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So we have a bunch of trigger spell gem with different way to achieve the triggering but we still dont have any attack trigger gem . Like i was thinking about a chain hook attack an enemy with some requirements achieve it trigger a supported attack like cleave , sweep , ground slam !! , Etc . Like if those gems exist it could make an attack , or what i really want to have a buff is melee strike skill that could have more new idea meta , build diversity without breaking the game to much like buff to damage or like slam 1 shot mechanic :0 .

How do u guy think about this , is this could be a fresh new mechanic to POE

Edit: havent thought of the loop with attack skill that bad , so if they want to make a skill gem like this they also have to putting a new mechanic to the game , or some trigger behaviour like the gem slot with 1 is the attack skill that u use , 2 is the triggering skill gem , 3 is the triggerable attack skill , etc but the gem having too much mechanic now , dont need new one now :0

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over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by TobiasTangent

It would have to be a new type of gem altogether. If it was just a support gem, it would lead to an infinite loop where your first attack triggers a second attack which triggers the first attack, which triggers the second attack, and so on and so forth. A gem like this would have to be it's own attack+trigger in one gem. Not saying that it can't or shouldn't be done, just that it's not as simple as just creating a support gem to link 2 attack gems to as you're suggesting with Chain Hook and one of the other skills.

If it was just a support gem, it would lead to an infinite loop where your first attack triggers a second attack which triggers the first attack, which triggers the second attack, and so on and so forth

In practice that wouldn't happen because in that case both attacks are triggered, and thus can't be used, so there's no way to get the loop started. Skills can't work if they have multiple triggers, either, so such a support would effectively make all linked attacks useless.

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by Nivius

couldn't there be a trigger attack in the style of "alternating attack support gem"(with inherit +dmg or attackspeed bonus) linking 2 attack skills (lets say ice crush + tectonic) grays out the second skill. so that when you attack with ice, holding down the button then it does an tectonic, then an ice, then an tectonic, and so on.

having 2 skills linked is an inherit negetive, whilethe trigg support need to have some +x damage in some way. could make use of some nice combos, easily as elemental ofc.

imo sounds like an easy simple support gem that seems almost like a spellslinger, for attack skills

No. Supports apply to all skills they support. They have no concept of treating the "second" one differently - there is no actual ordering in terms of how supports apply.

You could potentially have something like cast while channelling which e.g. triggers a supported slam skill when you hit with a supported strike skill - that can differentiate the skills by having a trigger stat that only applies to slams, and a stat for causing the trigger that only works with strikes.

Also, if a skill is triggered, it can't be used at all, and the kind of "alternating" you describe is fundamentally at odds with how actions are input in PoE. That would need an entire new system added on top of the existing handling of actions.

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by DaBritt87

How about something like:

"Supports melee attack skills, causing other melee attack skills to trigger when used. Cannot support Vaal skills or triggered skills. Only skills you use can trigger other attack skills."?

Give it about a level 1 20%, level 20 39% chance to trigger, and a .35 second cooldown.

Supports can't affect skills they aren't supporting, and they can't do different things to different skills they support without a way to distinguish. If the support is making melee attack skills triggered, then it does that to all melee attack skills it supports, and thus none of them can be used, because they're triggered.

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by ammo--

Couldn't you accomplish that with something similar to the way Corrupting Fever works? It wouldn't be a trigger gem anymore but it would accomplish the same thing more or less.

In this case, a hybrid active/passive gem that gives the player a buff that triggers an unlinked attack when a linked attack is used.

You are describing a support that modifies all attacks it's not linked to (by giving them a trigger condition). That is fundamentally not how supports work.

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by dfkgjhsdfkg

is it possible to make the trigger support remember which supported skill was manually used to differentiate it and then trigger all other attack skills?

Would be interesting if one could use either skill to trigger the other.

A skill is either triggered or not. If it has a trigger condition, it is a triggered skill, and cannot be used. If the support gives modifies melee attack skills it's linked to by giving them a trigger condition, it does that to all of them.

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by taggedjc

Would it be possible to do this with an active skill, such as:

Combo Strike

Grants Combo Strike and supports other linked strike attack skills, granting them a cooldown and allowing them to be triggered by Combo Strike and each other. At the end of Combo Strike or a linked attack, if there is a target within melee strike range, trigger a linked attack toward that target.

And then have it grant something like 20% more attack speed for each attack previously used in the combo (up to a maximum of 80%)?

The cooldown could be short (like 0.5s or something) and just there to prevent attacks from triggering each other back and forth repeatedly unless you get super slow attack speed (and even then you'd be able to "break" it by canceling the attack action by moving or ordering some other action, or running out of resources to use the skill, or running out of targets).

Hmm. I suspect that as fun as something like that would be to try to build around, it probably doesn't feel very intuitive and therefore probably would be a pretty poor skill as far as fitting into the game would go.

I fondly remember the days back in the Fall of Oriath beta where Al Dhih would mistakenly trigger socketed attacks on hit and you could break the servers.

Grants Combo Strike and supports other linked strike attack skills, granting them a cooldown and allowing them to be triggered by Combo Strike

Yes (with caveats, see below).

and each other.

Not in any reasonably practical way. The rest of your post indicates to me you are operating under misapprehensions about triggered attacks. Triggered actions are instant, they would not take an attack time to perform, they don't have an "end" in the way a skill being used does, and thus having a "sequence" doesn't really make sense.

In order to do this at all, a lot of work would have to happen because most player attack skills can't currently be triggered - most slams would be simple to add the capability to, strikes would be harder unless we accepted slightly lesser functionality than using them, some specific case like Leap Slam just aren't going to practically work, and thus need a way to be excepted. In general, attacks are more tightly tied to the actual animations the character performs than spells, and that presents problems because triggering them inherently doesn't play those animations.

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by Highcradle

Regarding the animation issue, would having the triggered skill be performed through a spirit overlaid or above the character, like Ancestral Call/Fist Of War, make that easier? So that the character itself isn’t performing the triggered action.

Although I can already see there is the obvious difficulty of making the activation actually get communicated to the player without adding clutter.

That would be an entirely different mechanic with no relation to triggering, which would need built from the ground up.

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by Tandoran

Would it be possible to have a Strike Skill support that triggers a Slam Skill?

Yes