over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by magicallum

Flame Wall -

"Each enemy that enters the wall also receives a secondary burning debuff."

If you summon the wall on top of an enemy, do they get the secondary debuff? Or does it only apply after leaving the wall's space?

/u/Mark_GGG

Something is considered to "enter" the wall when it changes from not being in the Wall's AoE to being in it. At this time a) the wall's area damage over time effect starts applying, and b) the secondary debuff is added to that thing.

The secondary debuff's duration does not expire while the thing it's on is in the wall's area - it starts ticking down after they are no longer in the wall's area.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Nivius

when it changes from not being in the Wall's AoE to being in it.

i think that's the key prase, if you cast a wall on somthing, it is now inside the wall. taking damage from the wall+secondary (NOT running out untill they either leave or wall dies). if the mob now walk out of the wall, the secondary debuff is only active, and it will run out after the secondary duration.

have i understood correctly? /u/Mark_GGG ?

if so, this is 100% able to be its on skill where you just summon fire walls on stuff :P

^ confirmed

Now, that also means that the secondary dot is added to all projs that go thru it, meaning that it will stack with ignites for example. giving you a dubble stacking on the dot from the wall and from the projectiles ignite.

popping this and then fire fireballs thrue it would make the fireballs MUTCH stronger.

correct

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by [deleted]

[deleted]

No.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by TheSamaca

So does this mean it deals its damage from both its primary damage over time and its secondary debuff while the enemy is on the wall?

Yes.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by OneEyeTwoHead

@Bex: How much doom is applied for curse on hit items like rings and corrupts?

/u/Mark_GGG

Items which apply a Curse to an enemy (such as the curse-on-hit Ring modifiers) no longer specify a level, and instead have a set magnitude for their values with a fixed amount of Doom

None. That mechanic was going to use Doom, but the values ended up needing to go higher than maximum doom, so instead they just apply hexes with increased effect (which stacks with the inherent property of hexes having their effect increased by their doom).

In general, hexes applied on hit by mods that previously specified a level of the skill will now apply that hex with 4% increased effect * the previous level used by that mod.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Sotrimmander

/u/Mark_GGG

What's the value of increased curse effect per 1 doom? I haven't found any info from what I've seen.

The effect of a Hex is increased by the amount of Doom it has. So 10 Doom increases effect by 10%

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by optimistic_hsa

@/u/Mark_GGG how does increased AoE scale crackling lance? Width of the beam? Angle of the "secondary lightning areas"? Size of the secondary lightning areas only? Thank you.

Width

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by adzicents

/u/Mark_GGG How does penetration work with Hexblast?

Example: An enemy has 50% lightning res and 50% chaos res, you lower lightning by 30% and chaos by 27% but have 4% chaos pen

What's the order of operations?

a) Lightning is chosen as the lowest resistance, penetration isn't applied because it's chaos RESISTANCE penetration

b) Chaos is chosen because the penetration stacks with the resistance

c) Lightning is chosen, but the penetration still applies because it's counted as chaos penetrating damage

A) Penetration is against a specific resistance, not with a specific damage type.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by IceColdPorkSoda

/u/Mark_GGG does your answer mean that in this scenario, you could support hexblast with lightning penetration support?

You could support Hexblast with Lightning Penetration Support in other situations too. In this case it would be useful.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Nickoladze

Hey Mark can you confirm if the initial hit of Hexblast is area damage? The description on the gem talks about it only damaging a single target separate from the shockwave portion.

If it isn't area damage, support gems are pretty difficult...

It is not. It's hitting a single target. That's fundamentally not area damage.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Haeos

What happens if resistances are tied, how does it choose which resistance is applied? Or does it effectively use all tied resistances?

If it chooses one, is there a specific order it would choose it in?

If it effectively uses all, how would multiple sources of penetration be applied? Let's say the enemy has 0% fire, 0% lightning, 0% cold, and 0% chaos resistance. Could you then support it with fire, lightning, and cold pen and each one would be useful?

Random from among the tied options.