Was running a lot of unidentified maps recently and specced into the minor Soul of Yugul pantheon for 50% reduced reflected damage taken as well as the elemental Mastery for another 60% reduced reflected damage taken.
With a total of 110% reduced reflected damage taken I felt really safe.
But quite soon I started to notice something: I kept getting oneshot right in the middle of a few maps. Usually there werent even a lot of dangerous enemies around and yet I just randomly dropped dead. What happened? Is my build still too squishy? Was my game lagging?
Turns out a few awesome Archnemesis mods like Malediction automatically debuff you with an increased damage taken aura. And since increased damage taken is additive with reduced damage taken it partially negates my reduced reflected damage taken, reducing it from 110% to only 80% in this case, making me oneshot myself as soon as I see the AN mob on my screen.
Very cool. Very fun.
tl;dr: The AN beta continues.
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