Original Post — Direct link
8 months ago - Community_Team - Direct link




In the Necropolis expansion, we've introduced several new Skill, Support, and Transfigured Gems and made some changes to existing ones. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch.

Below are all the new and changed gems in Path of Exile: Necropolis. We can't wait to see what you come up with!



New Gems
















Updated Gems


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Absolution of Inspiring




Modified



  • New: Increases and Reductions to Minion Damage also apply to this Skill's Damage at 300% of their value

  • Old: Increases and Reductions to Minion Damage also apply to this Skill's Damage at 250% of their value


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Cleave of Rage




Modified



  • New: +0.1 metres to Radius per 5 Rage

  • Old: +0.1 metres to Radius per 3 Rage


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Dominating Blow of Inspiring




Modified



  • New: Increases and Reductions to Minion Damage also apply to this Skill's Damage at 300% of their value

  • Old: Increases and Reductions to Minion Damage also apply to this Skill's Damage at 250% of their value


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Exsanguinate of Transmission




Modified



  • New: Cost 46 Life

  • Old: Cost 40 Life


  • New: Cast Time 0.80 sec

  • Old: Cast Time 0.70 sec


  • New: Effectiveness of Added Damage 60%

  • Old: Effectiveness of Added Damage 55%


  • New: Deals 268 to 401 Physical Damage

  • Old: Deals 239 to 357 Physical Damage


  • New: Deals 1256.1 Base Physical Damage per second

  • Old: Deals 1121 Base Physical Damage per second


  • New: Base duration is 4.00 seconds

  • Old: Base duration is 3.50 seconds


  • New: Chains +10 Times

  • Old: Chains +21 Times


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General's Cry




Modified



  • New: Cooldown Time 3.00 sec

  • Old: Cooldown Time 4.00 sec


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Ice Crash of Cadence




Modified



  • New: 80% more Damage with Main Hand Weapon

  • Old: 50% more Damage with Main Hand Weapon


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Reckoning




Removed

  • You cannot use this Attack directly










Shield Crush of the Chieftain




Removed

  • Deals up to 10% more Damage with Hits to closer targets



Modified



  • New: 8 to 12 Added Fire Damage per 15 Armour on Shield

  • Old: 7 to 9 Added Fire Damage per 15 Armour on Shield


  • New: Central wave has 128% more Area of Effect

  • Old: Central wave has 88% more Area of Effect


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Summon Stone Golem of Safeguarding




Modified



  • New: Golems grant 15% of Melee Damage is taken from your Stone Golems' Life before you

  • Old: Golems grant 10% of Melee Damage is taken from your Stone Golems' Life before you


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Vengeance




Removed

  • You cannot use this Attack directly













Animate Weapon of Self Reflection




Modified



  • New: Maximum 7 Animated Weapons

  • Old: Maximum 6 Animated Weapons


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Blade Blast of Dagger Detonation




Modified



  • New: Deals Added Spell Damage equal to 675% of Damage of Equipped Dagger If two Daggers are Equipped, each contributes half as much Added Damage

  • Old: Deals Added Spell Damage equal to 580% of Damage of Equipped Dagger If two Daggers are Equipped, each contributes half as much Added Damage


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Blade Flurry of Incision




Modified



  • New: 40% more Critical Strike Chance for each Stage

  • Old: 30% more Critical Strike Chance for each Stage


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Blade Trap of Greatswords




Modified



  • New: Attack Damage 180% of base

  • Old: Attack Damage 140% of base


  • New: Effectiveness of Added Damage 180%

  • Old: Effectiveness of Added Damage 140%


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Blade Vortex of the Scythe




Modified



  • New: Effectiveness of Added Damage 200%

  • Old: Effectiveness of Added Damage 160%


  • New: Deals 902 to 1353 Physical Damage

  • Old: Deals 722 to 1083 Physical Damage


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Explosive Concoction of Destruction




Modified



  • New: +10% to Critical Strike Chance

  • Old: +8% to Critical Strike Chance


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Explosive Trap of Shrapnel




Modified



  • New: Effectiveness of Added Damage 140%

  • Old: Effectiveness of Added Damage 120%


  • New: Deals 635 to 952 Physical Damage

  • Old: Deals 568 to 851 Physical Damage


  • New: Base secondary radius is 3 metres

  • Old: Base secondary radius is 3.6 metres


  • New: Base smaller explosion radius is 1.3 metres

  • Old: Base smaller explosion radius is 1.9 metres


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Flicker Strike of Power




Modified



  • New: 50% increased Critical Strike Chance per Power Charge

  • Old: 30% increased Critical Strike Chance per Power Charge


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Frost Blades of Katabasis




Modified



  • New: Deals 3344.4 Base Cold Damage per second

  • Old: Deals 2787 Base Cold Damage per second


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Ice Shot




Added

  • Base radius is 2.4 metres



Modified



  • New: 80% increased Area of Effect angle

  • Old: 60% increased Area of Effect angle


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Lancing Steel of Spraying




Modified



  • New: Fires 10 Projectiles

  • Old: Fires 12 Projectiles


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Lightning Arrow of Electrocution




Modified



  • New: Arrows Damage final target 5 additional times after sticking in

  • Old: Arrows Damage final target 4 additional times after sticking in


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Rain of Arrows of Artillery




Modified



  • New: Attack Damage 49% of base

  • Old: Attack Damage 45% of base


  • New: Effectiveness of Added Damage 49%

  • Old: Effectiveness of Added Damage 45%


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Riposte




Removed

  • You cannot use this Attack directly










Scourge Arrow of Menace




Modified



  • New: Each Spore Pod fires 5 Thorn Arrows

  • Old: Each Spore Pod fires 6 Thorn Arrows


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Shrapnel Ballista of Steel




Modified



  • New: Attack Speed 50% of base

  • Old: Attack Speed 40% of base


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Sniper's Mark




Modified



  • New: Cursed enemies take 34% increased Damage from Projectile Hits

  • Old: Cursed enemies take 40% increased Damage from Projectile Hits


  • New: Projectiles which Hit Cursed Enemies Split towards 2 additional targets

  • Old: Projectiles which Hit Cursed Enemies Split towards 4 additional targets


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Spectral Throw of Materialising




Modified



  • New: Attack Damage 280% of base

  • Old: Attack Damage 240% of base


  • New: Effectiveness of Added Damage 280%

  • Old: Effectiveness of Added Damage 240%


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Tornado




Added

  • Enemies in range are Hindered










Tornado Shot




Added


  • Attack Speed 80% of base

  • 40% increased Projectile Speed




Modified



  • New: Cost 12 Mana

  • Old: Cost 10 Mana


  • New: Fires 3 secondary Projectiles

  • Old: Fires 4 secondary Projectiles


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Unearth




Modified



  • New: Corpses Spawned have 20% increased Maximum Life

  • Old: Corpses Spawned have 30% increased Maximum Life


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Ball Lightning of Static





New: Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.


Old: Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo.



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Divine Ire of Holy Lightning




Modified



  • New: 20% less Area of Effect

  • Old: 30% less Area of Effect


  • New: Burst deals 120% more Damage with Hits per Stage after the first Burst deals 80% more Damage with Ailments per Stage after the first

  • Old: Burst deals 100% more Damage with Hits per Stage after the first Burst deals 60% more Damage with Ailments per Stage after the first


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Essence Drain of Desperation




Modified



  • New: Deals 3287.2 Base Chaos Damage per second

  • Old: Deals 2191.4 Base Chaos Damage per second


  • New: Lose Life and Energy Shield equal to 0.3% of Debuff Damage

  • Old: Lose Life and Energy Shield equal to 0.2% of Debuff Damage


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Firestorm of Pelting




Modified



  • New: Maximum 12 Firestorms at a time

  • Old: Maximum 10 Firestorms at a time


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Flame Surge of Combusting




Modified



  • New: Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 45% of Fire Damage per second of inflicted Ignite

  • Old: Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 35% of Fire Damage per second of inflicted Ignite


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Frostblink




Modified



  • New: Effectiveness of Added Damage 250%

  • Old: Effectiveness of Added Damage 180%


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Frostblink of Wintry Blast




Added

  • This Spell's Cast Time is added to its Cooldown if Triggered



Modified



  • New: Effectiveness of Added Damage 200%

  • Old: Effectiveness of Added Damage 180%


  • New: Deals 916 to 1374 Cold Damage

  • Old: Deals 1144 to 1716 Cold Damage


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Galvanic Field of Intensity




Modified



  • New: Fires a beam every 0.30 seconds

  • Old: Fires a beam every 0.40 seconds


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Kinetic Blast




Added


  • Kinetic Blast creates 5 additional explosions

  • Base explosion radius is 1.4 metres

  • Base secondary radius is 2 metres




Removed

  • Creates 5 explosions




New: Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.


Old: Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.



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Kinetic Bolt of Fragmentation




Removed

  • Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 250% of their value



Modified



  • New: Attack Damage 70% of base

  • Old: Attack Damage 85% of base


  • New: Effectiveness of Added Damage 70%

  • Old: Effectiveness of Added Damage 85%


  • New: Projectile changes direction 3 times

  • Old: Projectile changes direction 2 times


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Lightning Spire Trap of Overloading




Modified



  • New: Strikes 10 Areas

  • Old: Strikes 8 Areas


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Penance Brand





New: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.


Old: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed.



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Penance Brand of Dissipation




Modified



  • New: Effectiveness of Added Damage 50%

  • Old: Effectiveness of Added Damage 65%


  • New: Deals 231 to 347 Physical Damage

  • Old: Deals 288 to 432 Physical Damage


  • New: Activates every 0.75 seconds while Attached

  • Old: Activates every 0.6 seconds while Attached


  • New: Pulses deal 30% more Damage with Ailments per Energy after the first

  • Old: Pulses deal 40% more Damage with Ailments per Energy after the first


  • New: Pulses deal 30% more Damage with Hits per Energy after the first

  • Old: Pulses deal 60% more Damage with Hits per Energy after the first


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Power Siphon of the Archmage




Modified



  • New: Attack, Projectile, Lightning

  • Old: Critical, Attack, Projectile


  • New: Deals Added Lightning Damage equal to 27% of maximum Mana

  • Old: Deals Added Lightning Damage equal to 20% of maximum Mana


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Raise Spectre of Transience




Modified



  • New: Maximum 6 Raised Spectres

  • Old: Maximum 5 Raised Spectres


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Spark of Unpredictability




Modified



  • New: Effectiveness of Added Damage 190%

  • Old: Effectiveness of Added Damage 160%


  • New: Deals 104 to 1983 Lightning Damage

  • Old: Deals 90 to 1705 Lightning Damage


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Storm Brand of Indecision




Modified



  • New: Cast Time 0.75 sec

  • Old: Cast Time 0.35 sec


  • New: Effectiveness of Added Damage 60%

  • Old: Effectiveness of Added Damage 85%


  • New: Deals 172 to 515 Lightning Damage

  • Old: Deals 229 to 686 Lightning Damage


  • New: Deals 10% more Damage with Hits against Branded Enemy

  • Old: Deals 20% more Damage with Hits against Branded Enemy


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Summon Holy Relic





New: Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.


Old: Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is higher when applied to minions.



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Void Sphere of Rending




Modified



  • New: Pulses every 0.30 seconds

  • Old: Pulses every 0.40 seconds


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Cast On Critical Strike Support




Removed

  • You cannot Cast Supported Triggerable Spells directly













Archmage Support




Added


  • Supported Skills gain Added Lightning Damage equal to 19% of Unreserved Maximum Mana

  • Supported Skills have added Mana Cost equal to 5% of Unreserved Maximum Mana

  • Supported Skills deal 10% increased Spell Damage




Removed


  • Supported Skills have 10% increased Mana Cost

  • Supported Skills have 7 to 134 added Lightning Damage

  • Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher
    Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend





New: Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.


Old: Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.



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Cast when Stunned Support




Removed

  • You cannot Cast Supported Triggerable Spells directly










Cast while Channelling Support




Removed

  • You cannot Cast Supported Triggerable Spells directly













Awakened Cast On Critical Strike Support




Removed

  • You cannot Cast Supported Triggerable Spells directly













Awakened Cast While Channelling Support




Removed

  • You cannot Cast Supported Triggerable Spells directly








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8 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
In the Necropolis expansion, we've introduced several new Skill, Support, and Transfigured Gems and made some changes to existing ones. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch.

Check them out in the forum post on our website, which you can find by clicking {LINK REMOVED}here.

Originally posted by Stevecrafter2511

Counterattacks directly usable???
GLADIATOR IS BACK??? (help me)

Hey, the removal of the text on the Trigger gems is a descriptive change and not a functional change. In 3.24.0, the actual skill popup for a triggered skill will specify that it can't be used directly because it is triggered, and if it is disabled due to having multiple triggers on it, that will also be clearly communicated now, where before it was not. Sorry for the confusion!