4 months ago - /u/Bex_GGG - Direct link
4 months ago - /u/Bex_GGG - Direct link
4 months ago - /u/Mark_GGG - Direct link

Originally posted by Lerntodraw

/u/mark_ggg

if I have 100 str and 10% str 200 dex and 20% dex

would that be 300 omni with 30% omni = 390 omni

or would it be 110 str + 240 dex = 350 omni

also would 10% all attributes be equal to 30% omni?

Edit:

How does this relate to base stats. I assume wit these not being "modifiers" that they aren't change to Omniscience (just asking to be sure)

As written, neither of those. Omniscience doesn't do anything with your actual values of attributes, just the modifiers to them. If you have 100 Strength, then 32/23/20/14 of that (depending on class) is base Strength, which you innately have and isn't from any modifier.

If you actually have total modifiers of +100 to Strength, 10% increased Strength, +200 to Dexterity, and 20% increased Dexterity, (which I think might be what you meant, but the distinction is important) then those modifiers will not apply to any attributes and will instead apply to Omniscience, so they'll effectively grant +100 to Omniscience, 10% increased Omniscience, +200 to Omniscience, and 20% increased Omniscience respectively. Assuming no other sources of Omniscience, that results in 390 Omniscience total.

Modifiers in PoE cannot apply multiple times to the same base value. A modifier either applies or it does not. "10% increased Attributes" is one modifier, and it's effect is a 10% increase. With this item it will not apply to any attributes, and will apply to Omniscence, so will increase Omniscience by 10%. Similarly, "+10 to all Attributes" is one modifier.

Fun Fact: "You have no Intelligence" is also a modifer to an attribute, which can similarly be made to apply to Omniscence instead. If you're using this item, you probably want more than zero Omniscience, so I recommend not combining this with [[Actum]].

4 months ago - /u/Mark_GGG - Direct link

Originally posted by Deckard_Didnt_Die

If it works like other forms of conversion then +12 attributes is +36 omniscience. 5% increase attributes will apply to each attribute individually before they are converted to omniscience (effectively 5% increased omniscience).

EDIT: I was wrong see Mark's comment

No, neither this item (which does not do any conversion), or actual conversion work that way. Modifiers in PoE can never apply more than once to the same base value. A modifier either applies or does not apply.

4 months ago - /u/Mark_GGG - Direct link

Originally posted by enzovrlrd

I bet someone will find a way to use both just because of this post :)

We can but hope.

4 months ago - /u/Mark_GGG - Direct link

Originally posted by ZeusKabob

Just to be clear, this also means that "+X to All Attributes" will add X omniscience with this item, not 3X.

I was searching for attribute modifiers besides increases, reductions, bonuses, and penalties. Is Actum the only exception to this?

I believe so, yes. I was pleasantly surprised when I looked through all the attribute modifiers to see what weird stuff we'd have to support and only found that one.

4 months ago - /u/Mark_GGG - Direct link

Originally posted by devinvisible2

The new amulet says:
> Modifiers to attributes instead apply to Omniscience

The wiki says:
> A modifier applies statistics, a buff or grants a skill to an entity. Modifiers are specific to items, monsters, strongboxes or areas.

u/Mark_GGG I'd like clarification on whether passives on the tree are considered modifiers and will instead apply to Omniscience. A simple example: will having the passive Beef instead give +30 Omniscience.

A lot of things would break if being put on passives somehow prevented modifiers from being modifiers.

I don't know the context for that wiki quote, but you might be reading it wrong - I think it's saying that modifiers apply to one of those things (and including players as monsters) - i.e. modifiers affecting one item are specific to that item and don't affect other items, a monster's modifiers are specific to that monster, etc.

4 months ago - /u/Mark_GGG - Direct link

Originally posted by therospherae

For these purposes, is Devotion considered to be an attribute, or are STR/INT/DEX the only ones?

Devotion is not an Attribute (nor is Omniscience).

4 months ago - /u/Mark_GGG - Direct link

Originally posted by CTL17

If you have enough Omniscience to equip Actum, but when you equip it, you no longer have enough so it unequips and you have Omniscience again; does this mean you have an infinite loop?

No - this is already handled because other items with an int requirement could be granting str/dex you need to equip Actum. Actum will be disabled in this case.

4 months ago - /u/Mark_GGG - Direct link

Originally posted by sephrinx

That doesn't make any sense though.

You have a total of x attributes but they get divided by the number of attributes creating a sum of less omni than total attributes?? Like wut

I have no idea what you're trying to say.

4 months ago - /u/Mark_GGG - Direct link

Originally posted by sephrinx

But he stated earlier that you still get the attributes, they just don't apply to your character as they normally would.

I'm sure they are far more adept in c++ than I am, so they can easily write up a bit of code that would be able to do this. I'm curious as to why they aren't, and for what purpose it has been intentionally made to function this way.

But he stated earlier that you still get the attributes, they just don't apply to your character as they normally would.

I don't know exactly what you mean by this, but I don't believe I've stated anything of the sort.

The item makes the modifiers stop applying to attributes. Therefore they will not modify attributes. The character will have their base attributes, which come from their class, and not be able to modify them further.

4 months ago - /u/Mark_GGG - Direct link

Originally posted by superglue12

In the case of +14 to str and dex, it seems that WOULD grant 28 omni, but +14 all attribs is just 14 omni. Because one you are applying the +14 once (to all attributes) and one you are applying the +14 to both str and dex.

This is incorrect.

4 months ago - /u/Mark_GGG - Direct link

Originally posted by xyzpqr

/u/Mark_GGG are Curtain Call's...um..."requirements on attributes" counted as attribute requirements in the context of this item?

Similarly, are they modifiers to attributes? What about the "+1 Life per 4 Dexterity" on Shaper's Touch?

It seems perhaps that these are attribute modifiers, but not modifiers to attributes, and the requirements are requirements on attributes, but not attribute requirements.

Curtain calls stats do not have requirements, they have a condition. Requirements are only the requirements to equip the item.

"+1 Life per 4 Dexterity" is not a modifier to attributes because it does not modify attributes.

4 months ago - /u/Mark_GGG - Direct link

Originally posted by sephrinx

Yes, I read that as well. It still doesn't make any sense at all.

Just because it's one modifier doesn't mean it grants half or a third the amount of attributes.

One modifier affecting two attributes still affects two attributes. This bothers me on a very fundamental level to an extreme degree.

30 Dexterity is a total of 30 attributes.

16 strength and 12 Int is a total of 28 attributes.

12 All Attributes is a total of 36 attributes.

I cannot brain on how function why this way it does.

Modifiers don't change how much they modify things based on how many things they are modifying.

A modifier giving +2 to level of socketed projectile gems will give +2 to the level of a projectile gem socketed in that item. If you socket a second projectile gem, that one will also be affected by the same modifier, and also get +2 to levels. The total amount of change you get is 4 gem levels (two on each gem), compared to 2 when there was only one gem, but that doesn't matter. The modifier applies a consistant modification to each thing it can apply to, regardless of how many such things there are. It doesn't start giving only +1 to each of the two gems to keep the total the same.

A modifier giving +10 to all attributes is similarly giving a modification of +10, and is applying to the value of each attribute. This item makes it stop applying to each attribute value, and start applying to omniscience.