Original Post — Direct link

https://imgur.com/pMEdDse

Chris' words during the reveal: "has unique corruption outcomes, such as REMOVING A RANDOM MODIFIER or transforming it into a different random corrupted unique" (https://youtu.be/52cm3aqo9Gw?t=162). Assuming that "removing a random modifier" works exactly like an annul it can basically be left with any subset of its mods.

So the chaos res downside can be totally removed and if a build only uses life and mana for example it could use a Glimpse with the ES increase annulled along with the lightning resist penalty. Also if the "can be modified while corrupted" mod is not removed (which would stop any further annuls too) in this way you can even add a lab enchant on it later.

I think this went a bit under people's radars since I see no one talking about it.

External link →
almost 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Posid

it's reduced and not not less resistance, so you'd need however much resistance the modifier detracts, should just be a negative additive resist.

That is not what "reduced" means anywhere in PoE.

almost 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Posid

yeah no I was definitely wrong. But I wasn't wrong about reduced being additive, it does work like that in other places? Increased modifiers directly interact with reduced modifiers in an additive fashion, take for example reduced/increased mana reservation Vs less/more mana reservation.

My mistake here isn't the reduced part, the mistake is thinking of +resistances as being an increased modifier instead of just being a flat modifier. Which is just terrible math really :)

Yes. All "increased" and "reduced" modifiers that apply to a given value are additive with each other, and apply the total of summing those modifiers to modify the base value, whatever that is, by a percentage of itself.

Additions/subtractions are different (and are applied before % modifiers) - they add or subtract directly from the base value.

This is most commonly known with the distinction between "+x% to Critical Strike Chance" and "x% increased Critical Strike Chance".