over 3 years ago - Community_Team - Direct link




Alongside the 16 new Skill Gems we're introducing in Path of Exile: Expedition, we're making a variety of changes to existing Skill Gems. As usual, we've prepared gem data at level 20 with 20% quality for all new and changed gems to help you plan your build for the upcoming launch. If you're looking for Support Gem information, you can find it here.

Below are all the new and changed Skill Gems in Path of Exile: Expedition.

New Gems
















Updated Gems


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Vaal Ancestral Warchief



Added
  • Summons a Totem which uses this Skill


Modified

  • New: Attack Damage 154% of base
  • Old: Attack Damage 122.8% of base

  • New: Effectiveness of Added Damage 154%
  • Old: Effectiveness of Added Damage 123%

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Vaal Earthquake



Modified

  • New: Attack Damage 106% of base
  • Old: Attack Damage 85% of base

  • New: Effectiveness of Added Damage 106%
  • Old: Effectiveness of Added Damage 85%

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Vaal Glacial Hammer



Modified

  • New: Attack Damage 250% of base
  • Old: Attack Damage 200% of base

  • New: Effectiveness of Added Damage 250%
  • Old: Effectiveness of Added Damage 200%

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Vaal Ground Slam



Added
  • 25% reduced Enemy Stun Threshold


Removed
  • Stuns Enemies


Modified

  • New: Attack Damage 375% of base
  • Old: Attack Damage 400% of base

  • New: Effectiveness of Added Damage 375%
  • Old: Effectiveness of Added Damage 400%

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New: Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

Old: Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.


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Vaal Cyclone



Modified

  • New: Attack Damage 109% of base
  • Old: Attack Damage 99% of base

  • New: Effectiveness of Added Damage 109%
  • Old: Effectiveness of Added Damage 99%

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Vaal Double Strike



Added
  • Maximum 8 Summoned Doubles


Modified

  • New: Attack Damage 41% of base
  • Old: Attack Damage 33% of base

  • New: Effectiveness of Added Damage 41%
  • Old: Effectiveness of Added Damage 33%

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Vaal Lightning Strike



Modified

  • New: Attack Damage 163% of base
  • Old: Attack Damage 130% of base

  • New: Effectiveness of Added Damage 163%
  • Old: Effectiveness of Added Damage 130%

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Vaal Reave



Modified

  • New: Attack Damage 313% of base
  • Old: Attack Damage 250% of base

  • New: Effectiveness of Added Damage 313%
  • Old: Effectiveness of Added Damage 250%

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Vaal Spectral Throw



Added
  • Fires 8 Projectiles in each of two mirrored spirals


Removed
  • Fires 8 additional Projectiles
  • Fires Projectiles in a circle


Modified

  • New: Can Store 1 Use
  • Old: Can Store 3 Use

  • New: Attack Damage 110% of base
  • Old: Attack Damage 170% of base

  • New: Effectiveness of Added Damage 110%
  • Old: Effectiveness of Added Damage 170%

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New: Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.

Old: Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.


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Vaal Fireball



Added
  • Fires 32 Projectiles in a spiral


Removed
  • Fires Projectiles in a spiral


Vaal Flameblast



Modified

  • New: 140% more Spell Damage for each stage
  • Old: 120% more Spell Damage for each stage

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Ancestral Protector



Added
  • Summons a Totem which uses this Skill


Modified

  • New: Attack Damage 180% of base
  • Old: Attack Damage 144% of base

  • New: Effectiveness of Added Damage 180%
  • Old: Effectiveness of Added Damage 144%

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Ancestral Warchief



Added
  • Summons a Totem which uses this Skill


Modified

  • New: Attack Damage 166% of base
  • Old: Attack Damage 133% of base

  • New: Effectiveness of Added Damage 166%
  • Old: Effectiveness of Added Damage 133%

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Bladestorm



Modified

  • New: Attack Damage 150% of base
  • Old: Attack Damage 120% of base

  • New: Effectiveness of Added Damage 150%
  • Old: Effectiveness of Added Damage 120%

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Chain Hook



Modified

  • New: Attack Damage 169% of base
  • Old: Attack Damage 135% of base

  • New: Effectiveness of Added Damage 169%
  • Old: Effectiveness of Added Damage 135%

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Cleave



Modified

  • New: Attack Damage 213% of base
  • Old: Attack Damage 170% of base

  • New: Effectiveness of Added Damage 213%
  • Old: Effectiveness of Added Damage 170%

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Consecrated Path



Modified

  • New: Attack Damage 230% of base
  • Old: Attack Damage 184.2% of base

  • New: Effectiveness of Added Damage 230%
  • Old: Effectiveness of Added Damage 184%

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Corrupting Fever



Removed
  • Triggering this Skill still requires paying its Cost


Dominating Blow



Modified

  • New: Attack Damage 238% of base
  • Old: Attack Damage 190% of base

  • New: Effectiveness of Added Damage 238%
  • Old: Effectiveness of Added Damage 190%

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Dread Banner



Modified

  • New: 1% increased Fortify effect per Stage
  • Old: 2% increased Fortify effect per Stage

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Earthquake



Modified

  • New: Attack Damage 150% of base
  • Old: Attack Damage 120% of base

  • New: Effectiveness of Added Damage 150%
  • Old: Effectiveness of Added Damage 120%

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Earthshatter



Modified

  • New: Attack Damage 200% of base
  • Old: Attack Damage 160% of base

  • New: Effectiveness of Added Damage 200%
  • Old: Effectiveness of Added Damage 160%

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General's Cry



Modified

  • New: Supported Skills deal 36% less Damage
  • Old: Supported Skills deal 30% less Damage

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Glacial Hammer



Modified

  • New: Attack Damage 269% of base
  • Old: Attack Damage 215% of base

  • New: Effectiveness of Added Damage 269%
  • Old: Effectiveness of Added Damage 215%

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Ground Slam



Modified

  • New: Attack Damage 188% of base
  • Old: Attack Damage 150% of base

  • New: Effectiveness of Added Damage 188%
  • Old: Effectiveness of Added Damage 150%

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Heavy Strike



Modified

  • New: Attack Damage 313% of base
  • Old: Attack Damage 250% of base

  • New: Effectiveness of Added Damage 313%
  • Old: Effectiveness of Added Damage 250%

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Ice Crash



Modified

  • New: Attack Damage 350% of base
  • Old: Attack Damage 280% of base

  • New: Effectiveness of Added Damage 350%
  • Old: Effectiveness of Added Damage 280%

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Infernal Blow



Modified

  • New: Attack Damage 166% of base
  • Old: Attack Damage 133% of base

  • New: Effectiveness of Added Damage 166%
  • Old: Effectiveness of Added Damage 133%

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Leap Slam



Modified

  • New: Attack Damage 150% of base
  • Old: Attack Damage 120% of base

  • New: Effectiveness of Added Damage 150%
  • Old: Effectiveness of Added Damage 120%

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Molten Strike



Modified

  • New: Attack Damage 185% of base
  • Old: Attack Damage 148% of base

  • New: Effectiveness of Added Damage 185%
  • Old: Effectiveness of Added Damage 148%

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Perforate



Modified

  • New: Attack Damage 213% of base
  • Old: Attack Damage 170% of base

  • New: Effectiveness of Added Damage 213%
  • Old: Effectiveness of Added Damage 170%

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Reap



New: A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.

Old: A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive and this skill was not triggered, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.


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Seismic Cry



Removed
  • Exerted Attacks deal 30% more Damage
  • Exerted Attacks deal 20% more Damage per previous Attack Exerted by this Warcry


Shield Charge



Added
  • Attack Time 0.48 sec
  • Critical Strike Chance 5.00%


Removed
  • Base Off Hand Critical Strike Chance is 5%
  • +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
  • Base Off Hand Attack time is 0.48 seconds


Modified

  • New: Attack, AoE, Movement, Travel, Physical, Melee
  • Old: Attack, AoE, Movement, Travel, Melee

  • New: 350 to 525 Base Off Hand Physical Damage
  • Old: 190 to 284 Base Off Hand Physical Damage

  • New: 4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • Old: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield

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Smite



Modified

  • New: Attack Damage 273% of base
  • Old: Attack Damage 218% of base

  • New: Effectiveness of Added Damage 273%
  • Old: Effectiveness of Added Damage 218%

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Static Strike



Modified

  • New: Attack Damage 188% of base
  • Old: Attack Damage 150% of base

  • New: Effectiveness of Added Damage 188%
  • Old: Effectiveness of Added Damage 150%

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Sunder



Modified

  • New: Attack Damage 275% of base
  • Old: Attack Damage 220% of base

  • New: Effectiveness of Added Damage 275%
  • Old: Effectiveness of Added Damage 220%

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Sweep



Modified

  • New: Attack Damage 281% of base
  • Old: Attack Damage 225% of base

  • New: Effectiveness of Added Damage 281%
  • Old: Effectiveness of Added Damage 225%

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Tectonic Slam



Modified

  • New: Attack Damage 275% of base
  • Old: Attack Damage 220% of base

  • New: Effectiveness of Added Damage 275%
  • Old: Effectiveness of Added Damage 220%

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Vigilant Strike



Modified

  • New: Attack Damage 325% of base
  • Old: Attack Damage 260% of base

  • New: Effectiveness of Added Damage 325%
  • Old: Effectiveness of Added Damage 260%

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Artillery Ballista



Added
  • Summons a Ballista Totem which uses this Skill


Modified

  • New: Attack Damage 57.3% of base
  • Old: Attack Damage 51% of base

  • New: Effectiveness of Added Damage 57%
  • Old: Effectiveness of Added Damage 51%

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Barrage



Modified

  • New: Attack Damage 54.6% of base
  • Old: Attack Damage 47.6% of base

  • New: Effectiveness of Added Damage 55%
  • Old: Effectiveness of Added Damage 48%

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Blade Blast



Removed
  • +2 to radius
  • Unnerve Enemies for 4 seconds on Hit


Modified

  • New: 80% more Area of Effect per Blade Vortex blade detonated
  • Old: 35% more Area of Effect per Blade Vortex blade detonated

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Blade Flurry



Modified

  • New: Attack Damage 49% of base
  • Old: Attack Damage 45% of base

  • New: Effectiveness of Added Damage 49%
  • Old: Effectiveness of Added Damage 45%

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Blood Rage



Modified

  • New: Cost 29 Life
  • Old: Cost 16 Mana

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Charged Dash



Modified

  • New: Attack Damage 121% of base
  • Old: Attack Damage 110% of base

  • New: Effectiveness of Added Damage 121%
  • Old: Effectiveness of Added Damage 110%

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Cyclone



Modified

  • New: Attack Damage 59% of base
  • Old: Attack Damage 54% of base

  • New: Effectiveness of Added Damage 59%
  • Old: Effectiveness of Added Damage 54%

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Dash



Modified

  • New: Cooldown Time 2.50 sec
  • Old: Cooldown Time 2.00 sec

  • New: 29% increased Cooldown Recovery Rate
  • Old: 67% increased Cooldown Recovery Rate

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Double Strike



Modified

  • New: Attack Damage 140% of base
  • Old: Attack Damage 112% of base

  • New: Effectiveness of Added Damage 140%
  • Old: Effectiveness of Added Damage 112%

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Dual Strike



Modified

  • New: Attack Damage 244% of base
  • Old: Attack Damage 195% of base

  • New: Effectiveness of Added Damage 244%
  • Old: Effectiveness of Added Damage 195%

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Elemental Hit



Modified

  • New: Attack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
  • Old: Attack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow

  • New: 391 to 726 Added Cold Damage
  • Old: 392 to 729 Added Cold Damage

  • New: 75 to 1467 Added Lightning Damage
  • Old: 77 to 1465 Added Lightning Damage

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Explosive Arrow



Modified

  • New: Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target
  • Old: Explosion deals 3% more Damage with Hits and Ailments per Explosive Arrow on Target

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Fire Trap



Modified

  • New: Deals 1833.6 Base Fire Damage per second
  • Old: Deals 1832.8 Base Fire Damage per second

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Flamethrower Trap



Removed
  • Modifiers to Cast Speed apply to the rotation speed of the Flames


Flicker Strike



Modified

  • New: Attack Damage 210% of base
  • Old: Attack Damage 168% of base

  • New: Effectiveness of Added Damage 210%
  • Old: Effectiveness of Added Damage 168%

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Frost Blades



Modified

  • New: Attack Damage 175% of base
  • Old: Attack Damage 140% of base

  • New: Effectiveness of Added Damage 175%
  • Old: Effectiveness of Added Damage 140%

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Lacerate



Modified

  • New: Attack Damage 154% of base
  • Old: Attack Damage 122.8% of base

  • New: Effectiveness of Added Damage 154%
  • Old: Effectiveness of Added Damage 123%

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Lancing Steel



Modified

  • New: Attack Damage 106% of base
  • Old: Attack Damage 85% of base

  • New: Effectiveness of Added Damage 106%
  • Old: Effectiveness of Added Damage 85%

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Lightning Arrow



Removed
  • 29% increased Effect of Lightning Ailments


Modified

  • New: Attack Damage 154% of base
  • Old: Attack Damage 134% of base

  • New: Effectiveness of Added Damage 154%
  • Old: Effectiveness of Added Damage 134%

  • New: Shocks Enemies as though dealing 290% more Damage
  • Old: Shocks Enemies as though dealing 195% more Damage

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Lightning Strike



Modified

  • New: Attack Damage 225% of base
  • Old: Attack Damage 180% of base

  • New: Effectiveness of Added Damage 225%
  • Old: Effectiveness of Added Damage 180%

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Reave



Modified

  • New: Attack Damage 225% of base
  • Old: Attack Damage 180% of base

  • New: Effectiveness of Added Damage 225%
  • Old: Effectiveness of Added Damage 180%

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Seismic Trap



Modified

  • New: Effectiveness of Added Damage 190%
  • Old: Effectiveness of Added Damage 140%

  • New: Deals 853 to 1280 Physical Damage
  • Old: Deals 610 to 914 Physical Damage

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New: Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves.

Old: Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.


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Shattering Steel



Modified

  • New: Attack Damage 159% of base
  • Old: Attack Damage 127.4% of base

  • New: Effectiveness of Added Damage 159%
  • Old: Effectiveness of Added Damage 127%

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Smoke Mine



Removed
  • 57% increased Cooldown Recovery Rate


Modified

  • New: Cooldown Time 5.00 sec (3 uses)
  • Old: Cooldown Time 2.50 sec (3 uses)

  • New: Base secondary duration is 1.00 seconds
  • Old: Base secondary duration is 5.00 seconds

  • New: 40% increased Area of Effect
  • Old: 116% increased Area of Effect

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Spectral Shield Throw



Added
  • Attack Time 0.60 sec
  • Critical Strike Chance 5.00%
  • Primary Projectile Chains +3 Times


Removed
  • Base Off Hand Critical Strike Chance is 5%
  • +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
  • Base Off Hand Attack time is 0.60 seconds


Modified

  • New: Shard Projectiles Deal 50% less Damage
  • Old: Shard Projectiles Deal 25% less Damage

  • New: 399 to 599 Base Off Hand Physical Damage
  • Old: 200 to 301 Base Off Hand Physical Damage

  • New: 6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • Old: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • New: Fires 3 additional Projectiles
  • Old: Fires 13 additional Projectiles

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Spectral Throw



Added
  • Effectiveness of Added Damage 125%


Modified

  • New: Attack Damage 125% of base
  • Old: Attack Damage 100% of base

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Split Arrow



Added
  • Attack Speed 110% of base


Splitting Steel



Modified

  • New: Attack Damage 210% of base
  • Old: Attack Damage 168.4% of base

  • New: Effectiveness of Added Damage 210%
  • Old: Effectiveness of Added Damage 168%

  • New: Str 68
  • Old: Str 98

  • New: Dex 98
  • Old: Dex 68

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Whirling Blades



Modified

  • New: Attack Damage 150% of base
  • Old: Attack Damage 120% of base

  • New: Effectiveness of Added Damage 150%
  • Old: Effectiveness of Added Damage 120%

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Wild Strike



Modified

  • New: Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
  • Old: Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining

  • New: Attack Damage 231% of base
  • Old: Attack Damage 185% of base

  • New: Effectiveness of Added Damage 231%
  • Old: Effectiveness of Added Damage 185%

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New: Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.

Old: Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.


Show DifferencesHide Differences





Arcane Cloak



Modified

  • New: Spell, Duration, Guard, Lightning, Arcane
  • Old: Spell, Duration, Guard, Lightning

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Bane



Modified

  • New: 42% more Damage per Curse applied
  • Old: 47% more Damage per Curse applied

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Bodyswap



Modified

  • New: 200% more Area of Effect if Consuming a corpse
  • Old: 300% more Area of Effect if Consuming a corpse

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Discharge



Modified

  • New: Deals 432 to 1297 base Lightning Damage per Power Charge removed
  • Old: Deals 394 to 1422 base Lightning Damage per Power Charge removed

  • New: Deals 692 to 1037 base Cold Damage per Frenzy Charge removed
  • Old: Deals 566 to 849 base Cold Damage per Frenzy Charge removed

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Firestorm



Modified

  • New: Effectiveness of Added Damage 55%
  • Old: Effectiveness of Added Damage 50%

  • New: Deals 250 to 375 Fire Damage
  • Old: Deals 207 to 311 Fire Damage

  • New: First Impact deals 325% more Damage with Hits and Ailments
  • Old: First Impact deals 250% more Damage with Hits and Ailments

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Flame Dash



Modified

  • New: Cooldown Time 3.50 sec (3 uses)
  • Old: Cooldown Time 3.00 sec (3 uses)

  • New: Cast Time 0.80 sec
  • Old: Cast Time 0.70 sec

  • New: 29% increased Cooldown Recovery Rate
  • Old: 57% increased Cooldown Recovery Rate

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Flame Wall



Modified

  • New: Secondary Debuff Deals 1520.9 Base Fire Damage per second
  • Old: Secondary Debuff Deals 1825.2 Base Fire Damage per second

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Flameblast



Modified

  • New: 130% more Spell Damage for each stage
  • Old: 110% more Spell Damage for each stage

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Hexblast



Removed
  • 25% less Area Damage


Lightning Spire Trap



Modified

  • New: Effectiveness of Added Damage 75%
  • Old: Effectiveness of Added Damage 60%

  • New: Deals 207 to 622 Lightning Damage
  • Old: Deals 166 to 497 Lightning Damage

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New: Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.

Old: Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to cast speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.


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Lightning Tendrils



Modified

  • New: Stronger Pulses deal 100% more Damage with Hits and Ailments
  • Old: Stronger Pulses deal 50% more Damage with Hits and Ailments

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Rolling Magma



Modified

  • New: Effectiveness of Added Damage 230%
  • Old: Effectiveness of Added Damage 185%

  • New: Deals 1031 to 1546 Fire Damage
  • Old: Deals 856 to 1284 Fire Damage

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Shock Nova



Removed
  • Ring deals 50% less Damage


Sigil of Power



Removed
  • 10% increased Mana Cost of your Skills while in Area


Modified

  • New: Spell, AoE, Duration, Lightning, Arcane
  • Old: Spell, AoE, Duration, Lightning

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Soulrend



Modified

  • New: Deals 494 to 741 Chaos Damage
  • Old: Deals 448 to 672 Chaos Damage

  • New: Deals 2143.1 Base Chaos Damage per second
  • Old: Deals 1944.3 Base Chaos Damage per second

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Spark



Added
  • Effectiveness of Added Damage 125%


Modified

  • New: Deals 70 to 1326 Lightning Damage
  • Old: Deals 63 to 1198 Lightning Damage

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Storm Burst



Modified

  • New: +4 to radius
  • Old: +2 to radius

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Storm Call



Modified

  • New: Effectiveness of Added Damage 165%
  • Old: Effectiveness of Added Damage 130%

  • New: Deals 640 to 1188 Lightning Damage
  • Old: Deals 510 to 947 Lightning Damage

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Stormbind



Modified

  • New: Spell, AoE, Channelling, Lightning, Duration, Arcane
  • Old: Spell, AoE, Channelling, Lightning, Duration

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Phantasmal Earthquake



Added
  • Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 50% of their value


Removed
  • Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill



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over 3 years ago - Isaac_GGG - Direct link

" Reganlord wrote: when are the support gem info getting shown



You can read about the Support Gems here.