Original Post — Direct link

POB : https://pastebin.com/R6tyH7hk

https://poe.ninja/challenge/builds/char/Omnomonopoly/PotNom (E: respeccing, you'll have to look at a day 4-5 snapshot)

TL;DR - I don't like the skill the way "I" have built it, which is straightforward crit based hits with ele pen. 76%+ crit, 439% multi, 162k dps per proj (Shaper/guardian). 5 Proj with gmp.

After a few days of playing the skill from ACT 3 onwards and making it to T14 maps, I'm giving up on the character. These are some takeaways:

  • Hit based clear is poor. Unbuffed herald of ice isn't enough to help. Recommend: Inpulsa, ignite prolif, 7+ proj, giga-AoE investment (80%+ inc sees no improvement from other players), or a mix of all them
  • Single target was inconsistent, then it just feels bad. AL2 no mod lvl81 Veritania was the slowest I've ever fought her. All Drox's felt awful. Even on map bosses where I can stand still and facetank with vaal grace up (9.54s duration) just focusing on dps, it's lacking.

    Other people seem to note success with projectile stacking 7+ proj with gems and off hand stat sticks.

  • Flask sustain was fine with the amount of tree investment and +flat charges rolled on my flasks. Boss fights/phases longer than 2 minutes with no mobs/refills is where you can get into trouble.

  • Shield charge for fortify didn't feel smooth for either getting fortify or moving around. (Relied on the cull support a lot. tree has curse cull for 3 points). You bump into everything and the attack speed is too slow to get you out of trouble. However, on very open paths and areas, it can feel ok for movement. Seems worth it to drop my quartz for a quicksilver for the mobility and forget shields.

  • Defences overall felt lacking for modern play (also the lack of the good offense). Rolled over temp chains, reflect, unlucky dodge. I avoid league mechanic mods "always hit, monsters block/dodge". (If your slow AF skill gets avoided/blocked, it's soul crushing). Life flask felt powerful though and had noticeably high uptime.

    I've died 88 times. (That's more than my last 4 characters combined.) Some of that was doing dumb stuff like rituals with ghost martyrs and rippy maps just to build my red map pool. I think 90-91 had 3 deaths running T10-13s.

Self found/crafted most things, but build investment/cost at this stage in the league is around 3ex, most of that tied up in the shroud and the corrupted tombfists. Most of it will definitely be cheaper in the coming days and you'll be able to get similar power for 1ex or less.

I had initially planned to fall back on ele hit if I didn't like the skill and frostferno didn't work, but I found a shroud of the lightless on day 2 and figured I was given one the better tools to use with the new skill. I took it as far as I felt comfortable before making my conclusions on it, that included playing with high level gems, max ascendancy, decent level passive tree, and non-filler gear.

Potential upgrades:

  • I had planned around Viridi's Veil for curse immunity, but it's expensive and will be for a while. So, both rings could be upgraded. Tamings or big opal rings with 70%+ dmg each. Ass mark for QoL and power charges during mapping.
  • My amulet could have more multi, global crit chance, +1 dex gems, divine judgement annoint
  • Belt can have all sorts of flask goodies. Upwards 100%+ damage with WED and influence mods.
  • Tailwind + elusive + onslaught boots. (casual upgrade /s)
  • +1 proj corrupted Ewar's Mirage
  • % attack speed abyss jewels
  • % dmg while leeching large cluster
  • % proj dmg medium clusters (around 20% more dmg per cluster)
  • petrified blood + strength of blood to cover defences

I'm pessimistic and done with the build because even if I triple my hit damage and get 7 projectiles. Assuming everything shotguns and I have a good dps window, let's say I have 3mil+ softcore dps under unrealistic conditions. I think that number might be enough to ignore the other slow and clunky parts of the skill with damage that high. But it's not and I don't think I can get it there.

If you can manage to get those numbers and get even more projectiles and area of effect, then I think you have a serious build, but I see the limits of the way I've built the skill and now I'm looking to completely respec into a different skill. Hopefully this post saves some people some time when playing around with the skill and ideas on how to build it.

E: removed AoE scaling. don't do it.

External link →
over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by Fyurius_Ryage

I get it,, its been a rough league. I've kind of enjoyed figuring out this skill tho.

My biggest problem with EC is the area. It's terrible, and does not get better as you level up. I estimate with 7 projectiles I am covering maybe 5% of the screen - compare that to the updated Blade Trap, which a cluster trap throw seems to cover almost half the screen. And 5% is with using 2 gems slots that lower dps (GMP+LMP).

I figure the base area is about 6, and does not increase with levels. Thus scaling area does very little - test with Increased Area of Effect gem, its not an obvious increase. Then again, 6 >>> 8 is almost no change. I wish /u/Mark_GGG could give us some insight on the design thoughts here.

EC as is needs a new support gem, such as a cross between Spell Cascade and Intensify. so three "cascades" as base (like SC) for clear, but if you cast repeatedly it reduces cascades and increases damage and/or area, making it more effective against bosses.

I'm probably running to 90, see how it does, than switching to something else for endgame.

I figure the base area is about 6

It's 18

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by Fyurius_Ryage

Thanks for the clarification. Is the skill not scaling with area investment then? It's a really tiny area, and doesn't seem to grow with investment into area. I hope you can take a look at this skill, as you see from the comments here and elsewhere, people are dropping the skill quickly (shame, it's really fun but just does not scale into end game as is).

Here's a streamer review, you can see the tiny area, red maps: https://www.youtube.com/watch?v=hlbrEvuLoQo

EDIT: also, considering you sacrifice MH weapon and 2 flask slots (effectively), it's definitely lackluster. Ends up being click-intensive as-is too, which is really bad in a click-intensive league.

The area scales just like any other skill area in the game.