% increased Life Reservation Efficiency



Removed

  • Supported Skills have 2% reduced Life Reservation













Anomalous Trap and Mine Damage Support




Added

  • Supported Skills have 20% increased Reservation Efficiency



Removed

  • Supported Skills have 10% reduced Reservation













Anomalous Blastchain Mine Support




Added

  • Supported Skills have 40% increased Reservation Efficiency



Removed

  • Supported Skills have 20% reduced Reservation













Divergent Generosity Support




Added

  • Supported Skills have 20% reduced Reservation Efficiency



Removed

  • Supported Skills have 10% increased Reservation













Divergent Blasphemy Support




Added

  • Supported Skills have 4% increased Reservation Efficiency



Removed

  • Supported Skills have 2% reduced Reservation













Awakened Added Fire Damage Support




Added

  • +1 to Level of Supported Physical Skill Gems



Removed

  • +1 to Level of Supported Fire Skill Gems










Awakened Brutality Support




Added

  • Supported Skills have 10% chance to Crush Enemies for 4 seconds on Hit










Awakened Burning Damage Support




Added

  • +1 to Level of Supported Fire Skill Gems










Awakened Elemental Damage with Attacks Support




Added

  • Elemental Damage from Supported Skills cannot be Reflected










Awakened Fire Penetration Support




Added

  • Supported Skills have 10% chance to inflict Fire Exposure on Hit










Awakened Melee Physical Damage Support




Added

  • Supported Skills have 10% chance to Intimidate Enemies for 4 seconds on Hit










Awakened Melee Splash Support




Added

  • +1 to Level of Supported Strike Skill Gems










Awakened Multistrike Support




Modified



  • New: Supported Skills deal 20% less Attack Damage

  • Old: Supported Skills deal 25% less Attack Damage


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Awakened Arrow Nova Support




Modified



  • New: Supported Skills deal 21% less Projectile Damage

  • Old: Supported Skills deal 26% less Projectile Damage


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Awakened Cast On Critical Strike Support




Modified



  • New: Critical, Support, Spell, Trigger

  • Old: Support, Spell, Trigger


  • New: Cost & Reservation Multiplier 120%

  • Old: Cost & Reservation Multiplier 140%


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Awakened Cold Penetration Support




Added

  • Supported Skills have 10% chance to inflict Cold Exposure on Hit










Awakened Deadly Ailments Support




Modified



  • New: Supported Skills deal 54% more Damage with Ailments

  • Old: Supported Skills deal 49% more Damage with Ailments


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Awakened Fork Support




Modified



  • New: Supported Skills deal 14% more Projectile Damage

  • Old: Supported Skills deal 9% more Projectile Damage


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Awakened Greater Multiple Projectiles Support




Modified



  • New: Supported Skills deal 21% less Projectile Damage

  • Old: Supported Skills deal 26% less Projectile Damage


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Awakened Swift Affliction Support




Modified



  • New: Supported Skills deal 49% more Damage over Time

  • Old: Supported Skills deal 44% more Damage over Time


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Awakened Vicious Projectiles Support




Modified



  • New: Supported Skills deal 59% more Chaos Damage over Time

  • Old: Supported Skills deal 54% more Chaos Damage over Time


  • New: Supported Skills deal 59% more Physical Damage over Time

  • Old: Supported Skills deal 54% more Physical Damage over Time


  • New: Supported Skills deal 59% more Physical Projectile Attack Damage

  • Old: Supported Skills deal 54% more Physical Projectile Attack Damage


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Awakened Void Manipulation Support




Added

  • +1 to Level of Supported Chaos Skill Gems













Awakened Cast While Channelling Support




Added

  • Avoid Interruption from Stuns While Using Supported Skills



Modified



  • New: Cost & Reservation Multiplier 120%

  • Old: Cost & Reservation Multiplier 140%


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Awakened Controlled Destruction Support




Added

  • Supported Skills have 10% chance to Unnerve Enemies for 4 seconds on Hit



Modified



  • New: Spell, Critical, Support

  • Old: Spell, Support


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Awakened Elemental Focus Support




Added

  • +1 to Level of Supported Elemental Skill Gems










Awakened Hextouch Support




Added

  • +1 to Level of Supported Curse Skill Gems










Awakened Lightning Penetration Support




Added

  • Supported Skills have 10% chance to inflict Lightning Exposure on Hit










Awakened Minion Damage Support




Added

  • +1 to Level of Supported Minion Skill Gems










Awakened Spell Echo Support




Modified



  • New: Supported Skills deal 10% less Damage

  • Old: Supported Skills deal 20% less Damage


  • New: Final Repeat of Supported Skills has 20% chance to deal Double Damage

  • Old: Final Repeat of Supported Skills has 25% chance to deal Double Damage


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Awakened Unbound Ailments Support




Modified



  • New: Supported Skills have 79% increased Duration of Ailments on Enemies

  • Old: Supported Skills have 69% increased Duration of Ailments on Enemies


  • New: Supported Skills have 69% increased Effect of non-Damaging Ailments on Enemies

  • Old: Supported Skills have 59% increased Effect of non-Damaging Ailments on Enemies


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Awakened Unleash Support




Modified



  • New: Supported Spells gain a Seal every 0.66 seconds, to a maximum of 4 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost

  • Old: Supported Spells gain a Seal every 0.66 seconds, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost


Show DifferencesHide Differences





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over 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 2 years ago - CommunityTeam_GGG - Direct link
We're introducing a range of new skills and making a variety of changes to existing Skill and Support Gems in Path of Exile: Scourge. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you finalise your builds for the upcoming launch.

You can check out all the new and changed Gems in Path of Exile: Scourge {LINK REMOVED}here. We can't wait to see what you come up with!