Original Post — Direct link

TLDR calculations

Aurabot with insane aura effect gives 64 K base evasion rating, scaled by uniques, passive tree, abyss jewels, and the holy spirit into nearly 4 million total evasion

A massive Divergent Determination's quality gives 615% of evasion rating as armour ( 25 million BASE armour)

Armour is scaled by uniques, cluster jewels, and an omega buffed Vaal Molten Shell

BTW Determination also grants 763% more armour, just as usual

After 4 broken calculators, 7 computer crashes, a triple overflowing integer, and a rescued puppy we got a big number:

12,416,469,711 total armour

Detailed calculations

64,252 BASE evasion from lvl33 Grace aura with 1034% increased effect, Jade flask with x % increased effect, and from gear and jewels

1167% total cold resistance from gear and lvl32 Purity of Ice and Elements with 554% and 914% increased effect

420% increased defences from a support char with 7021 Strength and Mask of the Tribunal, nice

3726% increased evasion rating from The Perfect Form unique body, evasion scaling tree and dexterity

20% more evasion rating from Wind Dancer keystone on tree

39% more evasion rating from Willowgift amulet with increased fortify effect from tree

= 4,100,414 total evasion rating

615% of evasion rating gained as extra armour from lvl32 Divergent Determination with 101% quality and 1116% increased effect

= 25,217,543 BASE armour from the above 2 lines

37,093 additional base armour from a 23183 life Guardian with all of his life reserved

1569% total fire resistance from gear and lvl32 Purity of Fire and Elements with 554% and 914% increased effect

3065% increased armour from the Formless Flame unique helmet, armour small cluster jewels

763% more armour from lvl32 Determination

80% more armour from lvl26 Vaal Molten Shell with 150% buff effect helmet enchant

12,416,469,711 total armour

Highlights

Final results

Highlights from the project: 1 2 3 4

Story

At every league's end Empy makes meme builds / projects that are funded by ingame donations from the players who quit the league. This league's project started out as an attempt to beat the 142,469 ES record in hideout The initial theorycrafts for the ES project started with 4 characters in: Mana guardian, Discipline bot, Strength stacker, and the ES scaling character itself. After the team had sat together and done the math for ES project, they realised they could reach around 120k energy shield, 20k ES short of the record, because of the rare item mod nerfs, guardian ascendency nerf, and lack of good synthesis-based ES crafts since the last project was done. T hey decided to go for a different record, which is taking benefit from currently very strong auras and new additions to the game from this league, the highest armour on a single character in hideout. As a byproduct of both playing discipline bot and making the tree for the min-maxed discipline bot, specifically for the energy shield project, they noticed that the build could be altered slightly to make it scale grace and determination instead.

I - Márkusz - joined the day after Empy revealed the project on stream, I received already fairly minmaxed PoBs for the builds, however in PoE there is always room for improvement. The original plan was only the Grace+Determination aura stacker, Strength stacker, and the EV/AR final character, but every day we found something new to add. The idea of Formless Flame and Perfect Form changed a lot of gear choices, every place where we got dex, we instead tried to get resistances, and that's when we added 2 more builds, the Purity aura stacker, and the Necromancer. The new ideas and changes to the gear we could actually aquire came in right until the final moments when the builds were shown on stream. The final armour value was bouncing by hundreds of millions by each change, and we didn't even see higher than 10 billion until the final hours, when we added every final gear piece to the PoB, and also bought a divergent whirling blades as the last piece.

The accompanying builds are scaling very different things, and some of them probably set a record in and of themselves:

23183 Life Guardian This is a build only stacking maximum life, and reserving all of it, to grant a total of 37,093 flat armour. To put into perspective with the crazy aura stacking bonuses, in the end this bonus equals to only 1/3 of... one small passive node on the tree. Yet we spent multiple mirrors even on this build. This life number is most likely not an all time record because in the past temple and fossil mods on armour allowed a lot more possibilities (let alone standard items such as Legacy Kaom's heart with the new enchants)

Fortify Willowgift necro: this build only has 3 purposes, and doesn't scale anything in itself: grant 30% all resistances from the necro Ascendancy, grant an altered Fortify buff (30% more Evasion rating from Willowgift), and generate Frenzy charges for the main character (grants increased evasion from Precursor rings)

7021 STR Grants 420% increased defences from the Mask of the Tribunal unique helmet. This is by far the most minmaxed character we have thanks to the passion of Eirikeiken and Unveiling minmaxing passive trees, items, and divining timeless jewels countless times to hit exact bonuses we need at very specific locations on the tree (locations plural as we discovered more efficient pathings, we had to start again with the timeless jewels). One day before the final reveal when we first assembled the character ingame, we found out that the Split personality jewel, which grants a huge strength and intelligence bonus, simply doesn't work with Scion if it starts from a different place on the tree (this is a bug), so we had to redo the entire tree again, but we still achieved the desire to get the 420% defence bonus from this character.

Grace+Determination aura stacker The backbone of this whole project, with the totally broken aura stacking currently available in the game scaling the single highest multiplier gem, Divergent Determination to it's absolute limits, enabling evasion scaling as a base, and granting 4700% more armour.

Evasion and Armour scaling The most sugar child build in poe, starting with 25 Million base armour in it's pocket, brings it to it's highest potential by performing an incredible choreography in the game: hits itself with a flask to gain Wind Dancer Bonus, chugs Soul Ripper and 4 other flasks to cast VMS, carefully carrying 7 frenzy charges, and slides into success with whirling blades.

The team:

Empyrian, theorycrafting, Evasion and armour scaling build

Omni5cience, theorycrafting, Grace + Determination bot

Unveiling, theorycrafting, trading, it that divines, lover of blue rectangles, Purity bot

Rasmus, theorycrafting, Strength stacking build, being a chimp

Redsameri, theorycrafting, Life stacking build

Snap, theorycrafting

Chilly, theorycrafting Inspiration, being a hype man, moral support, big penis

Markusz, theorycrafting, necro build

Eirikeiken, stronk

Hobbit, theorycrafting

Stefan, theorycrafting, and lending us a voices

Evan, theorycrafting, trading

Twitch chat, theorycrafting, funding the entire project, spamming

Big thank you to everyone who helped make this happened!

Ingame results

The numbers we saw ingame are unfortunately displaying incorrectly, simply because the armour number would be too big, so the integer storing it is overflowing, and displaying a very different number

We even tried putting on dreamfeather sword, which scale attack damage from armour, but because of the overflow issues the game froze up (awakener) or the boss took no damage, or the boss took very little damage (shaper - 10-20 mil autoattack hits), even though we're supposed to have tens of billions of damage.

This is probably a record that will not be beaten, because it exploits a mechanic that has been too op for a while now, aura stacking

Still, there is of course a lot of room for improvement in some places, because we couldn't adjust and minmax everything for the later additions to the project.

I would like to thank the team for including me in the project, this was the most fun I had in PoE in a while! <3

External link →
about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Godskook

PoE's traditional method of "conversion" is to take the final value and convert it to the new stat as "base" in the new stat. Everything did this at one point.

PoE has moved away from that mechanic, and specifically removed it from damage and life/ES/Mana mods. They probably wrote Armor/Evasion off as being too-low-priority to fix, if it indeed still works this way.

PoE's traditional method of "conversion" is to take the final value and convert it to the new stat as "base" in the new stat. Everything did this at one point.

This is not true. No conversion mechanic in the game has ever done this.

The original form of conversion in PoE happened entirely on base values and didn't give any special interaction with modifiers based on what something used to be - converting physical damage to fire damage meant that damage was affected by modifiers to fire damage, and unaffected by modifiers to physical damage, because that converted damage was fire, and wasn't physical (any more).

The only thing that was ever converted this way was damage - this was when conversion was first added for the original trio of elemental-conversion attacks: Infernal Blow, Glacial Hammer, and Lightning Strike.

The conversion system was then changed to the current system, where first the base value is converted, and then affected by modifiers to either of the things it has been (physical damage converted to fire is affected by modifiers which affect either physical damage or fire damage). This change came before any other (non-damage) conversions were ever added to the game, and all conversion in PoE (including "gained as extra", which is conversion that doesn't remove the converted value) have all worked that way since, outside of a couple of bugs that have since been fixed.

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by sergeantminor

Honestly im not sure why you would "Apply armour and evasion modifiers to converted evasion" after converting the armour. Determination alt quality is a source of base armour, therefore it would only be affected by armour %increases afterwards. It is DEFINITELY converted from the evasion post-increased from aurastack calculations I did earlier in the league.

This is at odds with what I understand about conversion in PoE. If you convert 20% of your physical damage to cold, then the post-conversion amount is affected by the sum of "increased physical" and "increased cold" modifiers. "Gain as extra" modifiers (e.g. Divergent Determination) are fundamentally the same as "converted to" modifiers (e.g. Iron Reflexes), except for how they affect the original quantity (e.g. evasion rating).

If Divergent Determination's conversion mechanics are fundamentally different, I can't imagine why. That would be like if damage gained from Hatred were treated as "base" cold damage afterward, which isn't how that works. I don't have any reason not to believe you, though. If you did actually see 1.2 billion armour in game, then there must be something unintuitive going on that contradicts what I "know" about game mechanics.

You are correct - increases to armour and increases to evasion are additive with each other when applying to evasion that's converted to armour, just like with all conversion in PoE.

They always have been, and they definitely still are. I've tested this thouroghly just now and it's definitely still working. increased "evasion rating", "increased armour", and "increased evasion rating and armour" all stack additively with each other for the converted evasion->armour, in any combination of those modifiers.

Also, as noted elsewhere in the thread, modifiers cannot apply twice to the same value - a modifier that affects both evasion and armour will apply to evasion converted to armour. It will not apply twice.

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Hobbitcraftlol

This isnt a damage conversion. This is a gem providing a base armour addition, exactly the same way that guardian radiant faith provides a base energy shield addition.

"gain x as extra y" is a conversion mechanic in PoE - it's the wording for things that convert x to y but also keep the value of x rather than losing it.

This stat is conversion, and specifically is implemented by adding to the same "% of evasion gained as armour" value that Iron Reflexes adds 100 to (IR also sets "evasion rating lost to conversion" to 100, which this stat doesn't affect).

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by brinkofwarz

Ah I see, seems I was mistaken. So this gives you armor based on your own evasion and not the auramancers?

Yes. It's doing the same kind of thing as Hatred.

As a side note, this specific kind of modifier is one of the ones that makes me hate the English language. A lot of ambiguity could be removed if 2nd person singular and 2nd person plural didn't use the same pronouns - "You and nearby allies gain x% of your X as Y" would add clarity if there were different words for singular "your" (everyone gaining Y based on the aura owner's X), or plural "your" (the actual case; each gaining Y based on their own individual X).

Unfortunately, the closest we have in English would be to use "y'all's" for the latter case, which would not be clear to all players. NZ slang (at least from when I was growing up) would suggest "Yous/Youse" (I've seen both spellings) as an alternate plural form, but that would be even worse for clarity/recognition by the wider playerbase.

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by ZeusKabob

To clarify for the Radiant Faith callout:

Radiant Faith: Grants maximum energy shield equal to 10% of your Reserved Mana ... to you and nearby Allies.

This is fundamentally different from "Gain 10% of Mana as extra Maximum Energy Shield", not just because it's an aura.

Correct.

about 4 years ago - /u/Mark_GGG - Direct link

the Split personality jewel, which grants a huge strength and intelligence bonus, simply doesn't work with Scion if it starts from a different place on the tree (this is a bug)

For the record, this is not a bug. The jewel explicitly measures distance to the starting location of your class, not any other class starting locaiton.