over 3 years ago - /u/chris_wilson - Direct link

Originally posted by staudd

Thanks for letting us know the state of things.

Just for the sake of mentioning it: A huge problem seems to be the fact that some ground tiles dont seem to load at all. Ive encountered this problem of transparent floor most noticably in Delve, but in maps too.

I am concerned by the reports of this and the other problems mentioned and I will find out what is going on. I am aware that people are fixing stuff aggressively but I have been personally focusing on 3.14.0 stuff so am not totally in the loop about what's happening with other performance issues in 3.13.0. I'll find out.

over 3 years ago - /u/chris_wilson - Direct link

Originally posted by chris_wilson

I am concerned by the reports of this and the other problems mentioned and I will find out what is going on. I am aware that people are fixing stuff aggressively but I have been personally focusing on 3.14.0 stuff so am not totally in the loop about what's happening with other performance issues in 3.13.0. I'll find out.

Replying to myself with an update:

I spoke to the lead engine programmer and we're going to be making a series of changes that address the problems people are describing. These changes will all have trade-offs in terms of other factors like memory usage, but we'll find a sweet spot where the game looks perfect and performs well. The end goal is that slower computers will have longer load times and slower (stable!) frame rates, but everyone's experience looks good and plays smoothly. In terms of timeframes, I'm hoping it's measured in days, but we'll update you once we have a better idea of timing.