about 3 years ago - Community_Team - Direct link




In Path of Exile: Scourge, we've halved the number of regions in the Atlas and made each Atlas Passive Tree slightly larger to streamline the Atlas of Worlds endgame. Today, we've gathered up the Atlas Passive Trees for the 3.16 expansion to help you plan your endgame progress! Please note, you'll still receive the same amount of Atlas Passive skill points as before.











Full list of Atlas Passives including small nodes

Haewark Hamlet


Metamorph Chance
  • Areas have +3% chance to contain a Metamorph Encounter


Escaped Experiment
  • Areas have 50% chance to contain a rogue Metamorph


Metamorph Chance
  • Areas have +3% chance to contain a Metamorph Encounter


Finest Samples

  • Metamorphs in Areas deal 15% more Damage

  • Metamorphs in Areas have 150% more Life

  • 50% chance for Rewards from Metamorphs in Areas to be Doubled



Metamorph Chance
  • Areas have +3% chance to contain a Metamorph Encounter


High Yield

  • Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample

  • You can assemble an additional Metamorph in Areas after the first is Dead

  • Metamorph Vat Meters in Areas require 50% less Power to fill



Tormented Monster Item Quantity
  • 10% increased Quantity of Items dropped by Possessed or Touched Monsters in Areas


Seance
  • Up to 5 Rare Monsters in Areas are Possessed and their Minions are Touched


Betrayal Mission Chance
  • Areas have 3% chance to grant an additional Jun Mission on Completion


Bribery

  • Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items

  • Immortal Syndicate Members in Areas drop 200% more Items when Bargained with for Items



Betrayal Mission Chance
  • Areas have 3% chance to grant an additional Jun Mission on Completion


Test of Loyalty
  • Immortal Syndicate Members Executed in Areas have 100% chance to gain an additional Rank


Betrayal Mission Chance
  • Areas have 3% chance to grant an additional Jun Mission on Completion


Intelligence Gathering
  • Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse


Tribute Quantity
  • Monsters Sacrificed at Ritual Altars in Areas grant 8% increased Tribute


Sacred Lands
  • Areas have +10% chance to contain Ritual Altars


Tribute Quantity
  • Monsters Sacrificed at Ritual Altars in Areas grant 8% increased Tribute


Paid in Blood

  • Ritual Altars in Areas allow rerolling Favours 2 additional times

  • 100% increased chance of Ritual Altars with Special Rewards



Additional Harvest Crafting Chance
  • Plants Harvested in Areas have 3% chance to give an additional Crafting option


The Grove's Call
  • Areas have +10% chance to contain The Sacred Grove


Additional Harvest Crafting Chance
  • Plants Harvested in Areas have 3% chance to give an additional Crafting option


Bumper Crop
  • The Sacred Grove in Areas contains an additional Harvest


Additional Harvest Crafting Chance
  • Plants Harvested in Areas have 3% chance to give an additional Crafting option


Heart of the Grove

  • Harvest Bosses in Areas always drop a Sacred Blossom

  • Harvests in Areas have 10% chance for the unchosen Crop to not wilt



Additional Essence Chance
  • Imprisoned Monsters in Areas have 20% chance to have an additional Essence


Controlled Corruption

  • Corrupting Imprisoned Monsters in Areas cannot release them

  • Areas contain an additional Essence



Additional Essence Chance
  • Imprisoned Monsters in Areas have 20% chance to have an additional Essence


Amplified
  • Essences found in Areas are a tier higher




Valdo's Rest


Delirium Chance
  • Areas have +3% chance to contain a mirror of Delirium


Persecutory Delusion

  • Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses

  • Delirium Bosses in Areas drop 100% increased Simulacrum Splinters

  • Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels



Delirium Chance
  • Areas have +3% chance to contain a mirror of Delirium


The Singular Eternity

  • Delirium Fog in Areas dissipates 25% slower

  • Delirium Fog in Areas lasts 10 additional seconds before dissipating



Delirium Chance
  • Areas have +3% chance to contain a mirror of Delirium


Greater Forces
  • Delirium in Areas increases 50% faster with distance from the mirror


Delve Mission Chance
  • Areas have 3% chance to grant an additional Niko Mission on Completion


Guarded Hoards

  • Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite

  • Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters



Delve Mission Chance
  • Areas have 3% chance to grant an additional Niko Mission on Completion


Sulphite Infusion

  • White Tier Maps grant 200 additional Voltaxic Sulphite on Completion

  • Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion

  • Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion



Delve Mission Chance
  • Areas have 3% chance to grant an additional Niko Mission on Completion


Packed with Energy

  • +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in Areas

  • 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas

  • 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas



Strongbox Pack Chance
  • Strongboxes in Areas have 25% chance to be guarded by an additional Pack of Monsters


Twice Tempted

  • Areas contain an additional Strongbox

  • Strongboxes opened in Areas have 10% chance to be openable again



Strongbox Pack Chance
  • Strongboxes in Areas have 25% chance to be guarded by an additional Pack of Monsters


Tamper-Proof

  • Strongboxes in Areas are Corrupted

  • Strongboxes in Areas are at least Rare



Additional Harbinger Drops
  • Harbingers in Areas drop an additional Stack of Currency Shards


Ominous Arrival
  • Areas contain an additional Harbinger


Additional Harbinger Drops
  • Harbingers in Areas drop an additional Stack of Currency Shards


Diplomatic Escort
  • Harbingers in Areas have 30% chance to be replaced by a powerful Harbinger boss


Lucky Blight Chests
  • Varieties of Items contained in 1 Blight Chest in Areas are Lucky


Spores on the Wind
  • Maps found in Areas have 5% chance to have an 'Area contains a Blight Encounter' Enchantment Modifier


Lucky Blight Chests
  • Varieties of Items contained in 1 Blight Chest in Areas are Lucky


Epidemiology

  • Blight Chests in Areas have 100% more chance to contain Blighted Maps

  • Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest



Lucky Blight Chests
  • Varieties of Items contained in 1 Blight Chest in Areas are Lucky


Immune Response

  • Blight Encounters in Areas spawn 100% more non-Unique Monsters

  • Blight Monsters in Areas spawn 150% faster





Glennach Cairns


Legion Monolith Chance
  • Areas have +3% chance to contain a Legion Encounter


Face to Face

  • Legion Encounters in Areas are 100% more likely to include a General

  • Legion Encounters with a General in Areas have both Generals



Legion Monolith Chance
  • Areas have +3% chance to contain a Legion Encounter


Protracted Battle

  • Legion Encounters in Areas have 50% increased Duration

  • Legion Monsters in Areas take 50% increased Damage while in Stasis



Legion Monolith Chance
  • Areas have +3% chance to contain a Legion Encounter


High Value Targets

  • Legions in Areas contains 3 additional Sergeants

  • Legion Sergeants in Areas have 25% additional chance to have Rewards



Incursion Mission Chance
  • Areas have 3% chance to grant an additional Alva Mission on Completion


Time Dilation

  • Incursions in Areas have 33% chance for all Monsters to be least Magic

  • Time gained from kills is Doubled for Incursions in Areas



Incursion Mission Chance
  • Areas have 3% chance to grant an additional Alva Mission on Completion


Resource Reallocation
  • Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room


Incursion Mission Chance
  • Areas have 3% chance to grant an additional Alva Mission on Completion


Contested Development
  • Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room


Abyssal Depths Item Quantity
  • 10% increased Quantity of Items dropped in Abyssal Depths in Areas


Underground Kingdom

  • Areas have 1% chance to contain an Abyss per 2% increased Pack Size

  • Abysses in Areas have 100% increased chance to lead to an Abyssal Depths

  • Abyssal Depths in Areas have 100% increased chance to contain a Lich



Abyssal Depths Item Quantity
  • 10% increased Quantity of Items dropped in Abyssal Depths in Areas


Lightless Legion

  • Abyssal Depths in Areas have +3 to Monster Level

  • Abyssal Depths in Areas have 100% more Magic Monsters

  • Abyssal Depths in Areas have 100% more Rare Monsters

  • Abyssal Depths in Areas have 50% increased Pack Size



Abyssal Depths Item Quantity
  • 10% increased Quantity of Items dropped in Abyssal Depths in Areas


Abyssal Army

  • Abyss Monsters in Areas grant 50% increased Experience

  • Abysses in Area spawn 100% increased Monsters



Paired Exile Spawn Chance
  • 15% chance for Rogue Exiles in Areas to appear in Pairs


Total Anarchy
  • Areas have a 10% chance to contain 20 additional Rogue Exiles


Paired Exile Spawn Chance
  • 15% chance for Rogue Exiles in Areas to appear in Pairs


Rogue Trader

  • Wild Rogue Exiles in Areas have 50% chance to have additional Rewards

  • Rogue Exiles have 100% more Maximum Life



Beyond Monster Experience
  • Beyond Demons in Areas grant 10% increased Experience


Scent of Blood
  • Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond


Beyond Monster Experience
  • Beyond Demons in Areas grant 10% increased Experience


Per Diemon
  • Rare Beyond Demons in Areas have 25% chance to drop an additional Basic Currency Item


Beyond Monster Experience
  • Beyond Demons in Areas grant 10% increased Experience


Torn Veil

  • Powerful Beyond Demons require 1 fewer Portal to summon in Areas

  • Beyond Portals in Areas have 50% increased Merging Radius





Lira Arthain


Breach Chance
  • Areas have +3% chance to contain Breaches


Gatekeepers

  • Breaches in Areas have 100% increased chance to contain a Boss

  • Breach Bosses in Areas drop double Breach Splinters

  • Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone



Breach Chance
  • Areas have +3% chance to contain Breaches


Flash Breach

  • Breaches in Areas have 30% increased Area of Effect

  • Breaches in Areas have 30% increased Monster density

  • Breaches in Areas open and close 50% faster



Breach Chance
  • Areas have +3% chance to contain Breaches


Within Their Grasp

  • Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone

  • Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged

  • Breachstones dropped by Breach Bosses in Areas have 3% chance to be Enriched

  • Breachstones dropped by Breach Bosses in Areas have 1% chance to be Pure



Bestiary Mission Chance
  • Areas have 3% chance to grant an additional Einhar Mission on Completion


Big Game

  • Red Beasts in Areas have 15% chance to appear in Pairs

  • Yellow Beasts in Areas have 15% chance to be replaced with Red Beasts



Bestiary Mission Chance
  • Areas have 3% chance to grant an additional Einhar Mission on Completion


Great Migration
  • Areas with Einhar Missions have 10% chance to contain additional Packs of Beasts instead of other Monsters


Bestiary Mission Chance
  • Areas have 3% chance to grant an additional Einhar Mission on Completion


Natural Selection
  • Beasts in Areas are more likely to be less common varieties


Invader Item Quantity
  • 10% increased Quantity of Items dropped by Invasion Bosses in Areas


Trespassers
  • Areas contain additional Invasion bosses


Invader Item Quantity
  • 10% increased Quantity of Items dropped by Invasion Bosses in Areas


Exotic Goods
  • Invasion Bosses in Areas drop 1 additional valuable Item


Expedition Chance
  • Areas have +3% chance to contain an Expedition Encounter


Distinguished Demolitionist

  • 35% increased Explosive Radius in Areas

  • 20% increased number of Explosives in Areas



Expedition Chance
  • Areas have +3% chance to contain an Expedition Encounter


Ancient Writings

  • Remnants in Areas have 40% chance to have an additional Suffix Modifier

  • Expeditions in Areas have +2 Remnants



Expedition Chance
  • Areas have +3% chance to contain an Expedition Encounter


Buried Knowledge

  • 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Areas

  • Areas contain 25% increased number of Runic Monster Markers



Rogue Marker Stack Size
  • 20% increased Stack size of Rogue's Markers found in Areas


Secret Stash
  • Areas have +10% chance to contain a Smuggler's Cache


Rogue Marker Stack Size
  • 20% increased Stack size of Rogue's Markers found in Areas


Inside Job

  • Smuggler's Caches in Areas have 100% increased chance to drop Blueprints

  • Blueprints that drop in Areas have 10% chance to be fully Revealed





The Uncharted Realms


Unique Watchstone Chance
  • Sirus, Awakener of Worlds has 10% increased chance to drop a Unique Ivory Watchstone


Secrets of the Stones
  • 25% increased Effect of Watchstone Modifiers


Atlas Mission Chance
  • Areas have +3% chance to grant an Atlas Mission on Completion


Close Allies

  • Gain 1 additional Atlas Mission from each Master each day

  • Areas have +7% chance to grant an Atlas Mission on Completion



Atlas Currency Chance
  • Unique Map Bosses have 5% chance to drop additional Map Currency Items


Enduring Influence
  • Sextant Modifiers have 1 additional use


Shaper, Elder and Guardian Influenced Item Chance
  • The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item


Remnants of the Past

  • Unique Bosses have 3% chance to drop an Elder Guardian Map (Tier 14+)

  • Unique Bosses have 3% chance to drop a Shaper Guardian Map (Tier 14+)



Shaper, Elder and Guardian Influenced Item Chance
  • The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item


Gaze into the Abyss

  • The Elder has +10% chance to drop a Watcher's Eye

  • The Shaper drops 3 additional Shaper Items



Shaper, Elder and Guardian Influenced Item Chance
  • The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item


Guardian's Aid

  • Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% Life

  • Allies have a chance to drop their Fragments



Synthesis Monster Pack Size
  • 5% increased Synthesised Monster Pack size


Neural Pathways
  • +1.0% chance for a Synthesis Map to drop from Unique Bosses (Tier 11+)


Synthesis Monster Pack Size
  • 5% increased Synthesised Monster Pack size


Vivid Memories

  • Monsters in Synthesis Maps have 1% chance to drop Synthesised Items

  • 100% increased effect of Additional Modifiers on Unique Synthesis Maps



Synthesis Monster Pack Size
  • 5% increased Synthesised Monster Pack size


Synthetic Source

  • Unique Bosses of Synthesis Maps drop a well-rolled Fractured Item

  • Synthesised Unique Items dropped in Areas have 3 Synthesised Implicit Modifiers



Influenced Item Chance
  • Items found in Areas have 10% increased chance to be Influenced


Adept Tracker
  • 25% chance on completing a Map influenced by a Conqueror of the Atlas to gain double progress towards locating their Citadel


Influenced Item Chance
  • Items found in Areas have 10% increased chance to be Influenced


Thaumaturgical Awakening
  • Sirus, Awakener of Worlds has 50% increased chance to drop an Awakened Support Gem


Influenced Item Chance
  • Items found in Areas have 10% increased chance to be Influenced


Atlas Awakened
  • +1 to Awakening Level


Zana Map Quality
  • +5% to Quality of Maps offered by Zana Missions in Areas


Master of the Atlas
  • Areas have 5% chance to grant an additional Zana Mission on Completion


Zana Map Quality
  • +5% to Quality of Maps offered by Zana Missions in Areas


Paths Not Taken

  • Zana Missions in Areas have additional Maps that can appear in the Map options

  • Zana Missions in Areas have double the Base number of Map options



Zana Map Quality
  • +5% to Quality of Maps offered by Zana Missions in Areas


Echoes of War
  • Zana Missions in Areas have up to 30 additional packs of Shaper and Elder monsters






about 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 3 years ago - CommunityTeam_GGG - Direct link
In Path of Exile: Scourge, we've halved the number of regions in the Atlas and made each Atlas Passive Tree slightly larger to streamline the Atlas of Worlds endgame. Today, we've gathered up the Atlas Passive Trees for the 3.16 expansion to help you plan your endgame progress! Please note, you'll still receive the same amount of Atlas Passive skill points as before.

For a full written list of all Atlas Passives, please {LINK REMOVED}click here.

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