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With many of the +skill modifiers becoming global, will this also include the +2 minion roll from helmets? Femur of the saints?

Did you mix up your minimum / maximum range on the aggressive/defensive explanation?

Context: https://www.reddit.com/r/pathofexile/comments/czot6y/summoner_things_that_we_still_could_use_info_on/ez2fpyf/?context=10

" From their reminder text:

(Aggressive minions have their targeting range raised to a minimum value)

(Defensive minions have their targeting range lowered to a maximum value. They always target enemies around you) "

Isn't that backwards?

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over 5 years ago - /u/Mark_GGG - Direct link

(Aggressive minions have their targeting range raised to a minimum value)

(Defensive minions have their targeting range lowered to a maximum value. They always target enemies around you) "

Isn't that backwards?

No? Aggressive imposes a minimum, which means they can't be below that value. This can thus only ever make them have larger aggro range (raises value if it would be below the minimum).

Defensive is the opposite - it imposes a maximum, which means it can only ever make their aggro range lower, if it would be above that maximum.