Original Post — Direct link

This past week, I theorycrafted an Absolution Spell Totem Scion, doing full conversion to fire (Avatar of Fire, Herald of Ash, etc.) - nothing crazy, but should have been very tanky, decent DPS, and should have been very smooth to clear with Herald of Ash's explosions. I was leaning into the actual hit damage of Absolution and simply allowing the minions to run around and proc HoA, all while the totems are doing the same.

So, I level the new character, get to level 59, equip Gravebind.. and Herald of Ash does not work. It simply does not trigger the explosions, neither my minions nor the totems.

Gravebind states "Nearby enemies killed by anyone count as being killed by you instead.", and Herald of Ash says "While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage."

So, with Herald of Ash active, I do have "this buff", and Gravebind should make it so I fulfill the "if you kill an enemy" condition... So why doesn't it work?

The wiki does state that it does not proc Herald of Ice, but that it does work with Herald of Thunder. It seems largely random and inconsistent. Is this a bug? Is this intentional, and if so, could we get an explanation as-to why?

Edit: It seems the consensus is that since I am not hitting directly myself that there is no overkill damage on Herald of Ash to trigger the burn, and thus nothing occurs. I still maintain that I believe this is unintuitive (and really doesn't agree with the item/skill description), but I understand why it does not work. For others who have a similar question (or about other on-kill effects), the replies below are helpful in discerning what would (or would not) work.

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over 2 years ago - /u/Mark_GGG - Direct link

Herald of Ash requires you deal a killing blow, not just kill. This isn't stated explicitly because it's implicit in the fact that it requires overkill damage, which is only possible from a killing blow, and stating it explicitly would make Herald of Ash awkward to read in a way that could add to confusion. This might get re-examined at some point, but care would have to be taken not to sacrifice clarity for new players reading Herald of Ash and trying to understand just that skill, to aid clarity around a specific very niche interaction with a unique item most players will never see.

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by ImprovementContinues

and stating it explicitly would make Herald of Ash awkward to read in a way that could add to confusion

As suggested in this very post, "your overkill damage" instead of "the overkill damage" would make it clear on a careful reading and add zero confusion.

Y'all have a bad habit of declaring "impossible to word" when there are available wordings there with a little thought.

(It's actually part of a larger trend where y'all claim that it's impossible to make interface changes that make things clearer despite many, many player-provided examples on this sub showing the opposite. Hire a UX person for the love of god, please.)

As suggested in this very post, "your overkill damage" instead of "the overkill damage" would make it clear on a careful reading and add zero confusion.

That would absolutely add confusion for some players.

"While you have this buff, if you kill an enemy, other enemies near them will be burned based on your overkill damage."

"your" is really awkward there, and makes the "your overkill damage" part sound like some keyword phrase which is a property of the player character rather than part of the killing event. It feels weird to specify the overkill damage is "yours" there, and not entirely intuitive that overkill damage conceptualy is "yours" when it's fundamentally defined more by the enemy it's happening to than you being what dealt it.

That doesn't mean the current wording is perfect or no improvements are possible, but they have to be carefully considered, and the text is serving it's primary purpose - describing just Herald of Ash - very well, as evidenced by the fact that it's been that way for ages and people have generally been able to easily understand the skill without much trouble. So putting effort into working out a new wording to improve understanding of a very niche interaction with something outside the skill itself, has a low priority.