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Could someone please explain how impale interacts with armor?

Consider a char with 100% chance to impale, 0% increased impale effect, and 5 max impales:

- 10% of your phys from tooltip is stored to a monster when you impale it

- each subsequent hit, up to a max of 5 hits, deals the aforementioned 10% as reflected phys damage

Is mitigation from armor being applied when the damage is stored or when it is dealt? And because of how increasing values of armor penalize smaller values of damage dealt, is Impale really as good as its made out to be?

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over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by viperesque

Is mitigation from armor being applied when the damage is stored or when it is dealt?

When it is dealt. The calculation for impale storage is based on pre-mitigation damage.

And because of how increasing values of armor penalize smaller values of damage dealt, is Impale really as good as its made out to be?

Yes. To the best of our knowledge, monsters don't have significant amounts of armour.

It's also worth noting that if an enemy has multiple Impales on them, they take a single reflected damage hit based on the total stored damage of all the impales, not several small independant reflections, which improves the interaction with armour in that case, as it's all one hit for the armour calculation.