Original Post — Direct link

Its been almost a year since GGG stated that this is intended and prolly might be changed in the future (https://www.pathofexile.com/forum/view-thread/3145894#p24224396) but can we speed things up please?

Varunastra is such a cool weapon but in the current state of the game and with all the unnecessary restrictions its almost impossible to use it for any build even tho it has the potential to be viable.

What makes it so special ?

https://preview.redd.it/oo2mbrrfxru81.png?width=389&format=png&auto=webp&s=5ebb80305f96296fc633f26f7d02124f6c6a41dc

The answer is easy, you can stack a lot of crit multiplier with it through all the nodes on the edge of the tree (mostly) but with Nightblade Support not being able to support skills used by Varunastra (even tho the conditions are met) it loses a lot of potential.

I hope this post catches some attention so Varunastra leaves its state as "why not using a rare weapon instead".

External link →
over 2 years ago - /u/Mark_GGG - Direct link

Varunastra does work with Nightblade support. If you have Nightblade supporting a skill, and wield Varunastra, you can use that skill and get the benefits from the support.

Nightblade support does not support skills if the weapon restrictions of that skill have no overlap with the additional weapon restrictions imposed by Nightblade. This interaction has nothing directly to do with Varunastra, nor can it - gem supportability is fundamentally determined only by the gems, external aspects of the character can't change supportability.

Originally, the support that add weapon restrictions didn't have that supportability restriction - you could happily support Ground Slam with Nightblade, or Cobra Lash with Close Combat. This resulted in a skill which was limited to be unusable, except with weapon types that couldn't use the skill. Varunsatra, by counting as all weapon types, was the only way to satisfy the conflicting weapon restrictions. But mostly what actually happened is players applied those supports because they could work with their skills, and then complained angrily that they couldn't use the skills because they no longer met the weapon restrictions.

The potential new extra use of Varunastra was judged less important than the large amount of player confusion and upset from expecting the supports wouldn't apply if there wasn't a way to use the resulting skill (other than having to have one specific unique). So the supports were changed to only support skills if at least one weapon type could use the modified skill. This additional supportability restriction is intentional.

This might change in the long term, but that would require other changes first to mitigate the problems caused by allowing those supports to apply to skills that, other than Varunastra, they can't do anything for. Far, far more players fail to understand that "Supported Skills can only be used with Claws or Daggers" is bad for their mace-weilding Glacial Hammer character than have a Varunastra in the first place.

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by MisterHandagote

Yes, Mark's tone does read as a little frustrated that players don't understand some really esoteric mechanics that aren't well explained. I sympathise with the frustration, but it's also not players' fault.

I'm not frustrated at all, I'm just trying to explain the parts people don't understand.

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by engineeringwoke

Isn't the best way to solve this problem is create a base type that counts as all weapon types and make the only weapon that has this base type Varunastra? I don't see any other solution working cleanly.

1) That would be a much less clean way to implement Varunastra than the current way, because that would require substantial redefinition of what weapon base types are that would affect all weapons.

2) That would not solve this issue, because this issue is not actually about Varunastra, which was the main point of my post.