Context
I'm attempting the idea a build that is primarily physical, but applies bleed, poison, rupture, blind, impale, ignite, shock, and freeze on hit. I don't expect all of those things every single hit (e.g. Impale is probably going to stay 20% might boost it to 40%). Regardless, I play around with builds for fun and definitely do not take the game super seriously. The making of my own build is why I find the game fun in the first place. The idea of a status effects / ailments build sounds entertaining to me at the moment, but I don't know much about the elemental ailments yet.
Question(s)
With Freeze (and Ignite/Shock), would something like Winter Spirit where I gain 10% physical damage as extra cold damage be enough for triggering freeze or do I also need nodes that have "10% chance to freeze on hit" as well?
Secondly, can I have all three of these ailments simultaneously or are there natural conflicts (e.g. can't be ignited and frozen)? I don't see anything on the wiki suggesting this, but I could understand if this was a thing so I thought I'd ask.
External link →