Original Post — Direct link
Where are the photo files located when you use photo mode?

Thank You.
almost 5 years ago - Ubi-RealDude - Direct link
Thank you for the detailed answers covering every platform, everyone!
4 months ago - /u/Negitivefrags - Direct link

Originally posted by Waibuhuba

Somehow there is something like a photo mode they always use in "the build of the week" series, really hope something like this could get implemented

The problem is we are a fixed camera game, and everything about our content and engine assumes this.

If you move the camera you will see that there is nothing above the horizon line, the ground looks ultra flat, things like parallax materials and fog all break down, the camera far plane is really close usually, lighting looks terrible (because the player light provides a lot of the light in a lot of scenes), etc etc.

Also the performance of the game becomes bad because we don't have an LOD system. Why would we need one when we know exactly how far away an asset will be from the camera?. So if you look along the axis of the ground the frame rate becomes terrible.

It's kind of hard to persuade us to want to put something in the game that has so much potential to make the game look bad.

The people recording footage from non-game camera angles are taking very careful shots, and often using the editor to remove effects that break, or add in things like extra lights and such.

One thing that we do have in PoE2 is that the character select screen has your characters on it and they are close to the camera, so you get a much better view of them there at least!