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In Path of Exile: Scourge, we've halved the number of regions in the Atlas and made each Atlas Passive Tree slightly larger to streamline the Atlas of Worlds endgame. Today, we've gathered up the Atlas Passive Trees for the 3.16 expansion to help you plan your endgame progress! Please note, you'll still receive the same amount of Atlas Passive skill points as before.
Full list of Atlas Passives including small nodes
Haewark Hamlet
Metamorph Chance
- Areas have +3% chance to contain a Metamorph Encounter
Escaped Experiment
- Areas have 50% chance to contain a rogue Metamorph
Metamorph Chance
- Areas have +3% chance to contain a Metamorph Encounter
Finest Samples
- Metamorphs in Areas deal 15% more Damage
- Metamorphs in Areas have 150% more Life
- 50% chance for Rewards from Metamorphs in Areas to be Doubled
Metamorph Chance
- Areas have +3% chance to contain a Metamorph Encounter
High Yield
- Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample
- You can assemble an additional Metamorph in Areas after the first is Dead
- Metamorph Vat Meters in Areas require 50% less Power to fill
Tormented Monster Item Quantity
- 10% increased Quantity of Items dropped by Possessed or Touched Monsters in Areas
Seance
- Up to 5 Rare Monsters in Areas are Possessed and their Minions are Touched
Betrayal Mission Chance
- Areas have 3% chance to grant an additional Jun Mission on Completion
Bribery
- Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items
- Immortal Syndicate Members in Areas drop 200% more Items when Bargained with for Items
Betrayal Mission Chance
- Areas have 3% chance to grant an additional Jun Mission on Completion
Test of Loyalty
- Immortal Syndicate Members Executed in Areas have 100% chance to gain an additional Rank
Betrayal Mission Chance
- Areas have 3% chance to grant an additional Jun Mission on Completion
Intelligence Gathering
- Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse
Tribute Quantity
- Monsters Sacrificed at Ritual Altars in Areas grant 8% increased Tribute
Sacred Lands
- Areas have +10% chance to contain Ritual Altars
Tribute Quantity
- Monsters Sacrificed at Ritual Altars in Areas grant 8% increased Tribute
Paid in Blood
- Ritual Altars in Areas allow rerolling Favours 2 additional times
- 100% increased chance of Ritual Altars with Special Rewards
Additional Harvest Crafting Chance
- Plants Harvested in Areas have 3% chance to give an additional Crafting option
The Grove's Call
- Areas have +10% chance to contain The Sacred Grove
Additional Harvest Crafting Chance
- Plants Harvested in Areas have 3% chance to give an additional Crafting option
Bumper Crop
- The Sacred Grove in Areas contains an additional Harvest
Additional Harvest Crafting Chance
- Plants Harvested in Areas have 3% chance to give an additional Crafting option
Heart of the Grove
- Harvest Bosses in Areas always drop a Sacred Blossom
- Harvests in Areas have 10% chance for the unchosen Crop to not wilt
Additional Essence Chance
- Imprisoned Monsters in Areas have 20% chance to have an additional Essence
Controlled Corruption
- Corrupting Imprisoned Monsters in Areas cannot release them
- Areas contain an additional Essence
Additional Essence Chance
- Imprisoned Monsters in Areas have 20% chance to have an additional Essence
Amplified
- Essences found in Areas are a tier higher
Valdo's Rest
Delirium Chance
- Areas have +3% chance to contain a mirror of Delirium
Persecutory Delusion
- Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses
- Delirium Bosses in Areas drop 100% increased Simulacrum Splinters
- Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels
Delirium Chance
- Areas have +3% chance to contain a mirror of Delirium
The Singular Eternity
- Delirium Fog in Areas dissipates 25% slower
- Delirium Fog in Areas lasts 10 additional seconds before dissipating
Delirium Chance
- Areas have +3% chance to contain a mirror of Delirium
Greater Forces
- Delirium in Areas increases 50% faster with distance from the mirror
Delve Mission Chance
- Areas have 3% chance to grant an additional Niko Mission on Completion
Guarded Hoards
- Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite
- Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters
Delve Mission Chance
- Areas have 3% chance to grant an additional Niko Mission on Completion
Sulphite Infusion
- White Tier Maps grant 200 additional Voltaxic Sulphite on Completion
- Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion
- Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion
Delve Mission Chance
- Areas have 3% chance to grant an additional Niko Mission on Completion
Packed with Energy
- +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in Areas
- 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas
- 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas
Strongbox Pack Chance
- Strongboxes in Areas have 25% chance to be guarded by an additional Pack of Monsters
Twice Tempted
- Areas contain an additional Strongbox
- Strongboxes opened in Areas have 10% chance to be openable again
Strongbox Pack Chance
- Strongboxes in Areas have 25% chance to be guarded by an additional Pack of Monsters
Tamper-Proof
- Strongboxes in Areas are Corrupted
- Strongboxes in Areas are at least Rare
Additional Harbinger Drops
- Harbingers in Areas drop an additional Stack of Currency Shards
Ominous Arrival
- Areas contain an additional Harbinger
Additional Harbinger Drops
- Harbingers in Areas drop an additional Stack of Currency Shards
Diplomatic Escort
- Harbingers in Areas have 30% chance to be replaced by a powerful Harbinger boss
Lucky Blight Chests
- Varieties of Items contained in 1 Blight Chest in Areas are Lucky
Spores on the Wind
- Maps found in Areas have 5% chance to have an 'Area contains a Blight Encounter' Enchantment Modifier
Lucky Blight Chests
- Varieties of Items contained in 1 Blight Chest in Areas are Lucky
Epidemiology
- Blight Chests in Areas have 100% more chance to contain Blighted Maps
- Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest
Lucky Blight Chests
- Varieties of Items contained in 1 Blight Chest in Areas are Lucky
Immune Response
- Blight Encounters in Areas spawn 100% more non-Unique Monsters
- Blight Monsters in Areas spawn 150% faster
Glennach Cairns
Legion Monolith Chance
- Areas have +3% chance to contain a Legion Encounter
Face to Face
- Legion Encounters in Areas are 100% more likely to include a General
- Legion Encounters with a General in Areas have both Generals
Legion Monolith Chance
- Areas have +3% chance to contain a Legion Encounter
Protracted Battle
- Legion Encounters in Areas have 50% increased Duration
- Legion Monsters in Areas take 50% increased Damage while in Stasis
Legion Monolith Chance
- Areas have +3% chance to contain a Legion Encounter
High Value Targets
- Legions in Areas contains 3 additional Sergeants
- Legion Sergeants in Areas have 25% additional chance to have Rewards
Incursion Mission Chance
- Areas have 3% chance to grant an additional Alva Mission on Completion
Time Dilation
- Incursions in Areas have 33% chance for all Monsters to be least Magic
- Time gained from kills is Doubled for Incursions in Areas
Incursion Mission Chance
- Areas have 3% chance to grant an additional Alva Mission on Completion
Resource Reallocation
- Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room
Incursion Mission Chance
- Areas have 3% chance to grant an additional Alva Mission on Completion
Contested Development
- Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room
Abyssal Depths Item Quantity
- 10% increased Quantity of Items dropped in Abyssal Depths in Areas
Underground Kingdom
- Areas have 1% chance to contain an Abyss per 2% increased Pack Size
- Abysses in Areas have 100% increased chance to lead to an Abyssal Depths
- Abyssal Depths in Areas have 100% increased chance to contain a Lich
Abyssal Depths Item Quantity
- 10% increased Quantity of Items dropped in Abyssal Depths in Areas
Lightless Legion
- Abyssal Depths in Areas have +3 to Monster Level
- Abyssal Depths in Areas have 100% more Magic Monsters
- Abyssal Depths in Areas have 100% more Rare Monsters
- Abyssal Depths in Areas have 50% increased Pack Size
Abyssal Depths Item Quantity
- 10% increased Quantity of Items dropped in Abyssal Depths in Areas
Abyssal Army
- Abyss Monsters in Areas grant 50% increased Experience
- Abysses in Area spawn 100% increased Monsters
Paired Exile Spawn Chance
- 15% chance for Rogue Exiles in Areas to appear in Pairs
Total Anarchy
- Areas have a 10% chance to contain 20 additional Rogue Exiles
Paired Exile Spawn Chance
- 15% chance for Rogue Exiles in Areas to appear in Pairs
Rogue Trader
- Wild Rogue Exiles in Areas have 50% chance to have additional Rewards
- Rogue Exiles have 100% more Maximum Life
Beyond Monster Experience
- Beyond Demons in Areas grant 10% increased Experience
Scent of Blood
- Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond
Beyond Monster Experience
- Beyond Demons in Areas grant 10% increased Experience
Per Diemon
- Rare Beyond Demons in Areas have 25% chance to drop an additional Basic Currency Item
Beyond Monster Experience
- Beyond Demons in Areas grant 10% increased Experience
Torn Veil
- Powerful Beyond Demons require 1 fewer Portal to summon in Areas
- Beyond Portals in Areas have 50% increased Merging Radius
Lira Arthain
Breach Chance
- Areas have +3% chance to contain Breaches
Gatekeepers
- Breaches in Areas have 100% increased chance to contain a Boss
- Breach Bosses in Areas drop double Breach Splinters
- Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone
Breach Chance
- Areas have +3% chance to contain Breaches
Flash Breach
- Breaches in Areas have 30% increased Area of Effect
- Breaches in Areas have 30% increased Monster density
- Breaches in Areas open and close 50% faster
Breach Chance
- Areas have +3% chance to contain Breaches
Within Their Grasp
- Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone
- Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged
- Breachstones dropped by Breach Bosses in Areas have 3% chance to be Enriched
- Breachstones dropped by Breach Bosses in Areas have 1% chance to be Pure
Bestiary Mission Chance
- Areas have 3% chance to grant an additional Einhar Mission on Completion
Big Game
- Red Beasts in Areas have 15% chance to appear in Pairs
- Yellow Beasts in Areas have 15% chance to be replaced with Red Beasts
Bestiary Mission Chance
- Areas have 3% chance to grant an additional Einhar Mission on Completion
Great Migration
- Areas with Einhar Missions have 10% chance to contain additional Packs of Beasts instead of other Monsters
Bestiary Mission Chance
- Areas have 3% chance to grant an additional Einhar Mission on Completion
Natural Selection
- Beasts in Areas are more likely to be less common varieties
Invader Item Quantity
- 10% increased Quantity of Items dropped by Invasion Bosses in Areas
Trespassers
- Areas contain additional Invasion bosses
Invader Item Quantity
- 10% increased Quantity of Items dropped by Invasion Bosses in Areas
Exotic Goods
- Invasion Bosses in Areas drop 1 additional valuable Item
Expedition Chance
- Areas have +3% chance to contain an Expedition Encounter
Distinguished Demolitionist
- 35% increased Explosive Radius in Areas
- 20% increased number of Explosives in Areas
Expedition Chance
- Areas have +3% chance to contain an Expedition Encounter
Ancient Writings
- Remnants in Areas have 40% chance to have an additional Suffix Modifier
- Expeditions in Areas have +2 Remnants
Expedition Chance
- Areas have +3% chance to contain an Expedition Encounter
Buried Knowledge
- 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Areas
- Areas contain 25% increased number of Runic Monster Markers
Rogue Marker Stack Size
- 20% increased Stack size of Rogue's Markers found in Areas
Secret Stash
- Areas have +10% chance to contain a Smuggler's Cache
Rogue Marker Stack Size
- 20% increased Stack size of Rogue's Markers found in Areas
Inside Job
- Smuggler's Caches in Areas have 100% increased chance to drop Blueprints
- Blueprints that drop in Areas have 10% chance to be fully Revealed
The Uncharted Realms
Unique Watchstone Chance
- Sirus, Awakener of Worlds has 10% increased chance to drop a Unique Ivory Watchstone
Secrets of the Stones
- 25% increased Effect of Watchstone Modifiers
Atlas Mission Chance
- Areas have +3% chance to grant an Atlas Mission on Completion
Close Allies
- Gain 1 additional Atlas Mission from each Master each day
- Areas have +7% chance to grant an Atlas Mission on Completion
Atlas Currency Chance
- Unique Map Bosses have 5% chance to drop additional Map Currency Items
Enduring Influence
- Sextant Modifiers have 1 additional use
Shaper, Elder and Guardian Influenced Item Chance
- The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item
Remnants of the Past
- Unique Bosses have 3% chance to drop an Elder Guardian Map (Tier 14+)
- Unique Bosses have 3% chance to drop a Shaper Guardian Map (Tier 14+)
Shaper, Elder and Guardian Influenced Item Chance
- The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item
Gaze into the Abyss
- The Elder has +10% chance to drop a Watcher's Eye
- The Shaper drops 3 additional Shaper Items
Shaper, Elder and Guardian Influenced Item Chance
- The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item
Guardian's Aid
- Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% Life
- Allies have a chance to drop their Fragments
Synthesis Monster Pack Size
- 5% increased Synthesised Monster Pack size
Neural Pathways
- +1.0% chance for a Synthesis Map to drop from Unique Bosses (Tier 11+)
Synthesis Monster Pack Size
- 5% increased Synthesised Monster Pack size
Vivid Memories
- Monsters in Synthesis Maps have 1% chance to drop Synthesised Items
- 100% increased effect of Additional Modifiers on Unique Synthesis Maps
Synthesis Monster Pack Size
- 5% increased Synthesised Monster Pack size
Synthetic Source
- Unique Bosses of Synthesis Maps drop a well-rolled Fractured Item
- Synthesised Unique Items dropped in Areas have 3 Synthesised Implicit Modifiers
Influenced Item Chance
- Items found in Areas have 10% increased chance to be Influenced
Adept Tracker
- 25% chance on completing a Map influenced by a Conqueror of the Atlas to gain double progress towards locating their Citadel
Influenced Item Chance
- Items found in Areas have 10% increased chance to be Influenced
Thaumaturgical Awakening
- Sirus, Awakener of Worlds has 50% increased chance to drop an Awakened Support Gem
Influenced Item Chance
- Items found in Areas have 10% increased chance to be Influenced
Atlas Awakened
- +1 to Awakening Level
Zana Map Quality
- +5% to Quality of Maps offered by Zana Missions in Areas
Master of the Atlas
- Areas have 5% chance to grant an additional Zana Mission on Completion
Zana Map Quality
- +5% to Quality of Maps offered by Zana Missions in Areas
Paths Not Taken
- Zana Missions in Areas have additional Maps that can appear in the Map options
- Zana Missions in Areas have double the Base number of Map options
Zana Map Quality
- +5% to Quality of Maps offered by Zana Missions in Areas
Echoes of War
- Zana Missions in Areas have up to 30 additional packs of Shaper and Elder monsters