over 5 years ago - /u/Bex_GGG - Direct link
over 5 years ago - /u/Hrishi_GGG - Direct link

Originally posted by blargfargr

Gotta watch out for Damage over time

edit: for the talisman (even with this keystone) you still get damaged for 50% of cold/lightning DOT based on your actual cold/lightning res. it can come from sources like shaper beam, shock and horror, or vinktar's map.

Unlike similar effects that already exist in game, like the Avian Twins Talisman, Lightning Coil etc, this Keystone does not actually specify "Hits" and therefore works with both Hits and Damage over Time.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Rumstein

Huh. I was under the impression it wasn't able to convert dot damage at all, and so the wording was irrelevant.

DoT can't be converted, but this isn't conversion.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by LordofSandvich

I always found it weird. Penetration Supports only apply to hits, yet it seems like generic penetration from other effects does. Am I making this up?

Penetration as a mechanic fundamentally can only apply to hits, because they deal their damage at a specific point in time. This is not specific to the support gem.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by LordofSandvich

...Interesting, but why? "This DoT deals damage as if the target had 15% reduced Fire Resistance" doesn't seem hard, though I guess it could seriously flood the netcode with all these Poisons and Ignites... Jousis still crashes instances once in a while.

Individual debuffs do not deal separeate damage, they are contributing to an accumulating stat tracking how much damage of that type you're taking per second, and the total of those stats is applied as ongoing damage. Individually tracking every dot effect and appling seperate modifications to life/mana/es every frame for each (even without having to do extra calculations on the resists used to account for penetration) would be a huge performance issue.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by rsjac

Believe that it should be consume > generate order; tectonic slam checks on cast to see if you have charges, after you cast tectonic slam you generate an endurance charge.

/u/mark_ggg may have more to say though

Chieftain gains a charge when you use the skill, then Tectonic consumes a charge when it creates the fissure (assuming it rolls the chance) to create the charged version. Since you have to use the skill for it to do anything, gaining the charge happens first in this case.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by WhereIsMyAccountRedd

Does a proc like " chance to Cast Level 20 Fire Burst on Hit" count as "use a fire skill"?

Triggering is not using. Using the skill is when you push a button, pay the mana cost, and do the skill.