Original Post — Direct link
almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Rumstein

/u/mark_ggg Question RE Explosive arrow

1) Is the 522-783 added damage to explosion affected by the 50% base damage on explosion? (Assuming no)

2) Does flat added damage contribute to the explosion? Noting the distinction between base damage and effectiveness of added damage.

1) Added Damage is not Base Damage. 2) Yes.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Cate-Supremo

One additional question, is EA keep it's interactions with fork, chain, etc. Where only the last target gets the fuse?

Short answer: yes. Long answer: no, in that there is no concept of a "fuse" any longer. previously there were fuse charges, which were applied by the arrows. Now that layer of indirection is gone, it is the actual arrow itself which explodes, and it can only do that in the thing it stays stuck to, because that's where it is.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by 4percent4

Question, what’s the effectiveness of added damage? I’m assuming it’s 50%.

Second do EA’s from different sources stack together? Example I’m attacking and I have 3 EA ballistas. I land 5 arrows and each ballista lands 2. Does that mean there is a single explosion of 11, an explosion of 5 and 6, or 5 and 3 explosions of 2?

Question, what’s the effectiveness of added damage? I’m assuming it’s 50%.

100%, like any other gem that doesn't explicitly state a value for it.

Second do EA’s from different sources stack together?

Yes. Whichever arrow explodes first tells all the others to calculate their explosion damage as well, then sums all the damage against each target, and deals a single summed hit.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Bolgan88

So fork will create 2 (up to 4 with fork+) arrows that can explode? Does the new animation that makes arrows bounce off walls and get destroyed also destroy explosive arrows?

(do awakened gems work with their base variants?)

Yes

Explosive Arrows don't do that

No

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by hobodudeguy

If the first arrow explosion shocks the enemy, are the following arrows calculating with or without that increased damage?

That can't happen. There is only one hit. The explosion, dealing all the summed damage of the arrows, either does or does not shock, and like any other hit, cannot benefit from a shock it itself applies, since it's already been calculated.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by 3h3e3

Does chance to deal double damage work with EA?

Yes. Each arrow will calcualte that chance separately before being summed.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by chatters091

But just the initial hit right, double damage doesn’t work with ignite ?

Correct. Double Damage is a hit-only modifier.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Pvtsarge

If you have two explosive arrow setups, one with elemental focus (EF) and another without, will the EF setup contribute to an explosion's ignite damage if the one without EF is the first to expode?

Ignite Damage is part of damage calcualtion. Each arrow calculates it's own damage with it's own stats. They are only summed after damage is calculated. An arrow with EF cannot ignite, so will calcuiate 0 ignite damage, and that's what it wil contribute to ignite damage when the individually calculated damages are summed.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by refrigeratorsbchill

For the purposes of ignite and shock are the multiple blasts in the new Blast Rain added together as well?

No. They happen at different times and in different places. That wouldn't be at all possible.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Fapplerino

Does this mean the initial arrows don't actually do damage and only add their supposed damage to the final explosion?

No.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by FORTNlT3

Does this mod " physical damage reduction against your hits" will also increase damage of my bleeding? since bigger hit = more bleed damage?

Also is there any diffrent between arrow damage and projectile damage?

Does this mod " physical damage reduction against your hits" will also increase damage of my bleeding

No

since bigger hit = more bleed damage?

That is not the case. Hit and bleeding damage are calculated separately from the same base damage.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Sairakan

Sorry to tack on a question so late, but how would it function if, say, I were to fire explosive arrows using a link that doesn't have combustion, and had a ballista that has explosive arrow linked with combustion? Would the fire resistance reduction work? Also, how would burning damage be calculated if some of the arrows have different links?

Each arrow calculates it's damage enirely separately. Anything that affects the damage value of the hit or the damage per second value of any damaging ailment applied by the hit is calcualted per-arrow, and then summed afterwards. So the chance to ignite and mroe fire damage apply only to the arrows which have them.

Those calculated damages are summed and then all applied by the initial arrow, so it's stats are what matters for anything that changes what happens when you actaully apply the hit and ailments, such as the "enemies ignited by" modifier - the first arrow will have to have that for it to apply to the explosion's ignite.

almost 5 years ago - /u/Mark_GGG - Direct link

Originally posted by RicoDevega

Just to clarify, from a support standpoint this would be Ignite/Elemental Proliferation, Combustion, Bonechill?

What about duration modifiers, such as from Swift Affliction (Edit: or efficacy since I forgot that exists) or all those uniques and other such modifiers? If I fire an arrow not supported by swift affliction, then pummel the enemy with swift affliction arrows, will my burn duration be fixed to the first explosion, or will it be independently tracked so that the burn damage reduces in the last second or so when the swift affliction ones run out? Also applies to people with different durations in a party, but I imagine the coding would be identical since it's all just ailment duration stuff.

The only thing calculated during damage calculation for an ignite is the ignite's damage per second value. Everything else, including duration, is calculated when applying the ignite, so is done by the arrow which explodes (the first one to have it's duration run out) using it's stats. The applied ignite uses the summed total ignite damgae per second value.