Original Post — Direct link

The patch notes said that the spell would now trigger at the end of an attack.

The problem is that if you start moving before the projectiles from your attack expire, the socketed spell will not trigger.

The expected behaviour would be that when your attack projectiles expire, the spell triggers, regardless of movement, since after fireing your projectiles the attack also completes regardless of movement.

Example video

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over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by specialized-

Well it says end of the attack not end of the animation. If you hit enemies with your projectiles you obviously didn't cancel the attack (otherwise where would the projectiles come from). This means that you did attack and the spells should trigger. If the current behaviour is what they want they should at least give an option to disable animation canceling, but again, i'm pretty sure its a bug.

The attack is what your character is doing. The projectiles are entirely unrelated except that they are created during the attack.

The attack is an animation on your character which starts, creates the projectiles, and then ends. The attack can end (and thus the spell trigger) before the projectiles hit anything, or afterwards - the attack ending has nothing at all to do with the projectiles. If you cancel the attack before it ends, it won't reach the end, and the trigger will not occur.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by SisterHell

No, if it didnt change this league and the cooldown was still 0.25sec, you can abuse the animation canceling to cap your proc rate even on 2.5 attack speed by attacking - moving - attacking real fast.

Because you have to stand still now, GGG has made the cooldown 0.15sec to compensate by increasing maximum dps for when you have chance to damage.

Yes, this is why Poet's Pen had to change from triggering when you start the attack to when it ends.

This means it won't trigger if you don't reach the end of the attack (because you cancelled it before then), but prevents the above abuse case of starting an attack only to cause the trigger, then immediately cancelling.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by specialized-

Thanks for your response. If the changes were made to prevent abuse, wouldn't making the spell trigger when the attack projectiles spawn also work? Or was it just an intentional nerf to make it feel more clunky, that also happend to prevent the abuse.

That would make it super op for skills that spawn projectiles multiple times, such as Barrage, and stop it working with any attacks that don't spawn projectiles (of which there currently aren't any for wands, but that could change in future).