We told them that the fog would have visibility issues.
We were assured, that there were mechanics in play to make visibility not an issue.
Visibility is a MAJOR f**kING ISSUE.
???
We told them that the fog would have visibility issues.
We were assured, that there were mechanics in play to make visibility not an issue.
Visibility is a MAJOR f**kING ISSUE.
???
The visibility is definitely an issue. In our playtesting we made the fog more transparent based on feedback but my understanding is that it caused other problems (I'm not sure what they were) and it resulted it in the fog being reverted to the way that it is. I mention this only to say that we did see and consider that feedback but we didn't resolve it in a satisfactory way in time.
The monsters with specific mods and abilities need more clear indication. They're currently experimenting with how to make that more apparent so I don't have the exact change to mention now. This is potentially only the first wave of improvements so we can see how these changes improve visibility and if improvements are still needed we can continue to make them.
I've also been very explicit with them that for designing the next league we need to have visibility at the forefront of our priorities so that we don't repeat this issue next league.
I understand these are only words and action is what matters. Thank you for sticking with us while we act.
these are only words and action is what matters.
We still love you guys, its understandable that some of the mechanics dont turn out as planed or hit a bump.
Any plans on the one shot issues for melee bros or it is just to make them more visible to be easier to avoid?
For Delirium I believe that's being worked on - I've sent a list of which individual monster types they plan to lower the damage of but as a game-wide thing, I'm not aware of the philosophy behind that but I've made a note to find out.